Grinding: Fighting the same monsters or running the same dungeons over and over again for either EXP, or an extremely rare and powerful drop.
Pay2Play: Not being able to do much of anything in a game at all unless you spend more real money because of constant paywalls and onerous timesinks inserted into a game by developers.
Let’s talk D&D, which I have played since it was five small and thin books in a little cardboard box. You know, before the A was put in front of D&D.
If this was truly D&D and grinding as some have opined in this thread, then a typical pen and paper D&D session would have gone like this:
DM: You have slain the might Kobold King!
Players: Woot! Gold, loot, and EXP time!
DM: You each receive 12 EXP!
Players: Wait, what? After all of that? I still need 4375 more EXP to get to L5! Does this mean I won’t level up until next year?
DM: You each receive 26 Gold!
Players: Wait, what? He’s the King, right? How can I afford to buy gear like this?
DM: You receive 5 different parts of different gear!
Players: Wait, what? What the heck are we supposed to do with parts of a sword?
DM: The Bard now has enough parts to upgrade his Magical Lute! If you upgrade your Lute, you’ll gain 500 EXP, and can level up to L3!
Bard: Woot! L3 finally! Let’s upgrade that sucker!
DM: That will be 1000 gold pieces.
Bard: But I don’t have that much gold! I won’t have that much gold at this rate until next week sometime. Dude!
DM: Never fear! Give me $5, and I’ll grant you 1,000 gold.
Players: What the heck Bob? You want us to pay you?
Bard: Screw it, I need to level up. Here. Take it, you greedy jerk.
(Throws $5 at DM in disgust)
DM: Congratulations! You now have enough EXP to level up. That will be 1,000 gold.
Bard: I hate you Bob! Here’s another $5, you greedy bloodsucker. I hope you choke on it!
DM: Congratulations, you’re now a L3 Bard!
(Players all flip off the DM)
DM: But wait! There is a chest hidden over here.
Players: Woot! Fat loots!
Bard: If there is 1,000 gold in that chest, I’m going to punch you in the head, Bob…
DM: The chest is locked.
Players: Doh! How do we unlock it?
Thief: I have lock picks as an accessory item!
DM: No, those aren’t real lock picks. They’re just a stereotypical accessory item that don’t really do anything but give you some stats.
Players: Okay, so how do we open this thing?
DM: You can open the lock in 3 days.
Players: Three days? Seriously? Isn’t there a way to open this faster?
DM: Of course there is! Give me $10.
Players: Screw you Bob! We’ll wait the three days you greedy jerk.
DM: Your choice.
Players: Let’s run another dungeon!
DM: Sorry, that was your only free dungeon of the night.
Players: What? That adventure only lasted 29 minutes dude. What do you mean by free anyways?
DM: I only run one dungeon per session for free. Although I could run another one for 1,000 gold.
Players: You know we can’t afford that with the paltry amount of gold you’ve been giving us.
DM: No problem. That will be $5.
(Exit scene as players shove Bob’s pocket protector down his throat)
Yes, this game is P2P. It has very little grinding. If one were to just grind for EXP to level up, it would take weeks, and even then you’d still not have enough gold to upgrade gear or level up.
DM: (Screaming in pain). Wait! If you give me all of your personal info that I can sell to this guy named Guido over in the food court, I’ll give you special gems to buy the gold with!
(Players kick him harder)
DM: What about if you sign up for this Butt Tattoo of the Week club? It’s only $10/wk and I’ll give you enough special gems to buy 10,000 gold!
(Bob is left a bloody mess sprawled over his graph paper maps and loaded dice.)
Players: Let’s go waste our money at the arcade instead of this crap. You coming Fred?
(Fred takes back his money from Bob)
Bard: Coming guys!
(Fade to black)
This isn’t D&D or grinding kids!