Yea my points…lore wise, makes sense you know where your team is hiding (tho not fully I’d think I’d just know that they went stealth but still can’t see them to know where they are currently), but that doesn’t account for taunt. Even lore wise, if a person on my team is tricked into attacking my own team, shouldn’t they be forced to attack a taunting character just like all the enemies?
And game play wise, yea hero’s will still counter attack despite being dis-armed (“oh hey you made me drop my weapon, I can’t use it unless you hit me first then I can but have to drop it again”). I think dominated hero’s should follow the same rules as well. Random or not if a taunting hero(s) is in range, then they are the only options to attack randomly. If there is another non-stealth valid target(s) then the stealthed targets should not even be on the list to randomly choose from.
I just hate spending turns protecting my hero’s with stealth and taunt abilities just to have them destroyed regardless because of domination.