Pterosaurs reworked: poll

They’re not the most useful class of creatures in the game. They’re often overlooked, and somewhat rightly so, but I know many want to change that.
Some, like Alanqa are quite good, even team-worthy in lower arenas, while others like Quetzalcoatlus are barely worth mentioning.

Anyway, I feel the pterosaurs could do with a little something to set them apart from the rest of the game’s creatures. And as for the Swoopers, a little something to ensure they aren’t constantly sacrificing the next dino in your lineup just to use their gimmick.

This is where a new move comes in, and a reworked existing one, along with a few passives.

1)Airborne: Priority. Gain 100% chance to dodge 66% of incoming damage until next turn. All damage-dealt by this creature multiplied by 1.5x.
Delay-0. Cooldown-3.

Ever imagine Cloak on a counter-attacker? This is the closest you’ll get. Note that if the Airborne creature is stunned, the effect will wear off. Also, Definite and Nullifying moves would remove the Airborne buff.

2)Swoop: Priority. Opponent damage reduced by 90% for 1 turn. Deal 0.2x opponent max HP as DoT for 3 turns. Automatic swap.

And finally, the passives.
3)Aerial Nullifier: While airborne, this creature removes opponent positive effects on dealing damage.

4)Aerial Ferocity: While airborne, this creature deals 50% extra damage.

5)Aerial Defense: While airborne, this creature gains 50% shields for 1 turn on dealing damage.

6)Aerial Distraction: While airborne, this creature reduces opponent damage by 50% for 1 turn on dealing damage.

  • I’d love for some pterosaurs to gain Airborne as a move.
  • I don’t think it’d work.

0 voters

  • I like the Swoop rework.
  • I don’t like the Swoop rework.

0 voters

  • The Airborne passives sound cool!
  • I don’t like the idea.

0 voters

Moving on, now for the reworks themselves.
Hatzegopteryx, Alanqa and Alankylosaurus are fine the way they are.

a)Quetzalcoatlus

~4400 HP (formerly 4200)
~1250 attack (formerly 1000)
~117 speed

•Superiority Strike
•Short Defense (formerly Long Protection)
•Impact-and-run

•Swap-in Defense

b)Arambourgiania

~4740 HP
~1200 attack (formerly 1000)
~115 speed

•Superiority Strike
•Long Defensive Strike (formerly Short Defense)
•Impact-and-run

•Swap-in Invincibility

c)Dsungaripterus

~3750 HP
~900 attack
~125 speed

•Defense-shattering Strike
•Airborne (formerly Ferocious Strike)
•Short Defense

•Armour Piercing Counter
•Aerial Ferocity (formerly Swap-in Ferocity)

d)Tupandactylus

~3000 HP
~820 attack
~126 speed

•Defense-shattering Strike
•Airborne (formerly Short Defense)
•Impact-and-run

•Armour Piercing Counter
•Aerial Defense (formerly Swap-in Ferocity)

e)Pteranodon

~3060 HP
~900 attack
~127 speed

•Defense-shattering strike
•Airborne (formerly Nullifying Impact)
•Impact-and-run

•Armour Piercing Counter
•Aerial Nullifier (formerly Swap-in Ferocity)

f)Pteraquetzal

~4050 HP
~1000 attack
~122 speed

•Superiority Strike
•Long Defensive Strike
•Airborne (formerly Nullifying Impact)
•Impact-and-run

•Armour Piercing Counter
•Aerial Nullifier (formerly Swap-in Ferocity)

g)Koolabourgiana

~4500 HP
~1400 attack
~115 speed

•Nullifying Strike
•Distracting Strike
•Short Defense
•Airborne (formerly Instant Invincibility)

•Swap-in Distraction
•Aerial Distraction (new)

h)Dimorphodon

~3000 HP
~500 attack
~128 speed

•Pinning Strike
•Swoop (reworked)

•Swap-in Wound

i)Scaphognathus

~3480 HP
~950 attack
~128 speed

•Pinning Strike
•Regeneration
•Swoop (reworked)

•Swap-in Wound

j)Darwinopterus

~3000 HP
~970 attack
~129 speed

•Pinning strike
•Defense-shattering Impact
•Swoop (reworked)

•Swap-in Wound

k)Darwezopteryx

~4200 HP
~1050 attack
~127 speed

•Superiority Strike
•Defense-shattering Impact
•Swoop (reworked)
•Airborne (formerly Instant Invincibility)

•Swap-in Wound

l)Stigydaryx

~4500 HP
~1000 attack
~128 speed

•Superiority Strike
•Cleansing Swoop (reworked to include Priority and 90% Distraction)
•Lethal Swoop (reworked to include Priority and 90% Distraction)
•Rending Attack (formerly Instant Invincibility)

•Swap-in Invincibility
•No Escape
•Immunity to DoT

m)Pterovexus

~4140 HP
~1200 attack
~129 speed

•Nullifying Strike (formerly Pinning strike)
•Distracting Rampage (formerly Distracting Impact)
•Airborne (formerly Nullifying Impact)
•Swoop

•Swap-in Wound
•Immunity

And that’s all!
What did you think? I’d love to hear your thoughts on the reworks. But first, would you like something similar to be implemented?

  • Yay
  • Nay

0 voters

Edit: Forgot Dimodactylus
n) Dimodactylus

~3000 HP
~860 attack
~126 speed

•Shielding Strike
•Swoop (reworked)
•Airborne (formerly Lethal Wound)
•Impact-and-run

•Swap-in Wound
•Wounding Counter

Edit #2: There’s another poll at the bottom regarding the swoop rework.

4 Likes

I’d like to see Stygidaryx with Airborne, that would with its damage output

1 Like

I did consider it, but that would mean taking away one of its signature swoops.
Another way to up that damage output would be to give it On Escape Dust Cloud, then swap it in on say a Rinex, Smilonemys, Erlidom, etc using a run move. Daryx takes zero damage, then gets a turn-1 Rending Takedown on the next creature.
The reason I didn’t go for that was because it would mean losing No Escape, which makes bleeding much more effective.

It’s a balance between direct damage and DoT. In spite of Daryx’s description, I chose DoT because that’s what’s made it iconic.

3 Likes

I like your ideia about Pterosaurus.

The @Stygimoloch_29 also had some ideas about Pterosaurs having better Immunities and Counterattacks!

Pterosaurs need to improve a lot. I hope Ludia listens to us (which is impossible) :sweat_smile:

3 Likes

You forgot me

3 Likes

Oops. This is embarrassing.

3 Likes

The aforementioned would definitely help to make the flyers more useful instead of being benched

2 Likes

Done!
I hope you like it! I mean…uh…yourself.

3 Likes

I’m already noticing people having mixed opinions about the Swoop rework…
Perhaps it’s the Priority part of it? Creatures with Regeneration would be unaffected if used properly.
Please do comment.

1 Like

Swoop with 90% distraction would be very … powerful. Maybe 50/25%?

2 Likes

I like the rework very much

1 Like

Hmm. I’m not sure. Creatures with cleansing moves, Immunity to Distraction and Immunity to DoT are becoming very common lately.
I’ll consider it.

2 Likes

I’d like to hear alternative Swoop reworks, in case anyone’s interested.

1 Like

Perhaps the priority is not that advantageous. I would keep the distraction but remove the priority as most swooping pterosaurs are already very fast.

I liked the reworks, the creatures now look strong but not unbalanced. It would be awesome If this was implemented in the game.

1 Like

The thing is, the Superiority Strike rework made Decel extremely widespread, so Swoop with a 1-turn delay means most opponents that you would want to bleed can get 2 hits off, and since swoopers have low health, this is very bad.
Hence why swoopers are usually unused.

Vexus is Immune, and Daryx breaks the low health rule, which is why they work in some situations.

So rather than making all the Swoopers immune to Decel, I chose priority. It is obviously counterable now by slower cleansers, but I think it’s an even tradeoff.

Ya but cleanse is very rare you think it be more wide spread huh

The ceratopsians have Dig-In, a lot of good creatures like Orion, Dsungaia, Mammotherium, Indo G2, Indo, Grypolyth, Smilonemys, Phorusaura, Purutaurus, Thylacotator, Smiloceph, Spinoconstrictor, etc have cleansing moves, as well as some ones in lower arenas, like Purrolyth, Carnotaurus, Marsupial Lion, Smilodon, Miragaia, the rhinos, etc.
I think that’s enough as far as countering swoop goes.

2 Likes

Off wow that a lot more maybe it’s cause I’m in aviary that I don’t see that many with cleansing moves

1 Like

Maybe you’ll see them more if swoop is buffed :crossed_fingers:

1 Like