They’re not the most useful class of creatures in the game. They’re often overlooked, and somewhat rightly so, but I know many want to change that.
Some, like Alanqa are quite good, even team-worthy in lower arenas, while others like Quetzalcoatlus are barely worth mentioning.
Anyway, I feel the pterosaurs could do with a little something to set them apart from the rest of the game’s creatures. And as for the Swoopers, a little something to ensure they aren’t constantly sacrificing the next dino in your lineup just to use their gimmick.
This is where a new move comes in, and a reworked existing one, along with a few passives.
1)Airborne: Priority. Gain 100% chance to dodge 66% of incoming damage until next turn. All damage-dealt by this creature multiplied by 1.5x.
Delay-0. Cooldown-3.
Ever imagine Cloak on a counter-attacker? This is the closest you’ll get. Note that if the Airborne creature is stunned, the effect will wear off. Also, Definite and Nullifying moves would remove the Airborne buff.
2)Swoop: Priority. Opponent damage reduced by 90% for 1 turn. Deal 0.2x opponent max HP as DoT for 3 turns. Automatic swap.
And finally, the passives.
3)Aerial Nullifier: While airborne, this creature removes opponent positive effects on dealing damage.
4)Aerial Ferocity: While airborne, this creature deals 50% extra damage.
5)Aerial Defense: While airborne, this creature gains 50% shields for 1 turn on dealing damage.
6)Aerial Distraction: While airborne, this creature reduces opponent damage by 50% for 1 turn on dealing damage.
- I’d love for some pterosaurs to gain Airborne as a move.
- I don’t think it’d work.
0 voters
- I like the Swoop rework.
- I don’t like the Swoop rework.
0 voters
- The Airborne passives sound cool!
- I don’t like the idea.
0 voters
Moving on, now for the reworks themselves.
Hatzegopteryx, Alanqa and Alankylosaurus are fine the way they are.
a)Quetzalcoatlus
~4400 HP (formerly 4200)
~1250 attack (formerly 1000)
~117 speed
•Superiority Strike
•Short Defense (formerly Long Protection)
•Impact-and-run
•Swap-in Defense
b)Arambourgiania
~4740 HP
~1200 attack (formerly 1000)
~115 speed
•Superiority Strike
•Long Defensive Strike (formerly Short Defense)
•Impact-and-run
•Swap-in Invincibility
c)Dsungaripterus
~3750 HP
~900 attack
~125 speed
•Defense-shattering Strike
•Airborne (formerly Ferocious Strike)
•Short Defense
•Armour Piercing Counter
•Aerial Ferocity (formerly Swap-in Ferocity)
d)Tupandactylus
~3000 HP
~820 attack
~126 speed
•Defense-shattering Strike
•Airborne (formerly Short Defense)
•Impact-and-run
•Armour Piercing Counter
•Aerial Defense (formerly Swap-in Ferocity)
e)Pteranodon
~3060 HP
~900 attack
~127 speed
•Defense-shattering strike
•Airborne (formerly Nullifying Impact)
•Impact-and-run
•Armour Piercing Counter
•Aerial Nullifier (formerly Swap-in Ferocity)
f)Pteraquetzal
~4050 HP
~1000 attack
~122 speed
•Superiority Strike
•Long Defensive Strike
•Airborne (formerly Nullifying Impact)
•Impact-and-run
•Armour Piercing Counter
•Aerial Nullifier (formerly Swap-in Ferocity)
g)Koolabourgiana
~4500 HP
~1400 attack
~115 speed
•Nullifying Strike
•Distracting Strike
•Short Defense
•Airborne (formerly Instant Invincibility)
•Swap-in Distraction
•Aerial Distraction (new)
h)Dimorphodon
~3000 HP
~500 attack
~128 speed
•Pinning Strike
•Swoop (reworked)
•Swap-in Wound
i)Scaphognathus
~3480 HP
~950 attack
~128 speed
•Pinning Strike
•Regeneration
•Swoop (reworked)
•Swap-in Wound
j)Darwinopterus
~3000 HP
~970 attack
~129 speed
•Pinning strike
•Defense-shattering Impact
•Swoop (reworked)
•Swap-in Wound
k)Darwezopteryx
~4200 HP
~1050 attack
~127 speed
•Superiority Strike
•Defense-shattering Impact
•Swoop (reworked)
•Airborne (formerly Instant Invincibility)
•Swap-in Wound
l)Stigydaryx
~4500 HP
~1000 attack
~128 speed
•Superiority Strike
•Cleansing Swoop (reworked to include Priority and 90% Distraction)
•Lethal Swoop (reworked to include Priority and 90% Distraction)
•Rending Attack (formerly Instant Invincibility)
•Swap-in Invincibility
•No Escape
•Immunity to DoT
m)Pterovexus
~4140 HP
~1200 attack
~129 speed
•Nullifying Strike (formerly Pinning strike)
•Distracting Rampage (formerly Distracting Impact)
•Airborne (formerly Nullifying Impact)
•Swoop
•Swap-in Wound
•Immunity
And that’s all!
What did you think? I’d love to hear your thoughts on the reworks. But first, would you like something similar to be implemented?
- Yay
- Nay
0 voters
Edit: Forgot Dimodactylus
n) Dimodactylus
~3000 HP
~860 attack
~126 speed
•Shielding Strike
•Swoop (reworked)
•Airborne (formerly Lethal Wound)
•Impact-and-run
•Swap-in Wound
•Wounding Counter
Edit #2: There’s another poll at the bottom regarding the swoop rework.