Thanks for the constant development on what was a brilliant game that many of us reallly enjoyed. However many people really dislike the ability to meddle with creatures statistics so drastically. Either they are defined by the game and made fair across the board, or remain static (such as the SPEED stat) and people can learn the game and can have fun developing tactics and strategies accordingly. Where there is more SKILL involved there is more FUN and sense of achievement to be had. But this is where boosts throw everything out, they make everything unknown, base-stats become meaningless and more difficult to implement team strategy. So with boosts we get this power-creep situation again where players stack upon the most powerful dinosaurs and then only rely on them, resulting in no real skill nor strategy required. Players also lose touch with what creatures base-stats are so become less good at playing in (fair & fun) flat-levelled battles because their expectations are inflated with their boosts.
I can only suggest that in order to protest about this unfair and imbalancing mechanic forced upon us, we take all these stat-boosts that have been rolled-back to us and we DO NOT USE THEM keeping the teams we’ve grinded so hard for ‘UNBOOSTED’. The cynical amongst us will see it as a money-making scheme, but I’m more interested in the integrity, balance and enjoyment of the game.