[Release Notes] Jurassic World Alive | Update 2.18

The Indonemys Update

Update 2.18 brings new Raid Bosses, abilities, and creatures including a new fusible Apex to Jurassic World Alive!

What’s New?

  • Join us on Discord
  • New Creatures
  • New Abilities
  • New Raid Bosses
  • New Creature Rotations

What’s Improved?

  • Creature Updates

JOIN US ON DISCORD

Jurassic World Alive now has an official Discord channel, and you’re invited!
Head to Discord to keep up with everything new and take part in the conversation with other players!

You can also visit the Discord via the new Discord button at the bottom of the News Center.


NEW CREATURES

JWA_Profile_MorosIntrepidus

Moros intrepidus - Epic

First discovered in 2013, this tiny tyrannosaurid dates to the Cretaceous period and weighs roughly 170 lbs!

  • Moros intrepidus is a Fierce Armor Piercer.

PINNING STRIKE

FIERCE DEVOURING IMPACT

CHALLENGING ALERT IMPACT

FIERCE SWAP IN STRIKE

ABSORB


JWA_Profile_OviraptorGEN2

Oviraptor GEN 2 - Epic

The Epic Oviraptor GEN 2 bears a unique white coloration across its feathers! Specialists believe this may help it camouflage in sand and surf environments.

  • Oviraptor is a Cunning Critical Sniper.

CRITICAL STRIKE

GROUP CRITICAL ALERT

CUNNING RAMPAGE

SWAP IN DODGE

DARTING COUNTER


JWA_Profile_QuetzalcoatlusGEN2

Quetzalcoatlus GEN 2 - Epic

The Epic Quetzalcoatlus GEN 2 spreads its wings a whopping 36 feet! By catching the right air currents, this toothless pterosaur is capable of flying across continents, or even around the world!

Quetzalcoatlus GEN 2 is a Cunning Expert Healer.

FIERCE DEVOURING CLEANSE

FEROCIOUS SHIELDED HEAL

RESILIENT RAMPAGE AND RUN

SWAP IN HEAL


JWA_Profile_Red

Red - Epic

Named for her unique coppery-red scales, Red is one of four lethal Atrociraptors engineered for viciousness.

Red is a Cunning and Resilient Group Distractor.

RESILIENT STRIKE

ACCELERATING SHIELDED DISTRACTION

BERSERK RESILIENT RAMPAGE


JWA_Profile_Sil_ThylosIntrepidus

Thylos intrepidus - Unique
Hybrid Components: Moros intrepidus and Thylacotator

Nicknamed ‘the Tasmanian tiger of Jurassic World,’ this unique superhybrid is one of Alive’s few monotremes, or egg-laying mammals! It is believed this is a result of its fusion of mammal and reptile DNA.

Thylos intrepidus is a Fierce, Swap-in Attacker.

MINOR RENDING LOCKDOWN

CRUSHING PROWL

WOUNDING DEVOURING IMPACT

RENDING TAKEDOWN

FIERCE SWAP IN STRIKE

ABSORB


JWA_Profile_Sil_Lystrosavis

Lystrosavis - Unique
Hybrid Components: Lystrosuchus and Argentavis

The fiery-plumed Lystrosavis is omnivorous. Its inverted tusks assist this creature in digging for roots as well as rending meals of carrion!

  • Lystrosavis is a Cunning and Resilient Dodger.

DEBILITATING STRIKE

EVASIVE RESTORE

EVASIVE RESILIENT IMPACT

EVASIVE ALERT RAMPAGE

STUNNING DODGE AND STRIKE

ABSORB


JWA_Profile_Sil_Indonemys

Indonemys - Apex
Hybrid Components: Indominus rex and Smilonemys

Like its hybrid ancestor, the scaly Smilonemys, this Apex predator uses the stony texture of its back to camouflage itself within rock formations. Some specialists believe Indonemys may also be able to disguise its heat signature, further confusing prey!

  • Indonemys is a Cunning & Fierce Stalker.

LESSER FIERCE DECELERATING STRIKE

FIERCE DEVOURING IMPACT

DEBILITATING RAMPAGE AND RUN

PROWLING REVENGE CLOAK

SWAP IN STUN

BAIT

PROWL ON ESCAPE


NEW ABILITIES

DEBILITATING RAMPAGE AND RUN


Target highest damage: reduce damage 100% 4 attacks, 2 turns, attack 2x.
Self: automatic swap.
Cooldown: 1.

PROWLING REVENGE CLOAK


Priority.
Self: Cleanse. 2x damage on next attack, 2 turns. 75% chance to Dodge 67% of direct damage 1 attack, 2 turns.
Target opponent with most positive effects: reduce speed 50% 4 attacks, 2 turns.
Cooldown: 3.

Revenge:
Priority. Self: Cleanse. 3x damage on next attack, 2 turns. 75% chance to Dodge 67% of direct damage 2 turns, 1 attack. Increase Critical Chance 100%, 2 attacks, 2 turns.
Target opponent with most positive effects: reduce speed 50% 4 attacks, 2 turns.
Cooldown:1.

FIERCE DEVOURING IMPACT


Self: Cleanse Vulnerable. Heal .6x direct damage dealt, over 2 turns.
Target lowest HP: remove Shields and Taunt, attack 1.5x, bypassing Armor.
Cooldown: 2.

PROWL ON ESCAPE


Self: Cleanse. 75% chance to Dodge 66.7% of damage, 2 attacks 1 turn. Increase Critical chance 50% 2 attacks, 1 turns.

LESSER FIERCE DECELERATING STRIKE


Self: Cleanse Vulnerable.
Target lowest HP: remove Shields and Taunt, attack 1x. Reduce Speed 50% 2 attacks, 1 turn.

WOUNDING DEVOURING IMPACT


Self: Cleanse Vulnerable. Heal .6x direct damage dealt, over 2 turns.
Target lowest HP: remove Shields and Taunt, attack 1.5x. DoT 0.2x target’s max HP, 2 turns.
Cooldown: 2.

MINOR RENDING LOCKDOWN


Target lowest HP: remove Shields. Deal 0.34x of target’s max HP as damage. Unable to swap 1 turn.

GROUP CRITICAL ALERT

Secure:
Priority.
Team: increase Critical Chance 100% 4 attacks, 2 turns.
Target all opponents: Reduce damage 50% 4 attacks, 2 turns.
Cooldown: 2.

Threatened:
Priority.
Team: increase Critical Chance 50% 4 attacks, 2 turns.
Target all opponents: Reduce damage 100% 2 attacks, 1 turn.
Cooldown: 2.

DEBILITATING STRIKE


Target highest HP: reduce damage 75% 2 attacks, 1 turn. Attack 1x.

STUNNING DODGE AND STRIKE


Target highest speed: 50% chance to Stun, attack 1x.
Self: 50% chance to Dodge 1 attack, 1 turn.

EVASIVE RESILIENT IMPACT


Target lowest HP: remove Cloak, Dodge, Speed and Damage increases. Vulnerable 1 attack, 1 turn. Attack 1.5x.
Self: 75% Chance to Dodge 2 attacks, 1 turn.
Cooldown: 1.

BERSERK RESILIENT RAMPAGE


Self: Sacrifice 33% of max HP. Unable to Swap 1 turn.
Target all opponents: Remove Cloak, Dodge, Speed and Damage increases. Vulnerable 1 attack, 1 turn. Attack 2x.

EVASIVE ALERT RAMPAGE

Secure:
Target highest HP: 100% chance to Dodge 66% of damage, 2 attacks, 1 turn. Attack 2x.
Cooldown: 2. Delay: 1.

Threatened:
Target highest HP: 66% chance to Stun. Attack 2x, bypassing Armor.
Self: automatic Swap.
Cooldown: 2. Delay: 1.

ACCELERATING SHIELDED DISTRACTION


Priority.
Target highest HP: reduce damage 50% 4 attacks, 2 turns.
Self: Increase speed 50% and 50% Shields 4 attacks, 2 turns.
Cooldown: 2.

RESILIENT RAMPAGE AND RUN


Target highest speed: remove Cloak, Dodge and speed increase. Attack 2x.
Self: Automatic Swap.

CHALLENGING ALERT IMPACT

Secure:
Target highest damage: remove shields, attack 1.5x.
Cooldown: 1.

Threatened:
Target highest damage: remove shields, attack 2x.
Cooldown: 1.

MINOR PRECISE COUNTER


Target attacker: after receiving and surviving damage, attack .25x, bypassing Dodge.

TAUNTING HEAL BELLOW


Self: Taunt and Cleanse. 50% Shields 4 attacks, 1 turn. Heal 20% of max HP.
Target: highest speed: reduce speed 50% 2 attacks, 2 turns.

MINOR CRITICAL COUNTER


Self: after receiving and surviving damage, increase Critical Chance 10% 3 attacks, 3 turns.

PRECISE COUNTER


Target attacker: after receiving and surviving damage, attack 1x, bypassing Dodge.


NEW RAID BOSSES

Update 2.18 brings 2 new Raid Bosses!

  • Troodoboa will enter Raids starting Saturday, October 1 2022.
  • Dreadnoughtus will enter Raids starting Saturday, October 1 2022.

NEW CREATURE ROTATIONS
  • The Epic Brachiosaurus, Oviraptor GEN 2 and Quetzalcoatlus GEN 2 have been added to the Map.
  • Red has been added as a close range creature. Find this Atrociraptor by playing.
  • Finally, find Moros intrepidus DNA in events, offers and rewards, and fuse Thylos intrepidus and Indonemys DNA in your Lab.

WHAT'S IMPROVED

Creature Updates

Albertocevia

Albertocevia has become a staple of many teams, due to its excellent kit and stats. However it can be a little overwhelming with its wealth of options. Therefore we decided to lower its attack stat a bit, to make it more manageable.

Attributes:

  • Damage: 1650 to 1600

Albertospinos

Our analytics found that Albertospinos was overall performing worse than expected, especially compared to its Albertocevia sibling. Therefore we are increasing its attack to more meaningful levels, as well as making its passive a bit stronger.

Abilities:
MINIMAL CRITICAL COUNTER becomes MINOR CRITICAL COUNTER

Attributes:
Damage: 1450 to 1550

Dsungaia

Dsungaia’s current kit suits it well, but its stats needed a solid upgrade. We’ve increased its attack by a little and its durability by a lot, while also giving it some new and improved resistances.

Attributes:

  • Health: 3600 to 4200
  • Damage: 1000 to 1050
  • Armor: 15% to 20%

Resistances:

  • Damage Reduction: 50% to 100%
  • Rend: 0% to 25%
  • Damage over Time: 0% to 25%

Gigaspikasaur

This early hybrid creature has fallen out of style recently, and has lacked a proper identity in the JWA meta. We’ve reworked its kit to better counter flocks, as well as updated its stats for use as a more offensive tank.

Abilities:

  • RAMPAGE becomes GROUP RAMPAGE
  • MEDIUM COUNTER-ATTACK becomes PRECISE COUNTER

Attributes:

  • Health: 4350 to 4650
  • Damage: 1000 to 1200

Resistances:

  • Damage Reduction: 0% to 50%
  • Vulnerable: 0% to 50%

Glyptoceras

Glyptoceras’ stats don’t fit a modern creature of its rarity, causing an inflated loss rate. We’ve made a general buff to its stats to make the creature more effective in battle while maintaining its current identity.

Attributes:

  • Armor: 15% to 25%
  • Speed: 109 to 113

Nodopatotitan

Like Gigaspikasaur, Nodopatotitan’s kit was outdated and needed some sprucing. We’ve revamped its kit and stats to make it even more bulky, truly be worthy of the name “Titan”.

Abilities:

  • DECELERATING IMPACT becomes GROUP DECELERATING IMPACT
  • MINOR COUNTER-ATTACK becomes MINOR PRECISE COUNTER
  • TAUNTING BELLOW becomes TAUNTING HEAL BELLOW

Attributes:

  • Health: 5250 to 6150
  • Damage: 1000 to 1100

Rinchicyon

After release, Rinchicyon had trouble finding much of a place in the Legendary meta, especially with the flock infestation. Therefore we’re sprucing its Fierce Impact to a group attack, bolstering its effectiveness in Flock matchups and Raids.

Abilities:

  • FIERCE IMPACT becomes GROUP FIERCE IMPACT

Tarbognathus

Tarbognathus has been terrorizing other legendary creatures since its implementation, especially in Tournaments. This tiny terror needed to be scoped down slightly to make it more manageable by opponents, so we’ve reduced its damage a smidge.

Attributes:

  • Damage: 1550 to 1450

A note on data collecting
We’d like to take a moment and thank everyone who has been participating in our numerous surveys and providing us with constructive feedback on our forums and social channels. We believe in player feedback and although changes rarely occur immediately, the very tangible data we collect, especially from our surveys, help guide us on our roadmaps and future optimizations.

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