[Release Notes] The Savage Update! [Home-made]

THE SAVAGE UPDATE!!

In this update, we introduce the lethal, the vicious Atrociraptor squad to JWA! Along with new creature, new ability and other improvements to balance out the games.

(I’m already working on this home-made patch notes before actual JWA Update 2.17, exactly July 1, 2022.)


NEW CREATURE

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Sinornithosaurus - Common

  • Stat: 1650/1400/132/0/15
  • Sinornithosaurus is a Cunning, Damage Reducer.
  • Evasive Strike
    Debilitating Double Strike
    Minimal Critical Counter
    Wingbeat
    Absord

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Tyrannotitan - Common

  • Stat: 4200/1600/103/0/30
  • Tyrannotitan is a Fierce Anti-tank.
  • Persistent Ferocious Strike
    Prolix Fierce Group Impact
    Medium Counter-Attack

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Panthera - Rare

  • Stat: 2400/1250/130/0/10
  • Panthera is a Cunning&Fierce, Hit and Runner.
  • Daring Strike
    Savage Pounce
    Impact And Run
    Swap In Dodge

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Tiger - Rare

  • Stat: 2200/1300/129/0/10
  • Tiger is a Cunning&Fierce, Anti-tank.
  • Evasive Strike
    Savage Pounce
    Fierce Impact
    Swap In Dodge

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Red - Epic

  • Stat: 3000/1450/131/0/10
  • Red is a Cunning&Fierce, Vicious Damage reducer.
  • Cautious Strike
    Savage Pounce
    Cunning Impact
    Swap In Evasion

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Ghost - Epic

  • Stat: 3250/1300/131/0/10
  • Ghost is a Cunning&Fierce, Lethal Anti-Tank.
  • Cautious Strike
    Savage Pounce
    Fierce Impact
    Swap In Prowl

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Parasaurolophus GEN2 - Epic

  • Stat: 4450/1150/108/0/10
  • Parasaurolophus GEN 2 is a Resilient, Group Supporter.
  • Group Cleansing Strike
    Shelter
    Group Resilient Impact
    Counter Power Heal

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Quetzalcoatlus GEN2 - Epic

  • Stat: 5150/1150/115/0/15
  • Quetzalcoatlus GEN 2 is a Resilient, Hard-Attacker
  • Shielded Decelerating Strike
    Rampage And Run
    Raking Claws
    Counter Vulnerability
    Swap In Defense

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Fukuilarvas - Epic
Tiger + Fukuisaurus

  • Stat: 3650/1250/127/0/15
  • Fukuilarvas is a Cunning&Resilient, Group Attacker.
  • Tough Group Cunning Strike
    Group Resilient Impact
    Remedy
    Distracting Rampage
    Persistent Counter

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Atrocios Rex - Legendary
Ghost + Scorpios Rex Gen 2

  • Stat: 3400/1350/125/0/15
  • Atrocios Rex a Cunning&Fierce, Lethal Damage Reducer.
  • Cautious Strike
    Daring Prowl
    Savage Pounce
    Lethal Quills Shot
    Defensive Swap In
    Collision (On Escape)

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Dimoraptor - Unique
Panthera + Dimodactylus

  • Stat: 3300/1300/130/0/15
  • Dimoraptor is a Wildcard, Anti-Tank.
  • Defense Shattering Wound
    Savage Pounce
    Shielded Evasive Strike
    Lethal Swoop
    Armor Piercing Counter
    Swap In Wound
    No Escape

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Elasmodeus - Unique
Stegodeus + Elasmotherium

  • Stat: 5350/1250/115/35/15
  • Elasmodeus is a Resilient, Master of Anti-cunning.
  • Dispersed Superior Vulnerability
    Taunting Resilient Group Impact
    Group Decelerating Impact
    Instant Invincibility Taunt
    Medium Resilient Counter-Attack
    Slowing Swap In

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Phantamos Rex - Apex
Indoraptor + Atrocios Rex

  • Stat: 3900/1450/126/0/20
  • Phantamos Rex is a Cunning&Fierce, Anti-tank expert.
  • Dispersed Daring Strike
    Daring Prowl
    Savage Pounce
    Fierce Alert Quills
    Bait (Counter ability)
    Defensive Swap In
    Devour On Escape


CREATURE UPDATE

In this update, we rework most Resilient Hybrid and Non-Hybrid to works as well as a Anti-flock machine, those change are mostly improvement in Abilities kit.


This update also bring Devouring ability to lower rarity fighter so new player can learn about this mechanics right from the start of the journey.


STEGOSAURUS

  • Resilient Strike change to Dispersed Superior Vulnerability
  • Increase CriticalHC from 5% to 15%
  • added 50% Distraction resistance

APATOSAURUS

  • Resilient Strike change to Dispersed Superior Vulnerability
  • added Swap In Deceleration

BRONTOTHERIUM

  • Resilient Impact change to Group Resilient Impact
  • added Swap In Slow

EUOPLOCEPHALUS

  • Superior Vulnerability change to Dispersed Superior Vulnerability
  • Rampage change to Precise Rampage
  • added Swap In Defense

ANKYLOSAURUS GEN 2

  • Superior Vulnerability change to Dispersed Superior Vulnerability

ALLOSAURUS

  • Fierce Strike change to Fierce Devouring Cleanse

TARBOSAURUS

  • Fierce Strike change to Fierce Devouring Cleanse

DIMORPHODON

  • Strike change to Armor Piercing Strike
  • added Minimal Critical Counter

ELASMOTHERIUM

  • Resilient Impact change to Group Resilient Impact.
  • Taunting Rampage change to Decelerating Rampage

NODOSAURUS

  • Superior Vulnerability change to Dispersed Superior Vulnerability
  • Decelerating Impact change to Slowing Impact
  • Damage Increase from 950 to 1100

MEIOLANIA

  • Superior Vulnerability change to Dispersed Superior Vulnerability
  • added Swap In Shields

TYRANNOSAURUS REX GEN 2

  • Defense Shattering Impact change to Fierce Devouring Impact
  • added 100% Vulnerability resistance

ANDREWSARCHUS

  • Cleansing Strike change to Fierce Devouring Cleanse

TYRANNOSAURUS REX

  • Fierce Rampage change to Fierce Devouring Rampage
  • Increase speed from 102 to 104
  • added 50% Vulnerability Resistance
  • added 50% Stun Resistance

WOLLY MAMMOTH

  • Group Decelerating Impact change to Group Resilient Impact
  • added Decelerating Counter

ANKYLOSAURUS

  • Superior Vulnerability change to Dispersed Superior Vulnerability
  • added Invincibility On Escape

ANKYLODICURUS

  • Superior Vulnerability change to Dispersed Superior Vulnerability
  • Resilient Impact change to Group Resilient Impact
  • added Swap In Deceleration

BRACHIOSAURUS

  • Resilient Rampage change to Group Resilient Rampage
  • added Medium Resilient Counter-Attack

ANDREWTHERIUM

  • added Ferocious Counter
  • Ferocious Strike change to Prolix Fierce Group Impact
  • remove Swap Prevent Resistance.

BRONTOLASMUS

  • Shielded Taunting Strike change to Superior Vulnerability
  • Resilient Impact change to Group Resilient Impact
  • Taunting Rampage change to Shielded Decelerating Impact

INDOMINUS REX GEN 2

  • remove Swap Prevent resistance
  • Armor Piercing Rampage change to Devour Piercing Rampage
  • added Minimal Critical Counter

INDOMINUS REX

  • Armor Piercing Rampage change to Devour Piercing Rampage
  • added Minimal Critical Counter
  • added Fierce Strike On Escape

REXY

  • removed Slowing Swap In
  • Rend Resistance decrease from 75% to 34%
  • DoT Resistance decrease from 75% to 50%

STEGODEUS

  • Short Defense change to Taunting Resilient Group Impact
  • Resilient Rampage change to Taunting Shields Rampage

ALLOSINOSAURUS

  • Armor Piercing Impact change to Fierce Devouring Impact
  • Fierce Impact change to Group Shattering Impact
  • Decrease Damage from 1800 to 1650

ALANKYLOSAURUS

  • Short Defense change to Group Taunting Shields Impact
  • added Medium Resilient Counter-Attack
  • added 67% Distraction Resistance

RAJAKYLOSAURUS

  • Resilient Strike change to Dispersed Superior Vulnerability
  • Taunting Shields change to Group Taunting Shields Impact
  • added 100% Deceleration Resistance

MAMMOTHERIUM

  • Resilient Impact change to Group Decelerating Impact
  • added Medium Resilient Counter-attack
  • Decrease Damage from 1500 to 1300

ANKYNTROSAURUS

  • Superior Vulnerability change to Dispersed Superior Vulnerability
  • Taunting Rampage change to Taunting Shields Rampage
  • Damage Increase from 900 to 1150

MAMMOLANIA

  • Resilient Rampage change to Group Resilient Rampage
  • Taunting Bellow change to Instant Rumble

ERLIKOSPYX

  • Precice Pounce change to Raking Piercing Rampage
  • Speed Decrease from 128 to 124

ARDENTISMAXIMA

  • added Medium Resilient Counter-Attack
  • added Swap In Deceleration
  • added 15% armor stat.

ALBERTOCEVIA

  • Defense Shattering Alert change to Group Defense Shattering Strike

DIORAJASAUR

  • Resilient Rampage change to Group Resilient Impact
  • Group Taunting Shields change to
    Raking Piercing Rampage
  • added 50% Stun Resistance
  • added 50% Vulnerable Resistance
  • added 100% Deceleration Resistance

THORADOLOSAUR

  • Fierce Rampage change to Fierce Devouring Rampage

ERLIDOMINUS

  • Minimal Speedup Strike change to Raking Piercing Strike.
  • Rampage change to Precise Rampage.
  • added Swap In Definite Strike.

MORTEM REX

  • Fierce Rampage change to Fierce Devouring Rampage
  • added Counter Crushes
  • added Fierce Strike On Escape

HYDRA BOA

  • Creature Class change from Cunning to Wildcard
  • Decrease Speed from 122 to 119

ANKYLOS LUX

  • Superior Vulnerability change to Dispersed Superior Vulnerability
  • Hostile Glow change to Taunting Resilient Group Impact
  • Decrease Distraction resistance from 100% to 67%

NEW ABILITY

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COUNTER CRUSHES
Self: Increase Damage and Critical Hit Chance by 10% for 4 turns, 2 attacks.


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SWAP IN EVASION
All Opponents: Breaks Shields
Self: 100% to Dodge by 67% for 2 turns, 2 attacks. Unable to Swap for 2 turns.


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SWAP IN PROWL
Self: Cleanse. Buff Crit Chance By 100% for 2 turn, 1 attack. 75% chance to Dodge By 67% for 2 turn, 1 attack. Unable to Swap for 2 turn.


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DARING PROWL
Priority. Cooldown: 2.
Self: Cleanse. Buff Crit Chance By 50% for 2 turn, 2 attack. 75% chance to Dodge By 67% for 2 turn, 2 attack.
Highest Damage: Breaks Shields. Reduce Damage by 50% for 2 turns .

—`
pounce2.0 (1)

SAVAGE POUNCE
Cooldown: 1. Delay: 1.
Lowest HP: Bypassing Armor, Attack 2.5x. Reduce Damage by 67% for 1 turns, 2 attacks.


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DEBILITATING DOUBLE STRIKE
Cooldown: 1. Delay: 1.
Highest Damage: Reduce Damage by 75% for 2 turns, 2 attacks. Attack 1x, Twice.


resilient_rampage_revenge

GROUP RESILIENT RAMPAGE
Cooldown: 1. Delay: 2.
Self: Cleanse Distraction.
All Opponents: Remove Speedup, Dodge and Cloak. Attacks 2x. Impose Vulnerability for 2 turns, 2 attacks.


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FIERCE ALERT QUILLS
Secure State. Cooldown: 2. Delay: 1.
Self: Cleanse Vulnerability.
Highest Damage: Breaks Shields and Bypassing Armor. Attack 1.5x. Reduce Damage 50% and DoT by 25% for 2 turns.

Threatened State. Cooldown: 2.
Highest Damage: Breaks Shields and Bypassing Armor. Attack 1.5x. Reduce Damage 25% and DoT 34% for 2 turns.


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RAKING PIERCING STRIKE
Lowest HP: Remove Dodge and Cloak, bypassing Armor, Attack 1x.


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RAKING PIERCING RAMPAGE
Cooldown: 2.
Highest Damage: Remove Dodge and Cloak, bypassing Armor, Attack 2x.


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DEVOUR PIERCING RAMPAGE
Cooldown: 1. Delay: 1.
Highest Damage: bypassing Armor, Attack 2x.
Self: Cleanse Vulnerability. Devour Heal by 60% for 4 turns.


devour Shattering (1)

FIERCE DEVOURING IMPACT
Cooldown: 1.
Lowest HP: remove Taunt & Shields, bypassing Armor, Attack 1.5x.
Self: Cleanse Vulnerability. Devour Heal by 50% for 4 turns.


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DEVOUR ON ESCAPE
Escape: Breaks Shields. Bypassing Armor. Attack 1x. Unable to Swap for 1 turns.
Self: Devour Heal by 60% for 2 turns.


ABILITY UPDATE

ALERT DISTRACTING IMPACT

  • Rename to CRITICAL DISTRACTING ALERT.
  • Distraction duration on Secure state Increase from “1 turns, 2 attacks” to “2 turns, 4 attack”.

ALERT SHATTERING IMPACT

  • rename to FIERCE ALERT RESTORE.
  • added Self Cleanse Vulnerability on Threatened state.
  • added Devour Heal by 20% for 2 turns on Secure State.

ALERT SQUALL

  • rename to EXPULSIVE ALERT BUFF

CAUTIOUS CUNNING RAMPAGE

  • rename to Rushed Cunning Rampage

CRITICAL OBSTRUCTION

  • rename to EXTENDED CRITICAL OBSTRUCTION

CLEANSING GROUP DESTROYER

  • added 2 Delay instead of 0.

DEATH ROLL

  • Cooldown Increase from 1 to 2.

DEVOURING WOUND

  • Cooldown Increase from 1 to 2.

DOMINANT ROAR

  • Team acceleration will be change from “25%, lasting 1 turns” to “15%, lasting 2 turns.”
  • th Group Damage&Speed buff will act after the group attack.

EVASIVE CUNNING IMPACT

  • rename to INSTANT CUNNING EVASION
  • Cooldown Increase from 1 to 2.
  • Dodge duration and Distraction duration Increase from “1 turns, 2 attacks” to “2 turns, 4 attacks”.

GROUP DEFENSE SHATTERING IMPACT

  • rename to Prolix Fierce Group Impact.
  • added Self Cleanse Vulnerability.

ROAR

  • Damage buff duration Increase from “2 turn, 4 attack” to “3 turn, 6 attack”.
  • Group Attack now act after Group Buff.

RAKING COUNTER-ATTACK

  • rename to RAKING PIERCING COUNTER-ATTACK

SWAP IN SAVAGERY

  • rename to Rending Swap In.
  • added Bypassing Armor.

SWAP IN DEVOUR STRIKE

  • Devour Heal amount decrease from “60% for 4 turns” to “40% for 4 turns”.
  • remove bypassing Evasive ability.

TAUNT SHATTERING RAMPAGE

  • Cooldown decrease from 2 to 1.

VULNERABILITY RAMPAGE

  • Delay decrease from 1 to 0.

NEW RAID BOSS
  • The Rocky SMILONEMYS will enter the Raid schedule in Friday.

  • The Savage ATROCIOS REX will enter the Raid schedule in Saturday.

  • The Superior ELASMODEUS will enter the Raid schedule in Sunday.

8 Likes

I like the look and ideas of the hybrids, and would love for the dominion quetz and para to be in game, even fiery red pyro, though bit iffy on the idea of atrocios rex mainly cuz carno

8 Likes

New creature ideas are nice but thor nerf is pretty hard… It needs that rampage back and change that cleansing group destroyer to group shattering impact.

5 Likes

Why removed Thor’s Rampage?

2 Likes

40% HP taken just for ba Swap in?
No thank you

Shield, Dodge, Cloak, Heal, Absord: :face_with_raised_eyebrow:

What happened to Thor’s rampage :grinning:?

You missed something, so i point it out :handshake:

I mean a little part of Thor is a Resilient, that’s why it have Stun, so somehow works well agaisnt Cunning is not a serious problem, and It’s Cleansing Group Destroyer have 2 delay thou.

Make Carnotaurus appear more often can solve the problems, like rotate it to appear everywhere all time.

Oh ok. Sorry

1 Like

Joke aside, how did you think about the Home-made update?

I wish this was real, there are some things i don’t like for instance the Ankylos Lux nerf or why the Phantamos Rex is really weak but other than that it’s really good and well made

1 Like

It’s quite good

1 Like

I don’t get why the update is a nerf to Ankylos Lux?
Since 2 of it’s active ability become Group Attack which is really good to against flock, and the Distraction Resistance nerf is doesn’t matter a lot, since 3 of it’s active ability cleanse Distraction.

Ghost is already in game

Please pretend like youre in a different dimension :+1:

3 Likes

Ankylos is already really good against flocks though

Why did erlikospyx get that speed nerf? That was really unnecessary

I think this is a bit much. Just give it a cooldown of 2.

2 Likes