Based on my observations, it is my personal conclusion that the more difficult bots are intended to act as gatekeepers to ensure that only a small percentage of players reach the highest tiers.
It is likely the developer’s intentions to stratify players (like column chromatography), and only allow a handful of players to reach reach the highest leagues.
This serves to create an incentive for players to develop their accounts faster for fear of missing out, and thereby incentivize spending to mature accounts more quickly.
I base my conclusions with the fact that increased bot difficulty coincided with the release of league rewards (although masked by broken PvP matchmaking), and that there is an altered algorithm for matchmaking at league min +200 trophies. Both of which serve to maintain players within a particular league and not advance higher.
I think that this approach is flawed in that it makes the game more time intensive and less casual friendly by increasing the amount of time required to complete daily PvP/gold/VIP chests, PvP quests and other PvP related objectives.
I am fine with the stratification of player access to rewards. I am less satisfied with the increased time investment to complete daily quests and unlock daily chests.
I think that there should never be a situation where a player spends 5 minutes into a PvP game and makes no progress at all.
Consequently, I have been and continue to advocate for the following changes to PvP to improve the quality of life for the players:
- Character death of own party members advances progress bar of daily chests at half rate.
- Arena chest will drop after 3 losses, if there’s an open slot.
- PvP quests require only participation and not victory.
- Consider putting legendary reward at a lower league, with more stuff in the highest league (e.g. see Hearthstone’s ladder reward system).
I think rerolling daily quests could also be considered, but that’s not a PvP specific quality of life issue.
These are hard lessons that took the developers of Hearthstone over 5 years to learn. I hope that Ludia deigns to learn from the mistake of others.