I levelled up my Smilocephalosaurus to level 20 recently, after the EL skill-based tournament, and after taking a look at its stats I realised that it can’t take out a level 20 Dracoceratops in one hit.
At level 26, the magic number is 3000, which is the exact amount of damage Smilocephalosaurus, Utahsinoraptor and Phorusaura can dish out on the first turn (Precise Pounce, Critical Impact and Instant Rampage respectively), enough to one-shot an equal-level Dracoceratops.
At level 20 however, the magic number is 2239. Utahsinoraptor does exactly that much, while Smilocephalosaurus, with 1119 base damage, falls short by 1. I don’t have a Phorusaura at level 20, and I haven’t checked the dinodex, so I don’t know for sure, but I’m guessing it also has 1119 base damage at level 20, since they’re equal (1500) at level 26.
Clearly there’s been a rounding issue here, and since Smilocephalosaurus couldn’t have a base damage of 1119.5, they’ve given it 1119 instead. But why not 1120? Sure, it would do 1 extra damage, but would that really make that much of a difference to non-3000 matchups?
I think if a creature can perfectly counter another at level 26, it should be able to do so at all levels. Especially if the alternative counters can.
Has this issue been brought up before? I’m curious to hear everyone’s take on the subject.