[Release Notes] Jurassic World Alive | Update 2.11

The Daily Gifts Update!

Update 2.11 brings new creatures, abilities, the Daily Gifts feature, and other game improvements to Jurassic World Alive!

What’s New?

  • New Creatures
  • New Abilities
  • New Feature: Daily Gifts
  • New Feature: Revamped Level Unlocks
  • New Raid Boss
  • New Achievements

What’s Improved?

  • Creature Updates
  • Ability Updates

What’s Fixed?

  • Bug Fixes & Known Issues

NEW CREATURES

JWA_Profile_ Sinosauropteryx

Sinosauropteryx - Common

The ring-tailed Sinosauropteryx may seem furred, but its skin is actually covered in downy, filament-like feathers. In fact, Sinosauropteryx was the first dinosaur to be discovered sporting feather-like structures all over its body, helping to prove dinosaurs evolved into modern birds!

Sinosauropteryx is a Cunning Damage Reducer.
Use Sinosauropteryx’s Distraction to reduce your opponent’s damage. Deal a powerful, damage-reducing blow with Sinosauropteryx’s Pounce!

Distraction
High Pounce
Absorb


JWA_Profile_Sil_Sinokotaraptor

Sinokotaraptor - Legendary
Hybrid Components: Sinosauropteryx + Dakotaraptor

The Sinokotaraptor is an excellent climber. Though far too heavy for flight, the feathers of the Sinokotaraptor’s forelimbs help it keep its balance when pinning down prey in the trees!

Sinokotaraptor is a Cunning Damage Reducer.
Use Sinokotaraptor’s multiple dodging abilities and Distraction to easily evade your opponent’s attacks. Use Cunning Impact and Precise Pounce to deal some damage of your own!

Cautious On Escape (Passive)
Alert The Flock (Passive)
Distraction
SideStep
Cunning Impact
Precise Pounce
Absorb


JWA_Profile_Sil_Enteloceros

Enteloceros - Legendary
Hybrid Components: Entelochops + Megaloceros

Enteloceros travel in small groups, but also congregate in mega-herds for migration like Caribou. DPG specialists believe the antlers on the side of Enteloceros’ head help to collect the dinstinct musk of their herd-mates, helping all Enteloceros find their way to their companions within large groups!

  • Enteloceros is a Fierce and Resilient Anti-Tank Tank.
  • Swap to Enteloceros to slow your opponents. Keep your Speed advantage up with Superiority Strike, boost your damage with Mutual Fury, and deal a finishing blow with your Rampage!

Swap In Slow (Passive)
Superiority Strike
Mutual Fury
Dig In
Revenge Shattering Rampage


JWA_Profile_Sil_Ovilophomoloch

Ovilophomoloch - Legendary
Hybrid Components: Ovilophosaurus + Stygimoloch GEN 2

The fancifully feathered Ovilophomoloch does not headbutt for dominance like its hybrid parent Stygimoloch GEN 2. Instead, this vibrantly colored creature competes in synchronized dancing displays! That means the larger and brighter an Ovilophomoloch’s feathers, the more authority it has within its brood!

  • Ovilophomoloch is a Cunning and Resilient Critical Gambler.
  • Use Ovilophomoloch’s multiple dodges, Critical increases and Critical reduction abilities to out-maneuver high damage creatures with Critical increase abilities.

Critical On Escape (Passive)
Devious Strike
Alert Distracting Impact
Group Cunning Impact
Sly Rampage And Run


JWA_Profile_Sil_Parasauthops

Parasauthops - Unique
Hybrid Components: Acrocanthops + Parasaurolophus lux

Like that of its hybrid parent the Parasaurolophus lux, the cause of Parasauthops’ bioluminescence is a mystery. Could it be for camouflage, attraction, or conceal some other quality? Fusion of more of these glowing creatures will help the DPG find an answer…

  • Parasauthops is a Cunning and Resilient Healer.
  • Swap to Parasauthops against defensive creatures to bypass their shields and armor with Fierce Swap In Strike. Use this powerful healer’s multiple healing abilities to outlast your opponents, and trump Flock creatures’ Alert abilities with Tough Group Cunning Strike!

Counter Power Heal (Passive)
Fierce Swap In Strike (Passive)
Tough Group Cunning Strike
Alert Instant Heal
Greater Group Heal
Resilient Rampage Revenge


NEW ABILITIES

ALERT FATAL STRIKE

Secure. Self: Cleanse Vulnerable.
Target lowest HP: remove Shields, attack 1x, as armor piercing damage.

Threatened. Self: Cleanse Vulnerable
Target lowest HP: Destroy Shields. Deal 60% of target’s max HP as armor piercing damage

TOUGH GROUP CUNNING STRIKE

Self: Cleanse Damage Over Time
Target all opponents: Remove critical hit chance and damage increases. Reduce critical hit chance 100% and damage 50% for 2 attacks, lasting 1 turn Attack 1x.

RESILIENT RAMPAGE REVENGE

Self. Cleanse reduced damage.
Target highest damage: remove Cloak, Dodge and speed increases. Attack 2x. Vulnerable for 2 attacks, lasting 2 turns.
Cooldown: 1 Delay: 1.

Revenge. Self: Cleanse reduced damage.
Target highest damage: remove Cloak, Dodge and speed increases. Attack 2x. Vulnerable for 2 attacks, lasting 2 turns.
Cooldown: 1.

FIERCE SWAP IN STRIKE

Self: Cleanse Vulnerable
Target lowest HP: remove Shields and Taunt. Attack 1x, bypassing Armor. Swap Prevent, lasting 2 turns.

ALERT INSTANT HEAL

Secure: Priority.
Team: Cleanse. Heal 1.5x.
Cooldown: 2. Delay: 1.

Threatened: Priority.
Team: Cleanse. Heal 2x.
Cooldown 2. Delay 1.

GROUP CUNNING IMPACT

Self: Cleanse DoT.
Target all opponents: remove Critical increase and damage increase. Reduce Critical chance 100% and reduce damage 50% for 2 attacks, lasting 1 turn. Attack 1.5x.

CAUTIOUS ON ESCAPE

Self: when opponent Swaps, 75% chance to Dodge 66.7% of damage for 1 attack, lasting 1 turn. Increase speed 10%, lasting 2 turns.

CRITICAL ON ESCAPE

Self: when opponent Swaps, increase Critical Hit chance 100% for 1 attack, lasting 2 turns.

SLY RAMPAGE AND RUN

Target highest damage: reduce damage 50% for 2 attacks, lasting 2 turns. Attack 2x.
Self: 50% Shields for 1 attack, lasting 1 turn. Automatic Swap.
Cooldown 2, Delay 1.

ALERT DISTRACTING IMPACT

Secure: Target highest damage: attack 1.5x with 100% Critical Hit. Reduce damage 100% for 2 attacks, lasting 1 turn.
Cooldown: 2.

Threatened: Target highest damage: attack 1.5x with 100% Critical Hit. Reduce damage 50% for 2 attacks, lasting 1 turn.
Cooldown: 2.


DAILY GIFTS

Open Jurassic World Alive and head to the new Daily Gifts menu to collect a free gift every day!

You’ll have 30 days to collect 28 gifts in the Daily Gifts menu. Every day you collect a gift you’ll move closer to bigger gifts available each 7 days of collection, and a great big gift available after 28 days of collection!

The Daily Gifts menu isn’t tied to any actual calendar, so you can start collecting any day you want. But remember, your Daily gifts menu will reset every 30 days, and any progress you make towards the big gifts will be lost! Make sure to log in and collect a gift every day to maximize your rewards!

Want even more rewards? Check out the one-time gifts below your Gifts Calendar. Your progress towards these rewards doesn’t reset, but some can take a long time to get to! Log in every day to get them as fast as possible.


REVAMPED LEVEL UNLOCKS

The Jurassic World Alive adventure is unfolding in a new way!
To help newer players progress through the game without feeling overloaded, we’ve set certain features to unlock only as you Level up. See below for a list of features now part of the Level Unlock progression.

For players who have already unlocked these features, don’t worry, you’ll keep them unlocked. However, some players may see that higher-level Raids will now be locked to them. This is because many players with access to these Raids were not at a high-enough level to effectively complete them. To stop players from having a bad experience, we’ve locked these Raids to player levels that stand a fighting chance against these powerful bosses!

If you do find yourself locked out of a Legendary, Unique, or Apex Raid, don’t fret, just look on the Map for a Rare or Epic Raid more suited to your player level!

Watch your News Center for Guides to features in the Unlock progression. Each time you level up and unlock a new feature, you’ll get a special Guide detailing how to succeed with this new part of the game!

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NEW RAID BOSS

Update 2.11 brings one new Raid Boss!

  • Parasauthops will replace Stygidaryx in Raids starting October 26!

NEW ACHIEVEMENTS
  • Mega Donation - Donate 1000 DNA from this creature to your Alliance: Megalotops
  • Bioluminescent Predator - Evolve Parasauthops to Level 22
  • Pest Control - Use Enteloceros to defeat these Creatures 3 times: Flocks
  • 150 Million Direct Hits Ago - Get 150 Direct Drone Hits on the Archaeopteryx

CREATURE UPDATES

Our analytics team found the following creatures to be slightly underperforming relative to other creatures at their rarity. Therefore, they’ve each received slight buffs!

Dimodactylus

Abilities:

  • Gained Armor Piercing Counter

Attributes:

  • Attack: 1000 to 1100
  • Health: 3000 to 3450
  • Speed: 126 to 127
    Critical Chance: 5% to 15%

Postimetrodon

Attributes:
Attack: 1000 to 1200

Dsungaia

Abilities:

  • Group Decelerating Strike becomes Group Decelerating Impact

Attributes:

  • Health: 3300 to 3600
  • Speed: 113 to 117

Resistances:

  • Damage Reduction Resistance: 0 to 50%
  • Vulnerability Resistance: 0 to 50%

Grylenken

Abilities:

  • No Escape becomes Stunning Obstruction

Attributes:

  • Speed: 126 to 129

Diloracheirus

Abilities:

  • Cunning Impact becomes Revenge Cunning Rampage

Attributes:

  • Attack: 1500 to 1600
  • Speed: 125 to 127
  • Critical Chance: 5% to 10%

Pterovexus

Abilities:

  • Gains On Escape Evasive Strike
  • Distracting Impact becomes Distracting Rampage

Attributes:

  • Attack: 1000 to 1200
  • Speed: 129 to 130
  • Critical Chance: 5% to 15%

Quetzorion

Attributes:

  • Attack: 1450 to 1600
  • Health: 4200 to 4350

Stygidaryx

Abilities:

  • Instant Invincibility becomes Group Instant Invincibility
  • Gains Armor Piercing Counter

Attributes:

  • Attack: 1000 to 1150

Mortem rex

Abilities:

  • Cleansing Impact becomes Alert Fatal Strike

Skoonasaurus

Analysis following our 2.7 creature updates has shown Skoonasaurus is outperforming its balancing intentions. We’ve updated the creature to ensure Skoonasaurus does not overpower well-balanced counters that should be able to defeat this Unique. We’re keeping a close eye on Skoonasaurus over the next few updates to make sure this tower inhabits its proper niche in the battle meta.

Abilities:

  • Instant Group Distracting Impact becomes Group Distracting Impact
  • Medium Resilient Counter becomes Decelerating Counter

Attributes:

  • Attack: 1200 to 1150
  • Speed: 107 to 108

ABILITY UPDATE

ROAR

Roar now has a Cooldown of 2. Additionally, after group Damage, Each team member gains 50% Attack for 2 attacks lasting 2 turns.


WHAT'S FIXED

Bug Fixes & Known Issues

About 216 of those pesky bugs have been squashed in this 2.11 update! Here are a few of the most notable fixes that you are likely to enjoy:

  • GooglePlay will no longer log out when you accept a Raid invite from a friend.
  • During a Raid battle, the Andrewtops Boss Random Daring Rampage ability will target a random opponent.

We’re currently working on solutions for the following issues:

  • “Reach Player Level ( _ ) to unlock” message appears in long range fly-by for unlocked Raid rarities.
  • After collecting the Daily Gift, the Collect button is still displayed on the screen.
  • Backup Darts Offer is greyed out and cannot be selected.
  • Apple device players may receive offline / push notifications while online.
  • Raid invite push notifications are only in English.
  • Icons and buttons are all displayed on screen after a drone session or opening incubators on a 1 gig Apple device.
  • Expired DNA Donation Requests Remain in Alliance Chat.

A note on data collecting
We’d like to take a moment and thank everyone who has been participating in our numerous surveys and providing us with constructive feedback on our forums and social channels. We believe in player feedback and although changes rarely occur immediately, the very tangible data we collect, especially from our surveys, help guide us on our roadmaps and future optimizations.

56 Likes

wow. people arent gonna be happy about this
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31 Likes

Parasauthops isnt even good

28 Likes

I’m in the aviary and not being able to make apexes will kill me

2 Likes

Mortem’s new move is interesting. at least it doesnt break the type class anymore. a 1x on full health and a 60% rend on low. neat.

17 Likes

Wow! Now mortem can’t be used for quick raids… thanks ludia😡

28 Likes

finally…apex dinosaurs wont be unlock unless level 18…letz gooo

20 Likes

I am though

4 Likes

Orion users when they see the buff:dance-moves

56 Likes

I am lvl 15 but I am in the aviary and now there are only apices so preventing me from making apex rays will destroy me

Yes. Some love to the old uniques

10 Likes

35 Likes

I really expected a benefit for nemys, each update leaves it further behind

7 Likes

With the Skoona change and a Mortem change you’re still not giving us a boost reset?! Really?! That boost reset is very overdue now and this could be the last straw for many players…

51 Likes

it really only solves half of that issue tho. can’t do them untill lv 18. but if you already have them, then theres nothing stopping you from using them because your grandfathered in. not really a fix, rather than a new player progress bock.

4 Likes

Now Mortem cannot cleanse to survive the Scorpius invasion, and cannot be used in raids too?
Congratulations, to whoever have that awesome idea. (contain heavy irony)

21 Likes

46 Likes

@Dimodactylus when he sees the buff
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50 Likes

Orion attack and HP buff is a welcomed treat.

17 Likes