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Rebalancing every epic non-hybrid creature

Alanqua
Health 4,700
attack: 1120
Speed: 118
Passive: immune to swap prevention

Moveset:

  • Superiority strike
  • Rampage
  • Long invincibility
    Swap in Invincibility

Allosaurus gen 2
Health 4,650
Attack: 1,600
Speed: 107
Crit: 20%

Moveset

  • Definite strike
  • Defense shattering impact
  • Rending takedown

Ankylosaurus
Health: 4,900
Attack: 1,000
Speed: 110
Armor: 50%

Moveset

  • Long-shielded strike
  • Vulnerablizing Rampage
  • Instant Invincibility

Baryonx
Health: 4,000
Attack: 1,370
Speed: 122
Crit: 30%

Moveset

  • Defense shattering strike
  • Ferocious strike
  • Defense shattering Rampage

Blue
Health: 3,100
Attack: 1,200
Speed: 131
Armor: 15%

Moveset:

  • Distraction
  • Precise Pounce
  • Short Defense

Brachiosaurus
Health: 5,900
Attack: 1,190
Speed: 108

Moveset:

  • Superiority Strike
  • Shielding Impact
  • Rampage

Carbonemys
Health: 4,000
Attack: 800
Speed: 101
Armor: 60%
Immune to DoT

Moveset:

  • Superiority Vulnerability
  • Regeneration
  • Devistation

Convavenator
Health: 4,000
Attack: 1,350
Speed: 114
Crit:5%

Moveset:

  • Armor-Piercing Strike
  • Short Defense
  • Definite Impact
    Defense shattering counter

Darwinopterous
Health: 3,100
Attack: 1,000
Speed: 129

Moveset

  • Cleaning Strike
  • Lock down Impact
  • Swoop
    Swap-in Wound

Diploducus
Health: 6,200
Attack: 1,000
Speed: 106

Moveset

  • Pinning Strike
  • Decelerating Rampage
  • Shield Advantage
    Swap-in Slow

Erlikosaurus
Health: 3,100
Attack: 1,400
Speed: 129
Passive: immune to Swap prevention

Moveset

  • Minimal Speed Up strike
  • Rampage
  • Impact and Run

Gryposuchus
Health: 4,400
Attack: 1,200
Speed: 113
Armor:15%
Passive: No escape
Moveset:

  • Defense shattering strike
  • Defense shattering impact
  • Ferocious strike

Kentrosaurus
Health: 4,400
Attack: 1,360
Speed: 118

Moveset

  • Superiority Strike
  • Slowing Rampage
  • Instant Distraction
    Meduim-counter attack

Koolasuchus
Health: 4,100
Attack: 1,450
Speed: 120

Moveset

  • Nullify strike
  • Slowing Impact
  • Distracting impact

Maiasaura
Health: 4,550
Attack: 1,000
Speed: 114

Moveset

  • Superiority strike
  • Instant Rampage
  • Imapct and run

Monolophosaurus
Health: 3,400
Attack: 1,390
Speed: 127
Passive: immune to deceleration

Moveset

  • Nullifying strike
  • Distracting Rampage
  • Distracting Impact

Ouranosaurus
Health: 4,800
Attack: 1,180
Speed: 116

Moveset

  • Superiority Strike
  • Greater Stunning Rampage
  • Impact and run

Pachycepholosaurus
Health: 4,100
Attack: 1,200
Speed: 120

Moveset

  • Shielded Strike
  • Decelerating Impact
  • Rampage and Run
    Swap-in stun

Pteranodon
Health: 3,200
Attack: 1,250
Speed: 130

Moveset

  • Distraction
  • Nullifying Impact
  • Impact and run
    Swap-in Dodge
    Precise-Armor piercing counter

Pyroraptor
Health: 2,250
Attack: 1,490
Speed: 130

Moveset

  • Strike
  • Pounce
  • Distracting Impact

Rajasaurus
Health: 4,300
Attack: 1,200
Speed: 115

Moveset

  • Defense Shattering Strike
  • Long protection
  • Critical impact
    Precise-shattering counter

Secodontosaurus
Health: 3,700
Attack: 1,400
Speed: 117
crit: 20%

Moveset

  • Definte Strike
  • Defense shattering Impact
  • Critical Impact

Sinoceratops
Health: 4000
Attack: 1,180
Speed: 111
Armor: 25%

Moveset

  • Decelerating strike
  • Slowing Impact
  • Instant Charge
    Swap-in stun

Smilodon
Health: 3,300
Attack: 1,350
Speed: 129
Crit: 15%

Moveset

  • Evasive Strike
  • Precise Pounce
  • Prowl

Spinosaurus Gen2
Health: 4,400
Attack: 1,300
Speed: 118
Crit: 15%
Passive: immune to deceleration

Moveset

  • Strike
  • Lethal Wound
  • Rampage

Stygimolch
Health : 3,300
Attack: 1,400
Speed: 127

Moveset

  • Shieled strike
  • Instant charge
  • Impact and run

Titanboa
Health: 4,600
Attack: 1,200
Speed: 114
Crit: 25%

Moveset

  • Vulnerability strike
  • Decelerating Impact
  • Precise Rampage
    On escape rampage

Tyrannosaurus Rex
Health: 4640
Attack: 1900
Speed: 105
Crit: 40%

Moveset

  • Defense shattering strike
  • Rending attack
  • Defense Shattering Rampage

Woolly Mammoth
Health: 4,400
Attack: 1,400
Speed: 113
Armor: 10%
Passive: Immune to stuns

Moveset

  • Persistent Ferocious strike
  • Short Defense
  • Armor-piercing Rampage

Woolly Rhino
Health: 4,700
Attack: 1,190
Speed: 114
Armor: 15%
Passive: immune to Damage over time

Moveset

  • Long Decelerating Strike
  • Lethal Wound
  • Definite Rampage

How did I do

  • Good
  • Bad
  • Ok
  • Fair

0 voters

3 Likes

Tell me if there is any that I missed and what do you think. Also move set will come soon had to do it in two parts cause come on its 30 creatures give me a break?!

1 Like

I’m not sure Seco and Sino deserves a buff honestly specially now Mammoth is slower, honestly I think Sino only need the HP buff, for seco deserves a dmg nerf 1500 for me is too much

I believe sino just needs a health buff because its used to swap in to get a free hit in that can stun.

1 Like

True but this not considering there new kits.

Again stats change cause kit changed

1 Like

And I have some problems with Rex, I don’t see why is more tanky and faster than Allo g2 because he has way more damage

Lol again kit change will explain just wait :rofl:

1 Like

So I guess T-Rex gets the Rending Takedown instead of DSR

1 Like

Nope guess again…

Anyways don’t give it DSR or DR lol

1 Like

Just wait for kit changes. Hard to tell if it’s balanced without knowing what changed on the kit. But so far, the changes are pretty good.

1 Like

DR? Lol and yes it will keep DSR

2 Likes

Lol my fav are the mammoth and turtle ones it what they should be at.

35% to crit on Smilo ? Don’t forget some epics can create other hybrids wich are very strong lol

1 Like

like turtle’s stat changes. Mammoth… if it’s keeping PFS (which i think it should as it is a signature) attack should be lower.

1 Like

Ya ok but Prowl basically give guaranteed crit anyway, plus lower attack and no armor nor shield piercing moves I think it’s justified

Ok but so I have a question
Do you’ll the same thing on legendaries and uniques ?

1 Like

I think the speed and Health nerf justifies its attack also it’s gonna lose speed control so anything faster will do well plus with the counter attackers and shielders being faster they’ll given the elephant a run for its money

What the rebalance, maybe… depends on the reception of this

1 Like