The following effect has been removed from the game (mostly. It’s still on a few things, don’t worry):
The heck? Remove cleanse? Why? Ok, to begin with, you have tanks such as, cough cough, Mammolania, HIGH ARMORED, HIGH HEALTH AT THAT, cleansing BLEED, one of their most valuable counters. Indoraptor Gen 2 is also able to cleanse Deceleration. And we have WAY too many fierces with distraction cleanse these days, Therefore, I came up with the following solutions:
Fierces should clean the following only:
Swap Prevention, Deceleration, and Vulnerable, and has a chance to snap them out of a stun. It has no reason to cleanse distraction or bleed, but snapping them out of stun with a chance would help them not get annoyed by resilients with stunning.
Now cleanses DOT, Crit Reduction, Distract. This seems like the weakest cleansing of the bunch, especially with a lot of cunnings being immune to these things anyway, but you’ll see how it plays out in my later rebalancing.
Now cleanses distract, crit reduction, and speed decrease. Seems strong, but we’ll get to why this is balanced later on.
What about the mixed classes? In a nutshell, wildcard gets partial dot, partial vuln, and partial distract cleanse, cunning resilient gets distract, crit reduce cleanse, cunning fierce gets vuln and decel cleanse, fierce resilient gets vuln and decel cleanse. Got it? Got it.
What moves will receive the new changes (this is not all):
Cleansing Strike (depending on class)
Dig In (depending on class)
Some unaffected moves:
Some variations of mutual fury
You’ll see these changes effect some moves in the rebalancing, but what are your initial thoughts?
- Tone it down.
- A little overwhelming.
- A little underwhelming.