The Daily Gifts Update!
Update 2.11 brings new creatures, abilities, the Daily Gifts feature, and other game improvements to Jurassic World Alive!
What’s New?
- New Creatures
- New Abilities
- New Feature: Daily Gifts
- New Feature: Revamped Level Unlocks
- New Raid Boss
- New Achievements
What’s Improved?
- Creature Updates
- Ability Updates
What’s Fixed?
- Bug Fixes & Known Issues
NEW CREATURES
Sinosauropteryx - Common
The ring-tailed Sinosauropteryx may seem furred, but its skin is actually covered in downy, filament-like feathers. In fact, Sinosauropteryx was the first dinosaur to be discovered sporting feather-like structures all over its body, helping to prove dinosaurs evolved into modern birds!
Sinosauropteryx is a Cunning Damage Reducer.
Use Sinosauropteryx’s Distraction to reduce your opponent’s damage. Deal a powerful, damage-reducing blow with Sinosauropteryx’s Pounce!
Distraction
High Pounce
Absorb
Sinokotaraptor - Legendary
Hybrid Components: Sinosauropteryx + Dakotaraptor
The Sinokotaraptor is an excellent climber. Though far too heavy for flight, the feathers of the Sinokotaraptor’s forelimbs help it keep its balance when pinning down prey in the trees!
Sinokotaraptor is a Cunning Damage Reducer.
Use Sinokotaraptor’s multiple dodging abilities and Distraction to easily evade your opponent’s attacks. Use Cunning Impact and Precise Pounce to deal some damage of your own!
Cautious On Escape (Passive)
Alert The Flock (Passive)
Distraction
SideStep
Cunning Impact
Precise Pounce
Absorb
Enteloceros - Legendary
Hybrid Components: Entelochops + Megaloceros
Enteloceros travel in small groups, but also congregate in mega-herds for migration like Caribou. DPG specialists believe the antlers on the side of Enteloceros’ head help to collect the dinstinct musk of their herd-mates, helping all Enteloceros find their way to their companions within large groups!
- Enteloceros is a Fierce and Resilient Anti-Tank Tank.
- Swap to Enteloceros to slow your opponents. Keep your Speed advantage up with Superiority Strike, boost your damage with Mutual Fury, and deal a finishing blow with your Rampage!
Swap In Slow (Passive)
Superiority Strike
Mutual Fury
Dig In
Revenge Shattering Rampage
Ovilophomoloch - Legendary
Hybrid Components: Ovilophosaurus + Stygimoloch GEN 2
The fancifully feathered Ovilophomoloch does not headbutt for dominance like its hybrid parent Stygimoloch GEN 2. Instead, this vibrantly colored creature competes in synchronized dancing displays! That means the larger and brighter an Ovilophomoloch’s feathers, the more authority it has within its brood!
- Ovilophomoloch is a Cunning and Resilient Critical Gambler.
- Use Ovilophomoloch’s multiple dodges, Critical increases and Critical reduction abilities to out-maneuver high damage creatures with Critical increase abilities.
Critical On Escape (Passive)
Devious Strike
Alert Distracting Impact
Group Cunning Impact
Sly Rampage And Run
Parasauthops - Unique
Hybrid Components: Acrocanthops + Parasaurolophus lux
Like that of its hybrid parent the Parasaurolophus lux, the cause of Parasauthops’ bioluminescence is a mystery. Could it be for camouflage, attraction, or conceal some other quality? Fusion of more of these glowing creatures will help the DPG find an answer…
- Parasauthops is a Cunning and Resilient Healer.
- Swap to Parasauthops against defensive creatures to bypass their shields and armor with Fierce Swap In Strike. Use this powerful healer’s multiple healing abilities to outlast your opponents, and trump Flock creatures’ Alert abilities with Tough Group Cunning Strike!
Counter Power Heal (Passive)
Fierce Swap In Strike (Passive)
Tough Group Cunning Strike
Alert Instant Heal
Greater Group Heal
Resilient Rampage Revenge
NEW ABILITIES
ALERT FATAL STRIKE
Secure. Self: Cleanse Vulnerable.
Target lowest HP: remove Shields, attack 1x, as armor piercing damage.
Threatened. Self: Cleanse Vulnerable
Target lowest HP: Destroy Shields. Deal 60% of target’s max HP as armor piercing damage
TOUGH GROUP CUNNING STRIKE
Self: Cleanse Damage Over Time
Target all opponents: Remove critical hit chance and damage increases. Reduce critical hit chance 100% and damage 50% for 2 attacks, lasting 1 turn Attack 1x.
RESILIENT RAMPAGE REVENGE
Self. Cleanse reduced damage.
Target highest damage: remove Cloak, Dodge and speed increases. Attack 2x. Vulnerable for 2 attacks, lasting 2 turns.
Cooldown: 1 Delay: 1.
Revenge. Self: Cleanse reduced damage.
Target highest damage: remove Cloak, Dodge and speed increases. Attack 2x. Vulnerable for 2 attacks, lasting 2 turns.
Cooldown: 1.
FIERCE SWAP IN STRIKE
Self: Cleanse Vulnerable
Target lowest HP: remove Shields and Taunt. Attack 1x, bypassing Armor. Swap Prevent, lasting 2 turns.
ALERT INSTANT HEAL
Secure: Priority.
Team: Cleanse. Heal 1.5x.
Cooldown: 2. Delay: 1.
Threatened: Priority.
Team: Cleanse. Heal 2x.
Cooldown 2. Delay 1.
GROUP CUNNING IMPACT
Self: Cleanse DoT.
Target all opponents: remove Critical increase and damage increase. Reduce Critical chance 100% and reduce damage 50% for 2 attacks, lasting 1 turn. Attack 1.5x.
CAUTIOUS ON ESCAPE
Self: when opponent Swaps, 75% chance to Dodge 66.7% of damage for 1 attack, lasting 1 turn. Increase speed 10%, lasting 2 turns.
CRITICAL ON ESCAPE
Self: when opponent Swaps, increase Critical Hit chance 100% for 1 attack, lasting 2 turns.
SLY RAMPAGE AND RUN
Target highest damage: reduce damage 50% for 2 attacks, lasting 2 turns. Attack 2x.
Self: 50% Shields for 1 attack, lasting 1 turn. Automatic Swap.
Cooldown 2, Delay 1.
ALERT DISTRACTING IMPACT
Secure: Target highest damage: attack 1.5x with 100% Critical Hit. Reduce damage 100% for 2 attacks, lasting 1 turn.
Cooldown: 2.
Threatened: Target highest damage: attack 1.5x with 100% Critical Hit. Reduce damage 50% for 2 attacks, lasting 1 turn.
Cooldown: 2.
DAILY GIFTS
Open Jurassic World Alive and head to the new Daily Gifts menu to collect a free gift every day!
You’ll have 30 days to collect 28 gifts in the Daily Gifts menu. Every day you collect a gift you’ll move closer to bigger gifts available each 7 days of collection, and a great big gift available after 28 days of collection!
The Daily Gifts menu isn’t tied to any actual calendar, so you can start collecting any day you want. But remember, your Daily gifts menu will reset every 30 days, and any progress you make towards the big gifts will be lost! Make sure to log in and collect a gift every day to maximize your rewards!
Want even more rewards? Check out the one-time gifts below your Gifts Calendar. Your progress towards these rewards doesn’t reset, but some can take a long time to get to! Log in every day to get them as fast as possible.
REVAMPED LEVEL UNLOCKS
The Jurassic World Alive adventure is unfolding in a new way!
To help newer players progress through the game without feeling overloaded, we’ve set certain features to unlock only as you Level up. See below for a list of features now part of the Level Unlock progression.
For players who have already unlocked these features, don’t worry, you’ll keep them unlocked. However, some players may see that higher-level Raids will now be locked to them. This is because many players with access to these Raids were not at a high-enough level to effectively complete them. To stop players from having a bad experience, we’ve locked these Raids to player levels that stand a fighting chance against these powerful bosses!
If you do find yourself locked out of a Legendary, Unique, or Apex Raid, don’t fret, just look on the Map for a Rare or Epic Raid more suited to your player level!
Watch your News Center for Guides to features in the Unlock progression. Each time you level up and unlock a new feature, you’ll get a special Guide detailing how to succeed with this new part of the game!
NEW RAID BOSS
Update 2.11 brings one new Raid Boss!
- Parasauthops will replace Stygidaryx in Raids starting October 26!
NEW ACHIEVEMENTS
- Mega Donation - Donate 1000 DNA from this creature to your Alliance: Megalotops
- Bioluminescent Predator - Evolve Parasauthops to Level 22
- Pest Control - Use Enteloceros to defeat these Creatures 3 times: Flocks
- 150 Million Direct Hits Ago - Get 150 Direct Drone Hits on the Archaeopteryx
CREATURE UPDATES
Our analytics team found the following creatures to be slightly underperforming relative to other creatures at their rarity. Therefore, they’ve each received slight buffs!
Dimodactylus
Abilities:
- Gained Armor Piercing Counter
Attributes:
- Attack: 1000 to 1100
- Health: 3000 to 3450
- Speed: 126 to 127
Critical Chance: 5% to 15%
Postimetrodon
Attributes:
Attack: 1000 to 1200
Dsungaia
Abilities:
- Group Decelerating Strike becomes Group Decelerating Impact
Attributes:
- Health: 3300 to 3600
- Speed: 113 to 117
Resistances:
- Damage Reduction Resistance: 0 to 50%
- Vulnerability Resistance: 0 to 50%
Grylenken
Abilities:
- No Escape becomes Stunning Obstruction
Attributes:
- Speed: 126 to 129
Diloracheirus
Abilities:
- Cunning Impact becomes Revenge Cunning Rampage
Attributes:
- Attack: 1500 to 1600
- Speed: 125 to 127
- Critical Chance: 5% to 10%
Pterovexus
Abilities:
- Gains On Escape Evasive Strike
- Distracting Impact becomes Distracting Rampage
Attributes:
- Attack: 1000 to 1200
- Speed: 129 to 130
- Critical Chance: 5% to 15%
Quetzorion
Attributes:
- Attack: 1450 to 1600
- Health: 4200 to 4350
Stygidaryx
Abilities:
- Instant Invincibility becomes Group Instant Invincibility
- Gains Armor Piercing Counter
Attributes:
- Attack: 1000 to 1150
Mortem rex
Abilities:
- Cleansing Impact becomes Alert Fatal Strike
Skoonasaurus
Analysis following our 2.7 creature updates has shown Skoonasaurus is outperforming its balancing intentions. We’ve updated the creature to ensure Skoonasaurus does not overpower well-balanced counters that should be able to defeat this Unique. We’re keeping a close eye on Skoonasaurus over the next few updates to make sure this tower inhabits its proper niche in the battle meta.
Abilities:
- Instant Group Distracting Impact becomes Group Distracting Impact
- Medium Resilient Counter becomes Decelerating Counter
Attributes:
- Attack: 1200 to 1150
- Speed: 107 to 108
ABILITY UPDATE
ROAR
Roar now has a Cooldown of 2. Additionally, after group Damage, Each team member gains 50% Attack for 2 attacks lasting 2 turns.
WHAT'S FIXED
Bug Fixes & Known Issues
About 216 of those pesky bugs have been squashed in this 2.11 update! Here are a few of the most notable fixes that you are likely to enjoy:
- GooglePlay will no longer log out when you accept a Raid invite from a friend.
- During a Raid battle, the Andrewtops Boss Random Daring Rampage ability will target a random opponent.
We’re currently working on solutions for the following issues:
- “Reach Player Level ( _ ) to unlock” message appears in long range fly-by for unlocked Raid rarities.
- After collecting the Daily Gift, the Collect button is still displayed on the screen.
- Backup Darts Offer is greyed out and cannot be selected.
- Apple device players may receive offline / push notifications while online.
- Raid invite push notifications are only in English.
- Icons and buttons are all displayed on screen after a drone session or opening incubators on a 1 gig Apple device.
- Expired DNA Donation Requests Remain in Alliance Chat.
A note on data collecting
We’d like to take a moment and thank everyone who has been participating in our numerous surveys and providing us with constructive feedback on our forums and social channels. We believe in player feedback and although changes rarely occur immediately, the very tangible data we collect, especially from our surveys, help guide us on our roadmaps and future optimizations.