While playing JWA, I’ve encountered some problems with the abilities of certain creatures. I will be discussing them on this post.
I’ve always thought Miragaia was a bit too powerful for a common creature. My main problem is its counter attack. I understand that it relies on the counter attack and its shield due to its low HP, but I feel like Armor Piercing Counter is a bit too much for a common creature (especially one with 50% Regen).
- Armor Piercing Counter becomes Regular Strike Counter (x1 damage)
- OR Armor Piercing Counter does x0.75 damage
2). Indoraptor Gen 2.
I’m sure most people know why Indoraptor Gen 2 is overpowered, so I’ll just get to my point:
- Cautious strike should only have Precise hit and Evasion, or only Precise. Mutual Fury already gives speed, so Cautious strike doesn’t need a speed bonus.
Yep, this guy. Personally, I don’t like it at all. I feel like every battle, as I get to my last creature, I always think: What if my opponent has a DC and is planning on using it to eliminate my last creature? Making a strategy to avoid one creature seems a bit crazy, to be frank. Swap in Devastation is a bit too powerful for a legendary creature. However, DC is becoming less common in arena battles, so perhaps the Devastation is okay and should stay consistent.
- Regenerate becomes Cleanse w/ no heal.
Just to let you all know, I have not finished this list yet, and may change or add ideas here and there. If I made any errors in this post, please let me know so I can fix it. I’m also open to criticism, so please share your opinion with me, if you’d like.