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[Release Notes] Jurassic World Alive | Update 1.13

Idk but mine still will probably have a lot of HP left. Currently has 6.4K HP at T10 hp.

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I don’t mind this patch. People need to stop complaining about Quetzorion getting nerfed. I don’t think a nerf was necessary but if you look at it’s ancestry… Quetzorion is WAY better than it should be. It has no immunities in its ancestry yet it is immune to distraction. It has no dodge moves in its ancestry yet it has swap in dodge and sidestep. It has a 20% Crit chance despite neither pteraquetzal or tany having one. Oh and it’s damage is still WAY higher than either of those two. Rip me apart, but this thing deserved a damage nerf. That’s the least of our problems in this patch.

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Ya I didn’t wanna day anything but it can still counter erlidom well like it’s not the end of the world If anything more counter will come out of it but again it’s not as bad as the nerf in alloraptor or Thylacotator which everyone can agree was unjust and no one wants a change

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The alliance leaderboard has no bearing on the rewards you get. You get rewards solely based on how many alliance points your alliance accumulates.

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If Indo G2 predicts that and goes CS, MF then DSR, Maxima still wins, but only by 10 HP.
So Indoraptor G2 would have at least a 20% chance of winning, and if it’s boosted higher than the Maxima then RIP, it’ll be down to that prediction.

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This update really bothers me a lot. This is because they are moving the goal posts for end game dinosaurs. It is also an indication that Ludia messed up badly. When a game rebalances a creature, it is done because the game developers made a mistake.
4 out of the 5 best creatures were nerfed. They also nerfed 10 out of 20 of the best creatures in the game. That is 50% of the best dinosaurs in the game, and Ludia is "rebalancing them… All of these creatures should be allowed to have their boost fully refunded to reallocate them.
Ardentismaxima was hit point nerfed. High Tyrant
Entelemoth had its damage reduced. High Tyrant
Smilonemys had its damage reduced. High tyrant
Indoraptor Gen 2 had it’s attack changed with the reduction of cleanse. High Tyrant

Quetzorion had its damage reduced Low Tyrant
Phorusaura had its damage reduced. Low Tyrant
Mammotherium had its damage reduced. Low tyrant

They also nerfed three potential tyrants in Thylacotator, Dsungaia (people were just starting to get it to 30) and Alloraptor.
So what does this mean?
This is a strong punishment to anybody who trusted Ludia to not drastically move the goal posts of the end game dinosaurs.

Many people have invested lots of Boosts into these creatures. Not to mention the time and effort to get all that DNA.

Ludia once wrote [Q&A] Jurassic World Alive | Stat Boosts 2.0 “We don’t want to create an ecosystem where players can, with no consequence, ping-pong their Stat Boosts from one creature to the next as often as they wish–if that was the case, we would have made slot-based items that you could move from one creature to the next in one operation.”

On the other hand, Ludia wants to create a system where they face no consequences for messing up. Let me be clear, and reiterate, rebalancing is an indication that Ludia messed up.

I will say this again, every time a creature is changed, because Ludia messed up, that creature should be allowed to have a full refund on the boost.

Either do a better job of creating a balanced environment that the players can trust, or make it so the players can trust that you don’t nerf creatures just to milk more boost money out of them.

For people who want to know what the 20 best creatures are, it is a little subjective, but there are 14 tyrants. 5 high tyrants and 9 low tyrants. There are also 15 High apex creatures
The 6 best High Apex creatures based on ability, usage and testing are arguably Alloraptor, Dsungaia, Diorajsaur, Tryostronix, Tenontorex, and Thoradolosaur
Feel free to go to the game press website if you have any questions.

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Usually I have my Kapro handy for situations where IndoG2 goes MF on 2nd turn. Now IndoG2 can receive a 1107 swap in hit after taking a rampage from Smaxima.

True, but that’s not what was changed. Pteraquetzal can Cleanse Distraction, but I agree it wasn’t needed.

Actually, Pteraquetzal had Swap-in Dodge, but Ludia reluctantly changed it because Pteraquetzal was trash back then. It’s like Thylacotator having Superiority Strike and Swap-in Distraction, or Tragodistis having 124 speed because Parasaurolophus used to have 128, etc.

I agree that this wasn’t needed either, but to be fair, Pteraquetzal’s crit chance isn’t exactly directly translatable here, because it’s a counter-attacker.

Pteraquetzal is a Counter-attacker. That’s a 1x counter by the way. That accounts for a lot, especially since Pteraquetzal can do 2.5x damage in one turn.

It was meant to be the perfect counter to Erlidominus, that’s too perfect to be a coincidence. This ruins that balance. But you’re right about this being the least of our problems. Unless there’s a Unique Skill Tournament, it won’t matter too much.

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But like can’t it still counter erildom?

I might have to consider adding a Swap-in damage creature to my team. It would help my other creatures deal with Indo G2 too.

On the bright side, Suchotator now counters it.

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It won’t be able to one-shot Erlidom on turn 2 now. So it’s not as good at dealing with it.

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Yeah, Sucho has a pretty good kit against it.

But still it is possible I mean you go LI then rampage and then sidestep still a dead erlidom so don’t really see a problem

Thylacotator could have done good too thanks ludia

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I agree he shouldn’t have any Immunities but 1650 attack is fine. Better look at Procerat which has 3600 HP (while his parents have <3000) or at Gemini which has Immunity while his parents don’t even have a single partial immunity. As long as these monsters exist leave my Orion alone

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Yeah, it’s sad it got the nerf. Especially after the outrage caused last patch.

I don’t think 100 less attack makes that much of a difference in matchups since its immune to distraction; but ya I don’ t think it deserved this either way

How about some non-exclusive Dino’s, as the exclusives are reaching the same number of Dino’s as non. Or at least making some of the prior exclusives now wild spawns. And who asked for these nerfs? Also, if you nerf a Dino, give us 100% boost refund. Or after every patch? Because we buy your boosts, boost our Dino’s, then next patch it’s nerf hammer, and we are stuck, or just quit the game. Think of the players, I’m asking you!!!

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Ok so me, being the idiot I am, losing my alliance to an inactive member simply by not paying attention to what I clicked… happy that’s fixed👌

More hybrids from locked up creatures while sittting in tons of dna from “classic” creatures… not so thrilled.

Maybe some of the basic creatures should just be erased as they don’t play any role from arena 3 upwards…

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It doesn’t perfectly counter Erlidom anymore. That’s a big difference. Maybe this nerf will also affect other matchups, we’ll see in sims

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