Some creatures now have access to Swap-In Abilities (or SIA for short). When you perform a SIA, you get the benefit of having swapped out your previous creature, having swapped in your new creature and performing an ability, all in a single action!
A SIA only occurs if you manually swapped. This does not occur when you initially deploy your first creature, or when you replace a dead one.
When a creature has a SIA, it performs it before any Priority Ability has the chance to act, because all swaps are done beforehand .
Note that if both players swap to creatures that perform a SIA, the fastest of the new creatures will get to act first.
Order of resolution for a battle turn becomes:
- Perform all swaps
- Perform all Swap-In Abilities according to speed
- Priority Ability
- Speed order
There is one creature family that has Swap-In Abilities as a core mechanic: Pterosauria
Other creatures were modified to feature Swap-In Abilities, these are listed in the Swap-In Abilities table , below.
Swap abilities prevent the creature from swapping for one or two turns, this is called binding (a creature is said to be “Bound”). Note that this special type of Swap Prevention occurs even if the creature is Immune, since this is self-inflicted. However, this negative effect can be cleansed through the usual means.
Be aware that effects that give a free swap (i.e. Impact and Run) can “chain” into free Swap-In Abilities!
In this case, the SIA is performed immediately after the creature enters the field. Note that if the opponent hasn’t acted yet, this SIA occurs even if the new creature is slower than the currently-present opponent.
Triggering SIA is all about the finesse, timing, and prediction of what your opponent does! Note that most creatures with SIA are so versatile that their attributes are under the average of other creatures of a similar rarity.