This seems to be a really long running problem. Here’s what happens. The ranger common hood is used (at max, 4 attacks on random opponents). If an opponent dies on one of the earlier shots, sometimes the attack just ends without finishing the remaining shots despite there being targets in range.
My guess is this is something like the 4 targets are picked in the initiation of the attack, and if one dies and that the next attack was meant for the now nonexistent target, the attack ends. More ideally, the attack would check the available targets after each shot and then distribute them so all the possible attacks actually execute.
This problem also affects the ranger common hand axes. Historically, this also used to affect the wizard’s scorching ray, but I don’t use the item anymore so I cannot confirm is that is still an issue.
Can anyone at least confirm that this is a known issue? Is there any chance this will ever be looked at for a resolution?
Thanks in advance, I hope to hear from a relevant authority.