Ludia Forums

Raptor MOD's

#1

This is to start a new thread about the different Raptor Mods that are available, what they do, potential strategies, and uses of them.

  • Common:
    • Rally - Increase Attack Stat of entire team by 10%
      • Charlie, Echo
    • Intimidation - Reduce Attack Stat of entire enemy team by 10%
      • Charlie, Echo
    • Charge - Increase Attack Stat by 15%
      • Charlie, Delta
    • Distraction - Reduce Attack Stat of opposing creature by 15%
      • Echo, Blue
    • Vitality - Increase Health Stat by 10%
      • Delta, Blue
    • Endurance - Increase Health Stat of entire team by 15%
      • Delta, Blue
  • Rare:
    • Berserk - Increase Attack Stat by 40% and reduce HP 25%
      • Charlie, Delta
    • Piercing Bite - Deal 40% of Attack Stat even if attack is blocked
      • Echo, Blue
    • Alpha - Increase Attack Stat of allied creatures by 100
      • Charlie, Blue
    • Nullify - Disable opposing creature’s MOD.
      • Echo, Delta
  • Super Rare:
    • Bleed - Deal 40% of Attack Stat at end of owner’s turn for 3 turns.
      • Charlie, Delta, Blue
    • Steal - Steal opposing creature’s MOD. One time use.
      • Echo, Delta, Blue
    • Adrenaline Rush - Gain 1 Action Point per defeated creature on team.
      • Charlie, Echo, Delta
    • Clone - Copy Attack and Health Stat of opposing creature.
      • Charlie, Echo, Blue
  • Legendary:
    • Toxin - Deal 50% of Attack Stat to enemy team at end of owner’s turn.
      • Charlie, Echo, Delta, Blue
    • Survival - Remain at 1 HP upon receiving lethal damage.
      • Charlie, Echo, Delta, Blue

MODs that were in the released video but are not in the game yet:

  • Common:
    image
    • Wound - Reduce opposing creature’s
      Health Stat by 10%

  • Super Rare:
    • Siphoning Bite - ???(as a guess this will steal Health Points from your opponent and fill your health bar)
    • Predation - ??? (as a guess this will remove class advantage from your opponent for this creature and automatically give your creature the class advantage)
  • Legendary:
    • Regenerate - ??? (as a guess this will generate Health Points to your entire team)

There was one more in the video that I didn’t see or have not seen else where.

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#2

The Elite Aquatic MOD event has the following reward amounts on the wheel that I have seen so far besides the creatures that are listed in the information section:
SDNA - 50 (Monolophosaurus, Velociraptor, and Sarcosuchus)
DNA - 40, 125, 500
DB - 30, 80, 400
VIP - 40, 400

Out of 4 battles landed on:
DNA - 40, 500
VIP - 40
Super Rare - 1

So for 40 DB and 12 MODs I got 540 DNA, 80 VIP (doubled for VIP), and one Super Rare creature. not bad if the MODs were all gathered from purchasing with Coin.

1 Like
#3

I’d definitely love to hear from people which Mods they use and have success with. I still am just figuring out how to regularly win without Mods, and my experiences with trying to use them so far haven’t been very successful.

#4

I’ve yet to try the aquatic modded pvp, but in land, i just put in the creatures i’d normally use for regular pvp, as for mods, i start with either “vitality” or “distraction”, the goal being that i can get reserves before creature 1 dies. I follow with “charge” and end with “rally” wich gives the second creature 2 attack boosts. These are all common mods, and so far, i’ve yet to lose a modded battle using this strategy.

2 Likes
#5

For purchasing the MODs:

Coins Common Rare
Level 1 260,000 832,000
Level 2 520,000 1,664,000
Level 3 780,000 2,496,000
Level 4 1,040,000 3,328,000
Level 5 1,300,000 4,160,000
Level 6 1,560,000 4,992,000
Level 7 1,820,000 5,824,000
Level 8 2,080,000 6,656,000
Level 9 2,340,000 7,488,000
Level 10 2,600,000 8,320,000
Total 14,300,000 45,760,000

Which increases it seems by the original amount each time over the previous amount. Once you reach level 10 costs it freezes at that cost. Doing each of the common and rare coin options will cost you 60,060,000 Coins each day. But depending on how much your park generates you could still cover all of the other things coins are used for in the game easily.

I have not tested the following all the way to level 10 but I am going to assume they follow the same pattern.

Food Common Rare
Level 1 130,000 416,000
Level 2 260,000 832,000
Level 3 390,000 1,248,000
Level 4 520,000 1,664,000
Level 5 650,000 2,080,000
Level 6 780,000 2,496,000
Level 7 910,000 2,912,000
Level 8 1,040,000 3,328,000
Level 9 1,170,000 3,744,000
Level 10 1,300,000 4,160,000
Total 7,150,000 22,880,000
DNA Common Rare
Level 1 200 400
Level 2 400 800
Level 3 600 1,200
Level 4 800 1,600
Level 5 1,000 2,000
Level 6 1,200 2,400
Level 7 1,400 2,800
Level 8 1,600 3,200
Level 9 1,800 3,600
Level 10 2,000 4,000
Total 11,000 22,000
Dino Bucks Common Rare Super Rare Legendary
Level 1 25 80 200 400
Level 2 50 160 400 800
Level 3 75 240 600 1,200
Level 4 100 320 800 1,600
Level 5 125 400 1,000 2,000
Level 6 150 480 1,200 2,400
Level 7 175 560 1,400 2,800
Level 8 200 640 1,600 3,200
Level 9 225 720 1,800 3,600
Level 10 250 800 2,000 4,000
Total 1,375 4,400 11,000 22,000
2 Likes
#6

basically doing the same thing, I will throw in a Nullify or Alpha now and then but otherwise so far so good. I had one tricky battle where the PC brought in a team with the Survivor MOD (Legendary) but was still able to win it as I had the class advantage when it came down to those last two creatures in the battle.

Adrenaline Rush has been kind of a let down.
Piercing Bite is also a bit strange at first but can be very useful if used properly, for instance using this with only one attack so you are guaranteed to do at least 40% of your attack even if blocked by 1 or many blocks but you are not wasting points. For instance if you attack with 4 and your opponent blocks three you still only do 1 attacks worth of damage but had you attacked with just 1 attack you would have done 40% of your one attacks worth of damage and then would have been able to allocate those points else where either block or reserve.
Bleed seems like a great one to lead off with since you attack and then even if you switch out on your next turn the creature you attack will still take damage for the next 2 turns.
Toxin is by far the most powerful one especially if you place it on a canon, I have not tested if you have to have the creature with this MOD in the attacking slot but I know you do not have to attack where as with bleed you have to attack.

4 Likes
#7

Overprice…

1 Like
#8

Clone for the win today:


I really didn’t need the third creature and barely needed the second. Nothing like an Overpowered level 1 Guanlong to almost sweep this event.

3 Likes