I am proposing a simple (and easy to implement) way to solve the problems with deranking players who make the game miserable for lower level players but still allow deranking for legitimate purposes.
I am aware of some legitimate reasons to derank:
- Research purposes (looking at you metahub)
- Incubator rewards specific to certain arenas
- Trying out dinos that aren’t part of a player’s main lineup
The main proposal is to add another matchmaking criteria in addition to trophy count, namely team dino level. If the sum of the 8 dino levels for one team is 20 more (this is an arbitrary number but close to what I believe is reasonable) than the sum of the 8 dino levels for another team they will not be matched together even if close enough together in trophy count.
In addition, I propose an option to allow a player to individually opt in to playing against teams that have any level total higher than their own. First of all, this would allow players who outperform to not be limited by the difference cap if they find that it is doing so. Second, this would allow fast deranking but if you want to rank back up you have to earn it.
It’s possible a similar proposal has been made in the past. I wasn’t really thinking actively about the issue but this idea popped into my head. My primary goal was to keep it small and simple rather than requiring a major redesign of the arena system. Feedback is definitely appreciated. Also feel free to share any additional reasons for deranking that don’t disadvantage lower level players.