JURASSIC WORLD™ ALIVE UPDATE
A MASSIVE new update is coming! See below to prepare!
Remember to have fun and stay safe when exploring!
NEW CREATURES
NEW FEATURES
Achievements
- Over 30 Achievements available via the Achievements menu under Player Level.
- Earn a Cash reward for completing each Achievement, and collect more the further you get!
Seasonal Tournaments
- More information to come, so stay tuned!
EXPLORATION
Maps
- Higher chances of encountering Rare or Epic creatures.
- Improved map visuals with more texture and clarity.
- Added more Supply Drops to help you in your exploration.
- Normal Supply Drops are now orange to make them more visible on the map.
- Payouts on VIP Supply Drops will give double rewards with every spin.
- See the map change from day, night, dawn and dusk.
Strike Events
- Strike Events are PvE battles that take place on the map in two all-new arenas, Daybreak and Nightfall! New Strike Events will appear on your map on a weekly basis. Unlike normal battle, Strike Event battles last several rounds. In a Strike Event, you’ll need to defeat the opponent team to move onto the next round. But be careful, this team will become stronger with each new battle.
- Every time you win a battle, your progress will be saved.
- You’ll also get a set of retries, that allows you to re-enter battle at your current milestone if you’re defeated.
- If you can win every round before using up all your retries, you’ve won the event!
- Even if you don’t make it all the way to the end, you’ll collect rewards every time you progress. But if you win, you’ll collect the grand prize!
Location Reporting
- The new Flag Button can be used to report a dangerous spawn point or Supply Drop on the map.
SOCIAL
- The News Center can now be found with your Mail in the Message Center.
- Use the all NEW Social tab and start building social groups with the Friends feature.
- Once you’ve invited your friends via their gamer ID, you can challenge them to all new Friendly Battles.
- Friendly Battle will not affect your trophy count or Leaderboard.
- During Friendly Battles, all creatures are set to level 26 for a fair competition that tests your skill.
BATTLE
We’ve reworked the creature roster in order to create a globally balanced experience and to avoid power creep.
See BATTLE details
Hybrid Rebalancing
This update economically rebalances the metascore of the hybrids and superhybrids in the game according to the difficulty of obtaining their component elements. A Legendary that is created by performing a fusion between a Common and an Epic is not worth the same as a Legendary that is created by performing a fusion between two Epics. This is reflected in the changes to abilities and attributes as seen below.
Attribute Reallocation
The speed value of every creature has been better accounted for in the game’s balancing, which means we had to reallocate attributes for most if not all creatures for this update. Instead of being part of the creature’s pool of “attribute points,” the balancing of speed is done for a given creature’s every ability by factoring in each ability’s speed, including abilities that Act First.
Raptor Duelists
A few notable changes provide counters to the prevalent “raptor meta”. Some creatures have been redesigned or tweaked accordingly. Note that raptors are functionally unchanged: other creatures are now better counters against them.
The following Hadrosaur family creatures gained Superiority Strike: Edmontosaurus, Iguanodon, Ouranosaurus, Parasaurolophus, Tenontosaurus and Tragodistis. They had to lose a hefty amount of speed to compensate for this powerful ability. This brings them in line with their new functionality niche as Raptor Duelists. They achieve this by combining a self-cleanse (potentially removing Pounce’s damage reducing effect) while also reducing the opponent’s speed for one turn. Stegosauridae (Stegosaurus, Wuerhosaurus, Tuojiangosaurus, Kentrosaurus, Stegodeus) and the new Brachiosauridae (Brachiosaurus and Giraffatitan) also possess the same Superiority Strike.
Brachiosaurus and Giraffatitan also have a new ability: Surprise Bellow. See Ability Updates (below) for more information.
Last but not least, the following Sauropods replaced their Basic Attacks with Lockdown Strike: Apatosaurus, Amargasaurus, Argentinosaurus, Gigaspikasaur and Nodopatosaurus. This equips these creatures with a way to prevent the common tactic of Pounce-and-Swap.
New Counter Attackers
The following creatures gained special versions of Counter Attack (where the damage multiplier of the counter attack is less than 1x):
- Amargocephalus (0.5)
- Ankyntrosaurus (0.5)
- Gigaspikasaur (0.5)
- Kentrosaurus (0.5)
- Nodopatosaurus (0.5)
- Trykosaurus (0.25)
Decelerating Impact
This ability is now more in line with Thagomizer: the speed reduction is 50% for 2 turns. However, the cooldown is only 1 turn!
Remove Positive Effect
Removing Positive Effects now works on creatures that are Immune. Example: you can remove an Indominus Rex’s Cloak, but you still can’t stun her! We want players to have control and completely avoid the random 50% Dodge Chance if they simply decide to field creatures with Nullification effects.
Dodge
A dodge is a random chance that an attack’s direct damage is avoided entirely, similar to Cloak’s dodge chance. Note that other effects of the attack that was dodged (such as Stuns, Speed Reduction and Nullifications) still apply.
A dodge can be removed by Removing Positive Effects (example: Nullifying Strike).
Matchmaking Duration
In order to have the most chances to be matched with a level-appropriate opponent, we have increased the Opponent Search durations.
Since there are few players that have reached the end-game, this means that we have to search for a longer amount of time before having a chance to be matched. For an optimized experience, please refrain from canceling the match search.
Max search duration of 30s
Fallen Kingdom, Mt. Sibo, S. S. Arcadia, Nublar Jungle
Max search duration of 60s
Badlands, Lockdown
Max search duration of 120s
Sorna Marshes, Jurassic Ruins
Arena Battle Rewards
Exclusive creatures are unchanged. However, battle creature allocation has been updated per arena.
- Fallen Kingdom: Velociraptor, Stegosaurus, Amargasaurus, Ankylosaurus
- Mt. Sibo: Ophiacodon, Utahraptor, Koolasuchus Gen 2, Secodontosaurus
- S.S. Arcadia: Ankylosaurus Gen 2, Dimetrodon, Delta, Kentrosaurus
- Nublar Jungle: Triceratops Gen 2, Triceratops , Charlie, Rajasaurus
- Badlands: Parasaurolophus, Postosuchus, Echo, Monolophosaurus
- Lockdown: Tanycolagreus, Megalosaurus, Pyroraptor
- Sorna Marshes: Allosaurus, Giraffatitan, Tyrannosaurus rex
- Jurassic Ruins [NEW]: Euoplocephalus, Tuojiangosaurus, Sinoceratops, Baryonyx
Note: Battle incubators now award Exclusive Creatures without replacing the regular incubator reward slots: this means a steadier income of Exclusive Creature DNA!
- Small Incubator (15min) focus on Rare Exclusives
- Standard incubator (3h) focus on Common Exclusives (starting at Arena 2)
- Large incubator (8h) focus on Epic Exclusives (Starting at Arena 3)
ABILITIES UPDATE
The majority of creatures had their attributes updated.
See ABILITIES UPDATE details.
Abilities Update
Note: The leftmost ability of a creature is called a Basic Attack. “First ability” means the first non-basic ability–it is usually the first that has a cooldown (the second from the left).
Ankyntrosaurus
- Vulnerability Strike becomes Nullifying Strike
Carnotaurus
- Basic Ability becomes Vulnerability Strike
- 1st ability becomes Short Defense
- 2nd ability becomes Cleansing Impact
Deinocheirus (fit with other creatures of its type)
- Basic Strike becomes Minimal Speedup Strike
Delta
- 2nd ability is Impact And Run
Dilophosaurus
- 2nd ability becomes Nullifying Impact
Dilophosaurus Gen 2
- 1st ability becomes Distracting Impact
Dimetrodon
- Armor Piercing Strike becomes Defense Shattering Strike
Diorajasaur
- 2nd ability becomes Distracting Impact
Diplocaulus Gen 2
- 2nd ability becomes Instant Cripple
Dracorex Gen 2
- Basic Attack becomes Low Stunning Strike
- 1st ability becomes Impact and Run
Echo
- Loses immune
- 1st ability becomes Pounce
- 2nd ability becomes Cleansing Impact
Erlidominus (match with the free swap gameplay of the Erlikosaurus)
- 2nd ability becomes Strike And Run
Gorgosuchus
- 2nd ability becomes Defense Shattering Rampage
Indominus rex
- 1st ability becomes Armor Piercing Impact
Indoraptor
- Replace Cloak with Evasive Stance: Act First. Dodge 3 turns.
Kaprosuchus
- 1st ability is Ferocity Impact
- 2nd ability is Cleansing Impact
Koolasuchus Gen2
- 2nd ability becomes Instant Cripple
Magnapyritor
- 1st ability becomes Nullifying Impact
- 3rd ability becomes Defense Shattering Rampage
Monostegotops
- 2nd ability becomes Nullifying Impact
Monolophosaurus
- 1st ability becomes Distracting Rampage
Nodopatosaurus
- Basic attack becomes Basic Attack Vulnerable
Paramoloch
- 1st ability becomes Rampage and Run
- 2nd ability becomes Instant Charge
- 3rd ability becomes Greater Stunning Strike
Postimetrodon
- 2nd ability becomes Defense Shattering Impact
- 3rd ability becomes Adrenaline Surge
Postosuchus
- 1st ability becomes Ferocious Impact
Purussaurus
- Pinning Strike becomes Vulnerability Strike
- 1st ability becomes Lockdown Impact: 1.5x damage + Target is swap prevented next turn and the turn after
- 2nd ability becomes Ferocity Impact
Purussaurus Gen 2
- Pinning Strike becomes Vulnerability Strike
- Expose Weak Spot becomes Lockdown Impact
Pyroraptor
- 2nd ability becomes Impact
Pyrritator
- 1st ability becomes Distracting Rampage
Rajasaurus
- 1st ability becomes Long Protection
- 2nd ability becomes Extended Critical Strike
Rajakylosaurus
- 1st ability becomes Long Protection
- 2nd ability becomes Extended Critical Strike
Sarcosuchus
- Pinning Strike becomes Vulnerability Strike
- Expose Weak Spot becomes Lockdown Impact
Spinosaurus
- 2nd ability becomes Exploit Open Wound
Spinosaurus Gen 2
- 1st ability becomes Lethal Wound: 1x damage + 0.66x Damage Over Time for 3 turns
Spinotahraptor
- 1st ability becomes Wounding Impact: 1.5x damage + 0.5x Damage Over Time for 2 turns
- 2nd ability becomes Distracting Rampage
Spinotasuchus
- 1st ability becomes Lethal Wound
- 2nd ability becomes Wounding Impact
Stegodeus
- Basic Attack becomes Superiority Strike
- 3rd ability becomes Armor Piercing Rampage
Stygimoloch Gen 2
- Basic attack becomes Minimal Stunning Strike (10% chance)
Suchomimus
- Basic Attack inflicts Vulnerable
- Special Ability becomes Lethal Wound
Suchotator
- Loses Immune
- Basic Attack becomes Superiority Strike
- 1st ability becomes Lethal Wound
- 2nd Ability becomes Nullifying Impact
- 3rd ability becomes Instant Cripple
Tragodistis
- Basic Attack becomes Superiority Strike (see above)
- 2nd ability becomes Long Invincibility
- 3rd ability becomes Greater Stunning Strike
Trykosaurus
- 2nd ability becomes Defense Shattering Rampage
Tryostronix
- 2nd ability becomes Defense Shattering Rampage
- 3rd ability becomes Ferocious Strike
Utahrhinex
- 2nd ability becomes Pounce
Utahsinoraptor
- Basic Attack becomes Low Stunning Strike
- 1st ability becomes Distracting Impact
Tweaked Decelerating Impact
- Deal 1.5x damage
- Reduce Speed 50% for 2 turns
- Cooldown 1
- Delay 0
Creatures affected by the change: Amargocephalus, Amargasaurus, Apatosaurus, Argentinosaurus, Gigaspikasaur, Nodopatosaurus
Tweaked Increase Damage and Increase Critical Chance
- Problem: previously, players saw the Visual Effect of the Increased Damage/Critical Chance during the Action Phase while the bonus would have expired before you get to act.
- These effects now expire at the end of the creature’s action, resulting in better communication to both players. Once the creature does its thing, the Visual Effect ends (and so does the bonus).
- This affects abilities such as Ferocious Strike and Ready to Crush.
New Ability: Evasive Stance
- Act first. Dodge 50% 3 turns.
- Creatures affected: Indoraptor, Monomimus.
New Ability: Evasive Strike
- Dodge 50% 1 turn.
- Attack 1x.
- Creatures affected: Gallimimus, Ornithomimus.
New Ability: Surprise Bellow
- Act First
- Shield 50% for 1 turn
- Reduce Target Speed 50% for 2 turns
- Delay 0
- Cooldown 2
- Creatures affected: Brachiosaur, Giraffatitan
New Ability: Superiority Strike
- Cleanse Self
- Damage 1x
- Target: Reduce Speed 33% 1 turn
- Creatures affected: Edmontosaurus, Iguanodon, Ouranosaurus, Parasaurolophus, Tenontosaurus, Tragodistis, Stegosaurus, Wuerhosaurus, Tuojiangosaurus, Kentrosaurus, Stegodeus, Brachiosaurus, Giraffatitan
SETTINGS
- An option to improve the Battery life on older devices is available.
- To prevent impacting your data plan, Supply Drops no longer have ads, however, rewards have been increased to compensate for this. Nevertheless, you can still choose to watch ads on Special Event Supply Drops to respin and collect more rewards.
- AND… minor text fixes.