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[Release Notes] Jurassic World Alive | Update 1.9

Our tier list discussion is definitely going to be interesting this time around!

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And we do not know how this new ‘turtle’ thing will even be distributed. As good as folks are thinking it might be, it may be quite a while before anyone has one to try.

Here is all we were given about it:

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good caffeine to you. :see_no_evil:
or will not end before 2.0 :sob:

You need 3000 DNA to get any Epic to 20 from 11, so that Unique will be a long way away. The way I can see them doing this is having Carbonemys be the Creature of the Month next month.

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I remember some dino creature that looked like an ugly turtle with a santa hat, not sure if I saw it on a Jurassic wiki or Carnivores game, but it looked like a rat mixed with a turtle.

So question is Indo gen two actually immune to distraction? Because the tips for going against it said a well timed instant distraction will help. It can’t be immune and then distraction work as well. A little confused here.

Replying once more to politely plead for the ability to reset our boosts. Also, we need the flyers in sanctuaries. I have two hybrids I can’t finish due to lack of rare birb spawns. I was actually in a park today for about 45 minutes, got 3 quetzals to spawn via a scent… proceeded to get 10s in every damn fusion. It’s so frustrating. I’m assuming you all don’t want to animate them but I am begging you, please do this.

I would gladly pay ingame hard cash to reset my boosts. Please.

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Good job on bringing certain creatures (i.e. Indoraptor G1, Indominus G1, Pterovexus, Monomimus) back from the dead.

But…why is Indoraptor G2 “better in certain aspects” than Indoraptor G1?? If it truly is better, than what’s the point of going to all the trouble of creating and levelling Indoraptor G1? 2000 Velociraptor/merge isn’t exactly a walk in the park…

Not to mention, Cautious Strike seems way overpowered. I hope this doesn’t turn into another Monomimus situation where you have to massively nerf a new Legendary next patch because it’s doing a lot more than it’s “supposed to”.

Also, why didn’t Stigydaryx get a buff? It’s probably the worst Unique of 1.8, and now everything got stronger around it (so, basically an indirect nerf to Stigy). Do you guys just forget about certain Uniques from time to time?

Speaking of forgotten, there seem to be a bunch of forgotten, hard to use hybrids who never receieved superhybrids (looking at you, Alankylo). Why create a bunch of new hybrids and superhybrids that people didn’t ask for at the cost of creating superhybrids for these forgotten hybrids?

Finally, WHY THE PROCERATHOMIMUS BUFF? Did you guys just think that “oh we buffed Monomimus, so let’s buff Proceratho as well”?? Because that’s wrong. Procera was already massively overpowered in relation to its rarity, and especially when compared to Monomimus. A Monomimus buff should have been the opportunity to narrow the gap between the two (or erase it), not further expand the chasm.

Side note: I don’t have a massive issue with the boosting system, it probably needs some minor tweaks like a boost reset, not a major overhaul that might make things worse. Also, wrt Thorad and Dracocera, I’d rather take a wait and see approach at the moment…buffing everyone around them was an indirect nerf and I’d like to see how the meta evolves first.

Edit: Forgot to mention this, but buffing Erlidom without buffing Quetzorion means that now, Quetzorion is much less of a counter to Erlidom…meaning it’s almost useless. As one of the few fast creatures with no Distracting abilities, it has not much of a niche left for it to fulfill. Quite a pity really; if Orion had gotten the buff it would have been one of the more effective checks to Erlidom running rampant throughout the meta. Oh well.

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I’m betting it’ll still be a cat type, but with a turtle head and shell

Might be unpopular, but this is an overall decent update. Overall very good dino balance choices, with a few exceptions, zone changes are nice and sanctuary improvements are welcomed.

Now can we have a boost reset so we can fully enjoy the update? That’s the kicker here.

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Balancing… ludia…You keep using that word… I don’t think it means what you think it means…

It doesn’t mean letting exploiters take 30k HC
It doesn’t mean letting exploiters buy a bunch of extra boosts and doing nothing
It doesn’t mean Spoofers only events
It doesn’t mean letting a bunch of players get one reward and everyone else getting another (all the times you did this)

Like 1.8, this would be a good update if 1.7 never happened and they fixed all the stuff they’ve messed up since. They haven’t.

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Why Procerathomimus was buffed?

Cuz it was immune, and they stated they overvalued the immunity mechanic

There are a lot of players out there who super boosted the Sinoceratops and Einiasuchus who are not going to be happy.

I’m going to be happy as those will hit less hard and easier to take out.

Monolometrodon is one I had on my mid level winning team and will be a mid level Magna now with the HP and damage buff.

Now putting together a team of all immune creatures might actually win me some battles.

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So, first impressions:
I liked that Sanctuaries with cenozoics, new story mode, some creatures got nice deserved buffs(Magna, Ardentis, Vexus, etc). That’s great stuff, the new moves are interesting as well as some of the new creatures and hybrids, but we’re yet to see them in action, so I’ll wait until then.

But there’s a lot to consider when looking at this rebalancing. First of all, every ceratopsian in the game got severely nerfed, they’re irrelevant now. I’m sure most will agree that making a whole class of dinos in the game useless is not a good thing.

Now, to the other point, about some of the buffs. I’m one of those that hates nerfs and love buffs, but I have to recognize that this time they were overboard. Ardentis needed a buff, and I love that it got one, everything except for one thing. The damage on this creature didn’t need much changing, with that much damage, Thor and Tenonto can no longer defeat it. Some of the few counters are no longer counters, and that’s a problem for the balance of the game. Erlidom is another case of this, while the damage increase is mostly inconsequencial, I think the hp buff is very significant. It lost some counters, like Elikospyx. This hp buff is bad for balancing as it was already strong, but we’ll see how it goes. The Magna buff I appreciate, but it was also too much, 3210 is underwhelming, but 3600 is enough. But the elephant in the room seems to be Procerathomimus, the buff was absurd, enough said. I can already see all the nerf threads for all of those. And I would hate hammering as a response instead of a proper rebalancing next patch, but I still hope Ludia will do better to balance the game. Other dinos to mention, imo, Diloracheirus will be mostly irrelevant, Thor and Tryko are no longer as good as most people think, cause even if they weren’t nerfed, the end game creatures will fare better against them now for the most part. I mean, think about how many end game creatures they actually defeat now. Geez what a long post, but I said it.

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Now this is going to be fun. Just awaiting the buffs.
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That’s a flying reptile, a Dragon. :slight_smile:

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:face_with_hand_over_mouth:


and… instead of just changing dracobomb, they injected more swap-in moves to battles hehehe. and a million new ways to counter that.

another swap meta, even more.

Yes, but you’re failing to take into account how Procerathomimus was already massively overpowered in relation to its rarity and other creatures of its class (e.g. Monomimus). Even before getting a massive health buff, few Epic hybrids were anywhere nearly good as it was, and it even outclassed a not-insignificant number of Legendaries (and, arguably, some of the lesser Uniques like Stigydaryx).

It’s Immune, so stunning, distracting, DoT, slowing all can’t halt it. It has an Evasive ability which potentially allows it to be more survivable, an always-available Nullifying ability which allows it to remove other creatures’ buffs, a 2x Distracting ability to further increase survivability, and a Instant Distraction which potentially allows it to stall out the delay/cooldown on its Evasive Stance. No other Epic hybrid, or even most Legendary hybrids/superhybrids, has such a devastating combination of survivability and utility in their moveset, and the ones that come close (e.g. Monomimus) have horrid stats to balance them out.

Immunity may have been overvalued (I don’t think so, but the developers probably have numbers to back up their assessment), but not every Immune creature was similarly undervalued as a result. A creature like Monomimus is probably at the lower bound of “Immunity is causing this creature’s stats to be too weak” whereas Procerathomimus is definitely not suffering from any Immunity overvaluation. You can see this from how Proceratho is the only Epic hybrid to be widely used in top 500/endgame teams.

At bare minimum, the developers should not have buffed Proceratho. There is precedent for this - in the 1.8 update, even though they weakened the utility of critical hits (effectively causing a high critical hit ratio to be ‘overvalued’ in certain creatures), they did not buff all creatures with a high critical hit ratio. Rather, creatures like Magnapyritor and Tenontorex which they determined were overpowered even after the critical hit nerf were either left alone or nerfed (quite harshly in the case of Magna).

Of course, there’s the alternative explanation of ‘the developers didn’t view Procerathomimus as overpowered’. If that’s the case, I would honestly prefer that we crowdsource suggestions on buffs and nerfs than let the developers handle meta balancing. It’s very clear that relative to its rarity, ingredients and even similar creatures, Procerathomimus is way overpowered, before 1.9, and definitely for the duration of 1.9.

Note: I’m not technically against having powerful Epic hybrids/superhybrids that can battle in the endgame arenas. I just think we should be consistent about it. If Epics hybrids should be powerful enough to be used in the endgame, a significant number should have this ability, not just one (or maybe 3? I personally don’t think Edmontoguanodon or Sarcorixis count, they’re not as powerful as Procerathomimus, but eh). Then, if Epics are able to easily compete with and overpower Uniques/Legendaries, we need to think about how to incentivise people to create and level less accessible creatures (i.e. the Uniques and Legendaries), or the power curve of the game will not be as effective. There’s plenty of considerations, but, since the developers have said that rarer and less accessible creatures should be more powerful, I think that they should be consistent with that, and not create ridiculously overpowered Epic hybrids.

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I didnt say i didnt know porcera was op to begin with. Just stating their reason it was buffed according to the notes. I very well agree it shouldnt have gotten that hp buff

My favorite dino (Triceratops) in real life’s superhybrid is officially ruined! :persevere::persevere::persevere: Whyyyy!!! What did I ever do to you Ludia?! I have to settle for a worse Legendary… :disappointed::disappointed::disappointed:

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