I feel like Procerathomimus and Monomimus need rebalancing,Procerathomimus needs a nerf and Monomimus needs a buff,I say this as a user of Procerathomimus,however this may be a mix of bugs and nerfs, : -
Passive:- Swap In Distraction
Immune to Stuns
Immune to Deceleration
Immune to Distraction
Immune to Swap Prevention
Swap In Dodge
Rampage and Run
Feel free to put any suggestions or if you feel anything is wrong.
I agree with most of it except for procerat’s 4k health. Makes no sense whatsoever. But I like the monomimus rework, but also maybe a bit less health.
I’d say 3k for procerat, and 3200 for monomimus
So proceRAT gains an extra 400 hp in exchange for losing 100 attack? Big no from me. I’d drop it’s hp to be inbetween that of it’s ingredients same with damage.
Not sure what to say about monomimus given how it’s completely overshadowed by it’s overall superior lower rarity imitator.
@AnnoyingPessimist and @Dragonclaw927 how about it now? I have kept the health the same and reduced the speed by 2.
The speed is a welcome change, but it’s health is still far higher than it’s both its parents.
What speed is monomimus set to under your rework?
As long as monomimus gets a buff and procerathomimus gets a nerf, I’ll be happy
Immune to Distraction
Immune to Stuns.
monomimus: (I mean, this should be better than procerathomimus, shouldn’t it?)
My personal suggestion:
Impact and Run
Immune to Deceleration and Distraction and Stuns (I just want it be to bleedable)
To me all they need is a change in stats, yoshi’s kit is good as It is, as is monomimus’. Also, i don’t think they should lose immunity, that overcomplicates the reworks and they don’t seem good enough.
Procera: 3000 HP, 1500 damage
Monomimus: 3500 hp, 1400 damage and 129 speed
I’m guessing you hate yoshi?
I’m being generous here lol, it still has 1500 damage and 131 speed
But the health and moves are terrible
With that health It shouldn’t need to lose immunity
It lost a rampage and doesn’t have a first turn impact in return, that’s a good hammering XD
My problem with both of these creatures is that they can do repeated and successive distraction attacks. Ad infinitum. They don’t need both. Take away the instant distractions and they would be fine.
The bonus is that distraction doesn’t work on half of everyone’s preferred dinos. There are plenty of creatures that use moves that last over three turns, either to boost themselves or debuff an opponent. Most players also know how to play mindgames and predict the distractions. Procerathomimus and Monomimus both have to be cautious with how they use their distractions and evasion so they don’t get crunched by something much stronger.
@Colin_Goodman nerfing Yoshi’s speed is more than enough to bring it down,and maybe give it partial instead of complete immunity,if you do not see what I have done with the immunities it is a Yin and Yang Scenario with the Immunities.
Cautiousness does not apply to these creatures alone,every move made with every creature needs you to be cautious,each one is risky,so it is not only these creatures.
I feel like in the same post I could add a suggestion I have been thinking of,a procerathomimus hybrid:-
Swap In Wound
What do you guys think?
Sorry @Dimodactylus cause I am using Dimorphodon in the Idea,is it ok with you?
I think it’s pretty cool, but Dimodactylus should get a hybrid first. I don’t like when something gets a second hybrid when it’s first hybrid doesn’t have a superhybrid yet. Case in point Miragaia. But at least it’s less broken than Procerat
Why dont just bring back proceraptomimus stats and buff them a little bit
HP 3000 (but 3200 at least)
DMG 1400 (but 1450 it’s fine)
It loss 400 HP and 100 attack
And if its complete it loss 600 HP and 150 but that it’s a lot to be honest
And buff monomimus stats
SPEED 130 (it really needs its speed back )
3 speed makes such a huge difference