Update 54 is now available! Read on for more details!
Salamander 16 is now available as a Playable Boss!
Using your Playable Bosses, fight against other Bosses in selected events and gain rewards!
You’ll now be able to equip a unique Power Move to your Playable Bosses!
Similar to MODS, Power Moves have different effects that can give you an edge in battle.
Your Power Move gauge must be at 100% to activate it.
You can fill out the gauge by:
- Starting your turn
- KO an enemy’s creature
- Getting a creature KO’d by your opponent
- Spending Action Points on it (Simply tap on the gauge to allocate AP and fill it out)
The bar will then need to be refilled to use the Power Move again.
Beware, as your opponent can also use Power Moves to KO your team.
Here’s a list of the currently available Power Moves:
Revive: Gain Action Points + Revive ability - When KO’d, your downed creature returns to battle with some HP. (Omega 09)
Charge Up: Gain Attack Points and Attack boost. (Juggernaut 32)
Prepare: Gain Reserve Points immediately, and Action Points each turn. (Valkyrie 77)
Reinforce: Reduce damage received and gain Block Points. (Salamander 16)
We’ve also rebalanced all Playable Bosses to ensure that players fully take advantage of Power Moves. Lastly, please note that Power Moves are only available in Boss vs Boss events.
YouTube: Jurassic World: The Game