Umm, I don’t know if its purposeful, but I had a break out and right after it another one came. I also think it could be a bit easier to contain them, also I went in to one, the game stopped, and when I came back the animal had escaped, even though I was there to help it. What I think could be most approved upon with the code 19, is, make it a bit easier, maybe base off the creatures level and like, how common it is the difficulty to if its not already like that. You could make it so its a higher probability things like T Rexes and velociraptors, or Allosauruses have a greater chance of escaping, and each type, herbivore, carnivore, amphibian and pterosaur could have different ways of escaping and different calming techniques maybe? I know I’m making tons of spelling errors Maybe make it later have resources needed (not ridiculous amounts though), like maybe make fish for pterosaurs, pigs cows goats and things like that for carnivores, plant materials for herbivores, maybe different type of fish for amphibians. Maybe make it so there are farms you can make to generate those materials to if you decide to add that! You could make it so in the recovering you could choose to do minigames to help speed it along. Like using carnivores you might have sent to herd a herbivore that might have escaped, or lure a carnivore with herbivores or goats or sheep you might find, or if you decide to do the material idea ones you gain from that! I hope you get what I’m saying, if you’ve read all of this thank you very much! I hope these ideas are considered! Sorry I’ve typed so much.