[Release Notes] Jurassic World Alive | Update 2.19

The Creature Tracker Update

Update 2.19 brings the Creature Tracker, new abilities, and new creatures including a venomous arachnid Apex! Read on for these and other improvements to Jurassic World Alive!

What’s New?

  • New Creatures
  • New Abilities
  • The Creature Tracker
  • New Raid Boss
  • New Achievements
  • New Creature Rotations

What’s Improved?

  • Trophy Distribution Improvements
  • Creature Updates
  • Ability Updates

NEW CREATURES

JWA_Profile_PyroraptorGEN2

Pyroraptor GEN 2 - Rare

The feathered Pyroraptor GEN 2 may be more colorful than the Velociraptor, but is just as dangerous. This dinosaur is also an excellent tree-climber.

Pyroraptor GEN 2 is a Cunning Supporter.

CUNNING STRIKE

NULLIFYING IMPACT

DISTRACTING IMPACT

DISTRACTING COUNTER


JWA_Profile_Tiger

Tiger - Epic

One of four lethal Atrociraptors designed to kill, Tiger is a skilled hunter capable of pursuing its prey even across rooftops and densely packed urban environments!

Tiger is a Fierce and Resilient Stealth expert.

RESILIENT STRIKE

DECELERATING IMPACT

BERSERK RAMPAGING CLOAK

SWAP IN SHIELDS

DEFENSE SHATTERING COUNTER-ATTACK


JWA_Profile_Pulmonoscorpios

Pulmonoscorpios - Epic

This ancient scorpion lives in the carboniferous period. Some fossils suggest it could grow to more than 2 feet in length!

Pulmonoscorpios is a Fierce Wounder.

ENFEEBLING STINGER

OBSTRUCTING FIERCE IMPACT

ENFEEBLING IMPACT

POISON COUNTER

NO ESCAPE

ABSORB


JWA_Profile_Sil_Pyrosuchus

Pyrosuchus - Legendary
Hybrid Components: Pyroraptor GEN 2 + Sarcorixis

This bulky pyroraptor hybrid is adapted for hunting in both land and aquatic environments, and can even keep pace with the more slender Pyroraptor on the run!

Pyrosuchus is a Cunning and Resilient Counter-Attacker.

INSTANT DISTRACTING STRIKE

SHIELDED LOCKDOWN

STUNNING DISTRACTION

FEROCIOUS RAMPAGE

NULLIFYING COUNTER


JWA_Profile_Sil_Tyrannometrodon

Tyrannometrodon - Unique
Hybrid Components: Rexy + Postimetrodon

The weight of Tyrannometrodon’s dorsal sail and thick skull, both inherited from its Dimetrodon ancestor, make this hybrid significantly slower than other Tyrannosaurs. It specializes in preying on large, slow moving herbivores.

Tyrannometrodon is a Fierce Cannon.

FEROCIOUS CLEANSING STRIKE

GROUP DEVOURING IMPACT

TYRANT’S ROAR

DECIMATING HUNGER

IMMOBILIZING STRIKE


JWA_Profile_Sil_Dsungacorpios

Dsungascorpios - Unique
Hybrid Components: Pulmonoscorpios + Dsungaia

Unlike the stingers of most scorpions, the tail of Dsungascorpios bears no venom. Instead, the creature’s venom is contained in the yellow barbs on its back and tail, which can paralyze at the slightest touch!

Dsungascorpios is a Fierce and Resilient Lockdown expert.

DEVOURING STINGER

SHIELDED LOCKDOWN

GROUP FEROCIOUS IMPACT

ENFEEBLING RAMPAGE

SHATTERING ANTIDOTE

NO ESCAPE

ABSORB


JWA_Profile_Sil_Alankyloceratops

Alankyloceratops - Unique
Hybrid Components: Alankylosaurus + Triceratops

Fusion of pterosaur and ankylosaurid DNA has given this flying hybrid uniquely strong defenses.

Collect DNA of this 2021 Community Choice Creature runner-up!

Alankyloceratops is a Resilient Shielder.

GROUP RESILIENT STRIKE

STUNNING RAMPAGE

DRAGON’S FLIGHT

INVINCIBLE ALERT

INVINCIBLE HEAL


JWA_Profile_Sil_Alacranix

Alacranix - Apex

Like modern scorpions, the hyaline layer of the Alacranix’s exoskeleton reacts to UV light, causing this giant arachnid to glow in the dark!

Alacranix is a Fierce, Anti-Tank Tank.

MINOR RENDING LOCKDOWN

NECROTIC IMPACT

PRECISE DECELERATING RAMPAGE

DECIMATING TELSON

STRIKE ON ESCAPE


NEW ABILITIES

POISON COUNTER

Target attacker: after receiving and surviving damage, DoT 0.2x target’s max HP, 1 turn.

ENFEEBLING IMPACT

Target opponent with most positive effects: attack 1.5x, bypassing Armor. Nullify. 100% Chance to Stun 1 turn. DoT 0.25x target’s max HP, 2 turns. Unable to swap 1 turn.
Cooldown: 2.

ENFEEBLING STINGER

Target opponent with most positive effects: remove shields. Attack .5x, bypassing Armor.
DoT 0.15x target’s max HP, 1 turn.

SHATTERING ANTIDOTE

Target attacker: remove Shields. Attack 1x. Reduce Speed 10% 2 attacks, 2 turns.
Self: Cleanse.

DEVOURING STINGER

Target opponent with most positive effects: remove Shields. Attack .5x, bypassing Armor. DoT 0.15x target’s max HP, 1 turn.
Self: Heal 0.5x direct damage dealt, over 1 turn.

ENFEEBLING RAMPAGE

Target opponent with most positive effects: attack 2x.
Nullify. 100% chance to Stun, 1 turn. DoT 0.25x target’s max HP, 2 turns. Unable to swap 2 attacks, 1 turn.
Cooldown: 3.

DISPERSED FEROCIOUS IMPACT

Team and Self: increase damage 50% 6 attacks, 3 turns.
Target all opponents: attack 1.5x.
Cooldown: 3.

SHIELDED LOCKDOWN

Priority.
Self: Shield 75% 2 attacks, 1 turn.
Target lowest HP: Unable to Swap 4 attacks, 2 turns.
Cooldown: 1.

NECROTIC IMPACT

Self: Heal .5x direct damage dealt, over 2 turns.
Target lowest HP: nullify. Attack 1.5x, bypassing Armor.
Cooldown: 2.

STRIKE ON ESCAPE

Target escapee: attack 1x, bypassing Dodge.

PRECISE DECELERATING RAMPAGE

Target lowest HP: attack 2x, bypassing Dodge. Reduce speed 50% 4 attacks, 2 turns.
Cooldown: 1.

DECIMATING TELSON

Target lowest HP: remove Shields. Attack 2.5x with 100% Critical Chance, bypassing Dodge.
Cooldown: 2. Delay: 2.

TYRANT’S ROAR

Secure:
Self: increase Speed 25%, 2 attacks 1 turn and damage 50%, 2 attacks 2 turns.
Attack 1x, bypassing Armor.
Cooldown: 2.

Threatened:
Priority.
Team and Self: increase speed 25%, 2 attacks 1 turn and damage 50%, 2 attacks 2 turns.
Self: Heal 25% of max HP.
Target all opponents: Attack 1.5x, bypassing Armor.
Cooldown: 2.

DECIMATING HUNGER

Target highest HP: remove shields. Attack 2.5x, bypassing Armor.
Self: Heal 50% direct damage dealt, over 2 turns.
Cooldown: 3. Delay: 1.

IMMOBILIZING STRIKE

Attack 1x. Reduce speed 100% 1 attack, 1 turn. Unable to Swap 2 turns.

FEROCIOUS CLEANSING STRIKE

Self: increase damage 20% 4 attacks, 2 turns. Cleanse.
Target highest HP: remove Shields. Attack 1x, bypassing Armor.

GROUP DEVOURING IMPACT

Self: Heal 0.6x direct damage dealt, over 2 turns. Cleanse Vulnerable.
Target all Opponents: remove Shields and Taunt. Attack 1.5x, bypassing Armor.
Cooldown: 2.

INVINCIBLE ALERT

Secure:
Self: 100% Shields for 8 attacks, 1 turn.
Target highest speed: remove speed increases, Dodge and Cloak.
Cooldown: 2.

Threatened:
Self: 100% Shields for 8 attacks, 1 turn.
Target highest speed: Vulnerable 1 attack, 2 turns. Reduce speed 50% 2 attacks, 1 turn.
Cooldown: 3.

INVINCIBLE HEAL

Self: 100% Shields for 8 attacks, 1 turn. Heal .33x. Unable to Swap 2 turns. Taunt 1 turn.

STUNNING RAMPAGE

Target highest HP: attack 2x. 75% chance to Stun, lasting 1 turn.
Cooldown: 2. Delay: 1.

DRAGON’S FLIGHT

Self: Cleanse. 75% Shields for 4 attacks, 2 turns. Heal 100% of damage stat.
Target highest damage: attack 1x. DoT 0.25x of target’s max HP per turn for 2 turns.
Cooldown: 2.

FEROCIOUS RAMPAGE

Self: Increase damage 50% 4 attacks, 2 turns.
Target highest HP: Attack 2x.
Cooldown:2. Delay: 1.

STUNNING DISTRACTION

Target highest speed: attack 1x. 50% chance to Stun, lasting 1 turn. Reduce damage 50% 4 attacks, 2 turns.
Cooldown: 2.

INSTANT DISTRACTING STRIKE

Priority.
Target highest HP: Reduce damage 33%, 2 attacks, 1 turn. Attack 1x.

MINOR DECELERATING COUNTER

Target attacker: after receiving and surviving damage, attack .25x, reduce Speed 50% 2 attacks, 1 turn.

RESILIENT DEVASTATION

Self: Cleanse damage reduction. Taunt 1 turn.
Target lowest HP: attack 3x. Remove speed increases, Cloak and Dodge. Vulnerable 1 attack, 2 turns.
Cooldown: 1. Delay: 2.

CUNNING FIERCE STRIKE

Target lowest HP: remove Taunt, Shields, Critical increase and damage increase. Reduce Critical chance 100% and reduce damage 50% for 2 attacks, lasting 1 turn.
Attack 1x, bypassing Armor.

FIERCE CRITICAL IMPACT

Target lowest HP: remove Shields. Attack 1.5x, with 100% Critical Chance, byassing Armor.
Cooldown: 2.

SWAP IN FEROCIOUS STRIKE

Self: increase damage 50% for 6 attacks, 3 turns.
Attack 1x.

DISTRACTING COUNTER

Reduce opponent damage 15%, 1 attack, 1 turn.

BERSERK RAMPAGING CLOAK

Self: sacrifice 33% of Max HP. Unable to Swap 1 turn. 75% chance to Dodge 67% of direct damage 1 attack, 2 turns. Double damage on next attack.
Target lowest HP: Attack 2x.
Cooldown: 2. Delay: 1.

DISTRACTING SIDESTEP

Priority.
Target highest damage. Reduce damage 50% 2 attacks, 1 turn.
Self: Cleanse. 100% Chance to Dodge 66% of direct damage, 2 attacks, 1 turn. Increase Speed 10% 2 attacks, 2 turns.

FEROCIOUS CUNNING IMPACT

Self: Cleanse DoT. Increase damage 50% 6 attacks, 3 turns.
Target highest damage: attack 1.5x. Reduce damage 50% 2 attacks, 1 turn. Remove Critical Chance 2 attacks, 1 turn. Remove damage and Critical increases.
Cooldown: 3.

INSTANT DECELERATING DISTRACTION

Priority.
Target highest damage: Reduce damage 100%, this turn. Reduce speed 50% 2 attacks, 1 turn.
Cooldown: 1.


THE CREATURE TRACKER

In the 2022 Community Choice feature survey, players ranked the Creature Tracker as their most desired feature. Well, you ask and we answer. There’s a new way to find your favorite creatures in Jurassic World Alive!

Unlock the Creature Tracker at Level 3, and access it via a new Tracker button on your Map.

Add creatures you wish to Track to an open tracker slot. The Tracker unlocks with 1 free slot, and slots 2-4 are unlockable with Cash once you reach the required Level. Once slots are unlocked, you are free to change the creature you are tracking within the Slot as often as you like!

Head to the Map. If any of your tracked creatures are within .75 kilometers (.5 miles) on the Map, you’ll see a beacon leading you to them!

Creatures of any rarity, owned or discovered, can be added to the Tracker. Use the tracker to collect more DNA of the creatures you need!

Only creatures available in regular Geolocation gameplay are available to Track and will be in your ‘Eligible Creatures’ list in the Tracker menu. Creatures in Event Supply Drops will not be trackable – just check your Weekly Calendar and head over to Event Supply Drops to collect them!


NEW RAID BOSS

Update 2.19 brings one new Raid Boss!

  • Alacranix will scuttle into Raids on Thursday, October 27.

NEW ACHIEVEMENTS
  • Common Tracker - Collect 15000 DNA from Tracked Common creatures.
  • Rare Tracker - Collect 7500 DNA from Tracked Rare creatures.
  • Epic Tracker - Collect 3000 DNA from Tracked Epic creatures.
  • Novice Tracker - Collect 1000 DNA from 3 different tracked creatures.
  • Experienced Tracker - Collect 5000 DNA from 10 different tracked creatures.
  • Expert Tracker - Collect 10000 DNA from 25 different tracked creatures.
  • Sky Scraper - Evolve Pteranokyrie to Level 30.
  • Gigantic Donations - Donate 500 DNA from this creature to your Alliance: Giganotosaurus.
  • Playful Predator - Defeat 20 Creatures using Beta.
  • Spectre of Success - Win 35 Battles with Ghost on your team.
  • Collecting Threshings - Collect 3000 Therizinosaurus DNA.
  • Seeing Red - Launch a Drone 25 times over this creature: Red.
  • Intrepid Geneticist - Fuse 1000 Thylos intrepidus DNA.

NEW CREATURE ROTATIONS
  • Collect Pyroraptor GEN 2, Tiger and the Legendary Rexy on the Map.
  • Fuse Pyrosuchus, Alankyloceratops, Dsungascorpios and Tyrannometrodon DNA in your Lab.
  • Collect the Apex DNA of Alacranix in Raid Incubators.

TROPHY DISTRIBUTION IMPROVEMENTS

Starting your JWA Arena Progression just got easier! We’ve rebalanced trophy rewards in the early game to help new players climb the ranks quicker and unlock more rewards.

Before the change, players received 30 trophies for winning any battle, and lost 30 trophies for losing any battle, with a 10 trophy variance in either direction based on if your opponent is weaker than you or stronger than you.

With the release of the October 2022 PvP Season, we’re changing the trophy rewards you receive based on your total amount of trophies. This will allow players with fewer trophies to collect them faster, getting out of the early Arenas and into the real fight sooner! See the specific Trophy reward table below:

image

Note that the 10 trophy variance is still included. This means that, if facing an opponent stronger than yourself in the 0-499 Trophy bracket, you could win up to 55 Trophies! If facing an opponent weaker than yourself in this bracket, you will win 35.


CREATURE UPDATES

Stegoceras

Compared to other Continental creatures, Stegoceras came up a little lacking in recent analysis. To help out this headbutt hero, we’re giving its Impact ability a little spruce.

Abilities:

  • Critical Impact becomes Fierce Critical Impact

Ardontosaurus

Linked to the below Ardentismaxima makeover, Ardontosaurus is also receiving a small upgrade.

Attributes:

  • DoT resistance : 0 to 10

Entelolania

The recent buff to this furred tortoise helped its numbers, but wasn’t enough to get it back in the meta. We’ve modernized Entelolania’s ability kit and increased its Armor stat to make it more effective in all battle modes.

Abilities:

  • Resilient Impact becomes Group Resilient Impact
  • Devastation becomes Resilient Devastation
  • Minor Decelerating Counter added

Attributes:

  • Armor: 45% to 55%

Erlidomimus

Many players have asked for an update to this Classic clawed creature, and the time is finally here! We’ve improved most of its stats and updated its moveset, upgrading Erlidominus’ “self-buffer” identity.

Abilities:

  • Rampage becomes Distracting Rampage
  • Distracting Impact becomes Ferocious Cunning Impact
  • Defensive Swap In added

Attributes:

  • Health: 3300 to 3600
  • Damage: 1500 to 1600
  • Speed: 129 to 131
  • Critical: 40% to 50%

Erlikospyx

This finned fiend had a bit of a generic Cunning kit. Along with improving its stats and resistances to bring it into the modern meta, we’ve doubled down on its ‘distractor’ identity and made it one of the most cunning ‘Cunning’ creatures around.

Abilities:

  • Minimal Speedup Strike becomes Cunning Strike
  • Instant Distraction becomes Instant Decelerating Distraction
  • Swap In Distraction added

Attributes:

  • Health: 4200 to 4650
  • Damage: 1500 to 1650

Resistances:

  • Stun Resistance: 67% to 100%
  • Speed Decrease Resistance: 0% to 75%

Quetzorion

Quetzorion does well in the meta, but our playtests have shown its Sidestep ability somewhat ineffective and underused. We’ve added a Distraction component to this ability, making it a more worthwhile choice against any Fierce creature this feathered hunter might match up with.

Abilities:

  • Sidestep becomes Distracting Sidestep

Ardontognathus

Our analytics showed that Ardontognathus lacked effective moves in its first turn. We’re modifying its Strike ability to help deal with that problem, while maintaining this amphibian’s Wildcard identity.

Abilities:

  • Fierce Strike becomes Cunning Fierce Strike

Ardentismaxima

Along with other sauropods, Ardentismaxima lacked place in the meta. We’re giving it an extensive work-over to help it fare better this fall!

Abilities:

  • Resilient strike becomes Group Resilient Strike

Attributes:

  • Health: 5700 to 6000
  • Damage: 1200 to 1300
  • Armor : 0 to 10%
  • DoT resistance : 0 to 25%

Geminititan

This unique Sauropod, like the others above, needed a stronger place in the meta. It’s gaining a new counter attack, and getting an upgrade in one of its abilities!

Abilities:

  • Added Distracting Counter
  • Removed Delay on Definite Shield Advantage

Attributes:

  • Health: 5400 to 5600

Testacornibus

Suffering the same issues as its hybrid Arctovasilas, Testacornibus is receiving the same upgrade.

Abilities:

  • Counter Power Heal: 6% to 10%

Arctovasilas

This king of all bears has been having a little bit of a hibernation. We’ve slightly increased the effectiveness of its Counter Power Heal to help it keep its place at the top of the heap!

Abilities:

  • Counter Power Heal: 6% to 10%

Pteranokyrie

This aerial terror is performing lower than expected in Battle. We’re increasing its stats, and giving it a more proactive Swap In ability. We’re also increasing some effects of its Alert Squall ability (see Ability Updates).

Abilities:

  • Swap In Ferocity becomes Swap In Ferocious Strike

Attributes:

  • Health: 4500 to 5100
  • Damage: 1450 to 1550
  • Armor: 20% to 25%

ABILITY UPDATES

ALERT SQUALL

  • 50% Critical Chance increase when Secure becomes 100%.
  • 20% Speed increase when threatened becomes 50%.

A note on data collecting
We’d like to take a moment and thank everyone who has been participating in our numerous surveys and providing us with constructive feedback on our forums and social channels. We believe in player feedback and although changes rarely occur immediately, the very tangible data we collect, especially from our surveys, help guide us on our roadmaps and future optimizations.

46 Likes