[Release Notes] Jurassic World Alive | Update 2.14

The Imperatosuchus Update!

Update 2.14 brings new creatures, a new playable Apex, Stat Boost Refund Tokens, and other additions and improvements to Jurassic World Alive!

What’s New?

  • New Creatures
  • New Abilities
  • Stat Boost Refund Tokens
  • New Raid Bosses
  • New Achievements

What’s Improved?

  • Recruit a Friend Improvements
  • New Creature Rotations
  • Creature Updates
  • Ability Updates

What’s Fixed?

  • Bug Fixes & Known Issues

NEW CREATURES

Preondactylus - Rare

Like modern day gulls, Preondactylus congregate around shorelines to feed on fish, molluscs, and insects. Keep your shoreline clean to avoid damaging this tiny flyer’s new habitat!

Preondactylus is a Cunning Dodger.

SIDE FLAP

EVASIVE IMPACT

INSTANT CUNNING STRIKE

STUCK LANDING

LOW TIDE

ABSORB


Anurognathus - Epic

The tiny Anurognathus is a very unique pterosaur. With a rounded skull, giant eyes, and bat-like wings, the Anurognathus is ideally adapted for the night-time aerial acrobatics that come with insect hunting. Even more impressive, the furry filamanets on the wings of these tiny creatures help their wingbeats stay silent when approaching prey, an advantage shared by many modern day owls!

Anurognathus is a Cunning Swarmer.

CUNNING STRIKE

LIMITED EVASIVE STRIKE

ALERT FRENZY

ALERT THE FLOCK

WINGBEAT

MINIMAL CRITICAL COUNTER

ABSORB


JWA_Profile_Sil_Ankylodactylus

Ankylodactylus - Legendary
Hybrid Ingredients: Preondactylus + Ankylodicurus

The flying forager Ankylodactylus can be found roosting in the high branches of trees or hunting for fruit and insects on the forest floor. The pigments of its armor change from orange to deep red depending on its diet.

Ankylodactylus is a Cunning and Resilient Dodger.

SIDEFLAP

SHIELDED EVASIVE STRIKE

EVASIVE CUNNING IMPACT

SUPERIORITY RAMPAGE

SWAP IN SHIELDS

LOW TIDE

ABSORB


JWA_Profile_Sil_Ardontognathus

Ardontognathus - Unique
Hybrid Ingredients: Anurognathus + Ardontosaurus

DPG members have described the Ardontognathus as an ‘everything eater.’ Comfortable on the ground, in trees, or sliding through shallow water, the Ardontognathus has already become an invasive species in several habitats.

Ardontognathus is a Wildcard Swarmer.

FIERCE STRIKE

DECELERATING SIDEFLAP

DEFINITE ALERT FRENZY

DEFENSE SHATTERING RAMPAGE

ALERT THE FLOCK

ACCELERATED INVINCIBILITY ON ESCAPE

MINIMAL CRITICAL COUNTER

ABSORB


JWA_Profile_Sil_Imperatosuchus

Imperatosuchus - Apex

Careful when visiting rocky rivers, the Imperatosuchus’ stony colors camouflage it perfectly in this environment. Caked in mud, algae, and the parasites that grow there, even touching Imperatosuchus’ dorsal scales can cause an infection!

Imperatosuchus is a Fierce Lockdown Expert.

FIERCE DECELERATING STRIKE

DEATH ROLL

BASK

VULNERABILITY RAMPAGE

DEFENSE SHATTERING COUNTER-ATTACK

NO ESCAPE STRIKE


NEW ABILITIES

This update introduces two playable abilities with a new mechanic. Alert Frenzy and Definite Alert Frenzy are able to target the opponent with direct damage twice within the same turn. What’s that mean? If the target has a damage resistance lasting only one more attack, your first hit from direct damage will be reduced, but not the second!

FIERCE DECELERATING RAMPAGE

Self: Cleanse Vulnerable.
Target lowest HP: remove Shields and Taunt. Attack 2x, bypassing Armor. Decrease speed 50% 2 turns.

COUNTER SPIKE

Target attacker: after receiving and surviving damage, remove Shields. Attack .5x, bypassing Armor.
Team: increase damage 10% 2 attacks, 2 turns.

GROUP FIERCE DECELERATING STRIKE

Self: Cleanse Vulnerable.
Target all opponents: remove Shields and Taunt. Attack 1x, bypassing Armor. Reduce speed 50% 2 turns.

INFECTIOUS REVENGE

Target highest speed: reduce speed 50% 2 turns. Attack 1.5x. DoT 15% of target’s max HP 2 turns.
Revenge:
Target all opponents: reduce speed 75% 2 turns. Attack 1.5x. DoT 20% of target’s max HP 2 turns.

WANING REVENGE

Self: Cleanse Vulnerable.
Target lowest HP: remove Shields and Taunt. Attack 2x, bypassing Armor. Reduce speed 50% 2 turns.
Revenge:
Self: Cleanse Vulnerable.
Target lowest HP: remove Shields and Taunt.
Target all opponents: Attack 2x, bypassing Armor. Reduce speed 50% 2 turns.

BRAKING REVENGE

Target highest speed: reduce speed 50% 2 turns. Attack 2x. DoT 15% of target’s max HP 2 turns.
Revenge:
Target all opponents: reduce speed 75% 2 turns. Attack 2x. DoT 33% of target’s max HP 2 turns.

SHIELDED GROUP STRIKE

Target all opponents: Attack 1x.
Team: Shields 50% 4 attacks, 2 turns.

SHIELDED RESILIENT STRIKE

Self: Cleanse reduced damage. Shields 50% 4 attacks, 2 turns.
Target highest speed: remove Cloak, Dodge and speed increase. Attack <1x. Vulnerable 2 attacks, 2 turns.

GROUP SHIELD STRIKE

Target lowest HP: attack 1x.
Team: Shields 50% 4 attacks, 2 turns.

ALERT ASSIST

Secure. Priority.
Self: Shields 100% 4 attacks, 1 turn.
Team: Shields 50% 4 attacks, 2 turns. Increase damage 50% 2 attacks, 2 turns.

Threatened. Priority.
Self: Shields 100% 4 attacks, 1 turn.
Team: Shields 100% 4 attacks, 2 turns. Increase damage 50% 2 attacks, 2 turns. Increase speed 30% 2 turns. Heal .1x.

GROUP RESILIENT IMPACT

Self: Cleanse reduced damage.
Target all opponents: remove Cloak, Dodge and speed increase.
Attack 1.5x. Vulnerable 1 attack, 2 turns.

BOOM

Self: Cleanse reduced damage.
Target all opponents: remove Cloak, Dodge and speed increase. Attack 2x. Vulnerable 1 attack, 2 turns.

DEFENSE SHATTERING COUNTER-ATTACK

Target attacker: after receiving and surviving damage, remove Shields. Attack 0.5x.

DEATH ROLL

Target highest HP: attack 1.5x, bypassing Armor. DoT 15% of target’s max HP 2 turns. Decrease speed 75% 3 turns.
Cooldown: 1.

FIERCE DECELERATING STRIKE

Self: Cleanse Vulnerable.
Target lowest HP: remove Shields and Taunt. Attack 1x, bypassing Armor. Reduce speed 50% 2 turns.

BASK

Priority.
Target highest speed: 100% chance to Stun 1 turn. Unable to Swap 2 turns.
Self: Heal 1.5x. Increase damage 50% 2 attacks, 2 turns.
Cooldown: 2.

NO ESCAPE STRIKE

Target escapee: unable to Swap, lasting 1 turn.
Self: when opponent Swaps, increase damage 50% 2 attacks, 2 turns. Attack 1x.

VULNERABILITY RAMPAGE

Target highest HP: attack 2x. Vulnerable 2 attacks, 2 turns.
Cooldown: 2. Delay: 1.

DECELERATING SIDEFLAP

Priority.
Self: Cleanse. 100% chance to Dodge 67% of damage 2 attacks, this turn. Increase speed 10% 2 turns. Taunt.
Target all opponents: reduce speed 50%, 2 turns.
Cooldown: 1.

ACCELERATED INVINCIBILITY ON ESCAPE

Self: when opponent Swaps, increase damage 30% 2 attacks, 2 turns. Shields 100% 2 attacks, 1 turn.

DEFINITE ALERT FRENZY

Secure. Self: increase speed 10% 2 turns.
Target lowest speed: attack 1.5x, 2 times, bypassing Armor.
Cooldown: 2. Delay: 1.

Threatened. Self: Rally heal 33% 2 turns. Increase speed 30% 2 turns.
Target lowest speed: attack 1x, 2 times, bypassing Armor.
Cooldown: 2. Delay: 1.

LIMITED EVASIVE STRIKE

Target lowest HP: Attack 1x.
Self: 75% chance to Dodge 67% of damage 4 attacks, 2 turns.
Cooldown: 1.

WINGBEAT

Self: when opponent Swaps, increase Critical Hit chance 100% 1 attack, 2 turns. Increase speed 20% 1 turn.

ALERT FRENZY

Secure. Self: increase speed 10% 2 turns.
Target lowest speed: attack 1.5x 2 times.
Cooldown: 2. Delay: 1.

Threatened. Self: Rally heal 33%. Increase speed 30% 2 turns.
Target lowest speed: attack 1x 2 times.
Cooldown: 2. Delay: 1.

EVASIVE CUNNING IMPACT

Priority.
Self: Cleanse DoT. 75% chance to Dodge 67% of damage 2 attacks, this turn.
Target highest damage: attack 1.5x. Reduce damage 50% 2 attacks, 1 turn. Remove Critical increase and damage increase.
Cooldown: 1.

INSTANT CUNNING STRIKE

Priority.
Self: Cleanse DoT.
Target highest damage: attack 1x… Reduce damage 50% and reduce Critical Chance 100% 2 attacks, 1 turn. Remove Critical increase and damage increase. 75% chance to Dodge 67% of damage 2 attacks, this turn.
Cooldown: 1

STUCK LANDING

Self: 100% chance to Dodge 100% of damage 2 attacks, 1 turn. Unable to Swap 2 turns.

LOW TIDE

Self: when opponent Swaps, increase speed 10% 1 turn. 100% chance to Dodge 67% of direct damage for this turn, 2 attacks.

SHIELDED EVASIVE STRIKE

Target lowest HP: attack 1x.
Self: 75% chance to Dodge 67% of damage 4 attacks, 2 turns. Shields 50% 2 attacks, 1 turn.
Cooldown: 1.

SWAP IN SHIELDS

Self: 50% Shields 2 attacks, 2 turns. Unable to Swap 2 turns.

MERCILESS ALERT

Secure. Target lowest HP: attack 1.5x, bypassing Armor. DoT 15% of target’s max HP 3 turns.
Cooldown: 1.

Threatened. Target lowest HP: attack 1x, bypassing Armor. DoT 30% of target’s max HP 3 turns. Automatic Swap.
Cooldown: 1.


STAT BOOST REFUND TOKENS

Stat Boost Refund Tokens are here for a limited time! Spend a Token on a single creature and retrieve all Health, Attack or Speed Stat Boosts placed on that creature with no refund penalty!

In this update, Tokens will be distributed as Alliance Championship rewards (starting from a specific Tier).Collect them now, because these Tokens will not be made available with each Championship.

Once collected, Tokens will be stored in your Inventory. There is room in your Inventory for up to 1 of each Token type. If you collect another Token on top of the 1 stored in your Inventory of that same type, it will be sent to your Mailbox instead. Tokens sent to the Mailbox will expire after 30 days. Head to the Lab and spend the Token you have before you can add the second to your inventory!

Whether you’re preparing for the next Raid Boss or heading into PVP, Tokens will help you boost the right creatures for battle!


NEW RAID BOSSES

Update 2.14 brings 2 new Raid Bosses!

  • Imperatosuchus Death Rolls into Raids March 16th! It will be replacing Mortem rex. Fret not as this won’t be the last time you’ll see the Mortem rex Raid!

  • Brachiosaurus thuds into Raids on March 18th! That’s right, weekends will no longer be Apex Raid exclusive!


NEW ACHIEVEMENTS
  • Nocturnal Playdate - This is a Puzzle Achievement! Its objective will remain hidden until it is completed.
  • Legendary Flock Victory - This is a Puzzle Achievement! Its objective will remain hidden until it is completed.
  • Sky Snake Fusion - Fuse to create 500 or more DNA for this hybrid: Troodoboa.
  • Patient Mentor - Have 1 Recruit complete relationship Milestone 7.
  • Mentor of Champions - Have 3 Recruits complete relationship Milestone 7.

WHAT'S IMPROVED

Recruit a Friend Improvements

Recruiting friends just got friendlier!

We’ve added new rewards and Achievements for both Recruits and Mentors. We’ve also made the links sent to Recruits usable by multiple players, not just one!

Visit the Recruit Menu in your Social Tab to start reaping all the new benefits!


New Creature Rotations

  • The Epic Anurognathus will be an Event exclusive creature.
  • Find the rare Preondactylus on the Map.
  • Collect hybrid component DNA to fuse 2.14’s Legendary and Unique creatures, Ankylodactylus and Ardontognathus!

CREATURE UPDATES

Update 2.14 brings updates to several creatures. In each case, these changes were made based on analysis of each creature’s performance in Battle and their overall value to players.

In some cases, these updates meant changes to starter creatures like Iguanodon or Haast Eagle GEN 2 in order to keep them relevant for early-game players in our ever-diversifying Battle system.

In other cases, like that of the Apex creatures, this update brought slight adjustments throughout the rarity to make sure they stayed competitive with each other and with Boosted creatures of lower tiers.

Finally, some creatures were notably overperforming in their Battle bracket and becoming too dominant. They needed to be adjusted downward in order to give players more opportunities to apply their skill and counter them!

Read on below for the specific changes made to each creature.

Common Creatures:

Archaeotherium

Attributes:

  • Health: 3300 to 4650
  • Speed: 121 to 123
    Resistances:
  • Speed Decrease: 0% to 100%

Iguanodon

Attributes:

  • Attack: 1000 to 1150
    Resistances:
  • Reduced Damage: 0% to 50%

Rare Creatures:

Haast Eagle GEN 2

Abilities:

  • Limited Evasive Strike becomes Distraction

Epic Creatures:

Antarctopelta

Abilities:

  • Taunting Shields becomes Taunting Resilient Group Impact

Argenteryx

Resistances:

  • Critical Reduction: 50% to 100%

Diplodocus

Abilities:

  • Decelerating Rampage becomes Group Decelerating Rampage

Resistances:

  • Stun: 0% to 100%
  • Speed Decrease: 50% to 100%
  • Reduced Damage: 0% to 50%

Edmontoguanodon

Abilities:

  • Resilient Impact becomes Group Resilient Impact

Haast Eagle

Abilities:

  • Evasive Strike becomes Cunning Strike
  • Distraction becomes Distracting Impact

Ovilophosaurus

Abilities:

  • Cunning Impact becomes Group Cunning Impact

Attributes:

  • Speed: 125 to 127

Resistances:

  • Stun: 0% to 50%
  • Rend: 0% to 75%
  • Speed Decrease: 0% to 100%

Stegoceratops

Abilities:

  • Slowing Impact becomes Group Decelerating Impact

Legendary Creatures

Glyptoceras

Resistances:

  • Critical Reduction: 50% to 100%

Monostegotops

Abilities:

  • Slowing Impact becomes Group Decelerating Impact

Rinchicyon

Resistances:

  • Critical Reduction: 75% to 100%

Albertospinos

Abilities:

  • Lethal Swoop becomes Merciless Alert

Unique Creatures:

Andrewtops

Attributes:

  • Attack: 1550 to 1600
  • Health: 3300 to 3900

Resistances:

  • Stun: 50% to 75%
  • Reduced Damage: 75% to 100%

Phorurex

Abilities:

  • Alert Rending Lockdown Removed

Attributes:

  • Attack: 1600 to 1500
  • Health: 4050 to 3900
  • Critical Hit Chance: 15% to 10%

Pterovexus

Abilities:

  • Distracting Rampage becomes Cunning Rampage
  • Venomous Counter added

Attributes:

  • Attack: 1200 to 1300

Stygidaryx

Abilities:

  • Lethal Swoop becomes Merciliess Alert
  • Raking Counter-Attack added

Apex Creatures:

Haast Maximus

Resistances:

  • Reduced Damage: 0% to 75%

Hydra Boa

Attributes:

  • Attack: 1150 to 1350
  • Armor: 10% to 15%

Resistances:

  • Rend: 0% to 50%
  • DOT: 0% to 50%
  • Reduced Damage: 50% to 100%

Mortem rex

Attributes:

  • Health: 4500 to 4800

Refrenantem

Attributes:

  • Health: 4200 to 4800
  • Speed: 125 to 126
  • Critical Chance: 10% to 20%

Resistances:

  • Stun Resistance: 50% to 75%
  • Taunt: 0% to 100%
  • Rend: 25% to 75%
  • Reduced Damage: 50% to 100%
  • DOT: 25% to 50%

ABILITY UPDATES

GROUP DECELERATING IMPACT

  • Group Decelerating Impact now has a Cooldown of 1 instead of 2.

CRITICAL SIDESTEP

  • Critical Sidestep now has a Cooldown of 1 instead of 0.

GROUP DISTRACTING IMPACT

  • Group Distracting Impact now has a Cooldown of 1 instead of 2.

ROAR

  • Roar now has Priority.

SUPER DISTRACTION

  • Super Distraction now has no Delay instead of a Delay of 1 and deals 1.5x damage instead of 1x.

WHAT'S FIXED

Bug Fixes & Known Issues

About 110of those pesky bugs have been squashed for 2.14! Here are a few of the most notable fixes that you are likely to enjoy:

  • Roar’s attack buff duration should now match it’s description in the PvP context.
  • Course 22 Mission 2 INTERMEDIATE special mission Replaced a new special objective to not take more than 5000 damage and win. Course 18 Chapter Swap Prevention Mission 2 INTERMEDIATE will now have Use Group takedown 2 times.
  • Albertospinos boss’ ability Evasive Group Wounding impact dodges at 100% and damage of 66% instead of 100%.
  • Loading of the Achievement screen improved to prevent freezes.

We’re currently working on solutions for the following known issues:

  • The Progression Info cards available after a level up in the News tab of the mail are only available after the next time the game is launched
  • The tooltip stats information is not updated as soon as the associated buff/debuff has ended during a Raid.
  • Apple device players may receive offline / push notifications while online.
  • Raid invite push notifications are only in English.
  • Icons and buttons are all displayed on screen after a drone session or opening incubators on a 1 gig Apple device.
  • Expired DNA Donation Requests Remain in Alliance Chat.

A note on data collecting
We’d like to take a moment and thank everyone who has been participating in our numerous surveys and providing us with constructive feedback on our forums and social channels. We believe in player feedback and although changes rarely occur immediately, the very tangible data we collect, especially from our surveys, help guide us on our roadmaps and future optimizations.

44 Likes

We did it boyss Phorurex gets nerfed !!!

48 Likes

A fierce with able to slow. At least call it a fierce-resilient. What’s next, a resilient that can distract?

28 Likes

We don’t need extra raids on the w-ends.

We don’t need more on recruits and mentors, which is nothing but a pyramid scheme.

We don’t need 30 new abilities: the ones already in the game are more than enough for a degree in math to be solved

We need

a) bug fixing. Serious bug fixing, not the “little bugs” you work so much. I want to see people not kicked out when they log in. Raids not crashing when you start them. The ability of loading a friends list while raiding and see people on line instead of just names

b) Alliance Control tools. Need to monitor who are the slackers and who are the active ones

c) Removing the huge disparity between those who pay and those who doesn’t: restore the previous coin reward system for incubators. Give us back a week from now and then with 25K extra per day in treasure chests. Items in the market that are worth buying without selling a kidney on the blackmarket

d) Less new meta-breaking creatures. Old timers are quitting the whole bloody time. New comers are having a hard time catching up with the game

Please respect your player base

115 Likes

Albertospino should be in the unique section

20 Likes

RIP Mortem Raids you were fun and now I have to wait a lot longer to max you even tho it would have been 2 weeks : (

10 Likes

A fierce flock, nice, now the only things that counter flocks lose to them too

11 Likes

43 Likes

I’m happy with many buffs like Refrenantem and Vexus. Mortem Rex’s invasion being replaced and Skoona (RGD) buff worry me.

8 Likes

That’s a group resilient impact. It has nothing fierce in it

It’s literally a group resilient rampage

36 Likes

That is Ludia’s Logic

25 Likes

hz-RZxTld8YTJ7BJawElflGCads1LU-MgW_kS6qdEA_2swf7ibSMvlGNQODkJz05x7EaC12_fcJ_S10eJxJWRtsAUQMe28XUQlqAIaKUsc95fTgnzOtoRzJKvomdE5tupg5Ml95z
Look at them. They’re definitely the cutest flocks

55 Likes

So Mortem Rex = Immortal

9 Likes

so not only do we have to wait a month to refund 1 dino but now its only a possibility?

36 Likes

People want new creatures and its nice we’re getting a bunch of them each update

6 Likes

They remind me of the Porgs from Star Wars

13 Likes

You meant testa instead of skoona no ?

I’m so glad for mortem, finally something, but I think the two rounds buff still won’t be here ?

Phoru will be crap now, we asked for adjustment not getting crushed to the ground.

Happy et for te others apexes, and happy for the two uniques birds.

Andrew seems to be really worthy now as well.

Not bad update after all

7 Likes

So I see that we’re getting tokens for the stat boost resets, but are we getting a full boost shuffle before that?

1 Like