- Critical chance increased to 30%.
Unecesary…he is already stronger than T-rex…gen maybe buff others chompers?
- HP increased to 5700.
Completly aweful,he was already almost the number 1 of the game now he is beyond broken
- Gains Immune To Damage Over Time.
I have never play or play against him so…
- HP increased to 3900.
At least somethings good
- HP increased to 3240.
Not sure if his buff was necesary
- HP increased to 3750. Damage reduced to 1000. Ready to Crush replaced by Ferocious Strike.
- Attack increased to 1000. Basic Attack becomes Long Decelerating Strike.
as carboto…i had never saw one of them
- Gained Immune to Stuns.
good for him but i think stun start to become not very useful by these times
- HP reduced to 3900. Attack reduced to 1000. Exploit Open Wound becomes Lethal Wound.
- Gains Immune to Damage Over Time.
mmmhm k?even if dot wasn’t his bigger threat
- HP decreased to 4350.
- We have heard your feedback and have buffed this superhybrid.
- Attack ever so slightly decreased to 1020. Gained Immune to Stuns. Impact and Run becomes Rampage and Run.
i guess…its good for him??i can’t say
- Attack reduced to 1170. HP reduced to 2700.
- Attack reduced to 1420.
whats about indoG2 which need a HUGE NERF?
- Attack drastically reduced to 1350. HP reduced to 2700.
- Attack reduced to 1130.
never saw this one
- HP reduced to 2850.
this one should have dmg nerf aswell
- Attack reduced to 1400. HP reduced to 2700.
- Attack reduced to 1550. HP reduced to 3600.
The nerf is still not strong enough
- HP reduced to 3750 but gains Immune to Distraction.
ok?i never play him anyway…
- Attack reduced to 1400. HP reduced to 3000.
he needed a buff…
At least nothing really interesting
The immune plague is still rampant and worst,they put the creatures which start to “fall” into the immunity section…
In 4 month we will play a immune game where you will forget stun,distraction ,slow…