@Bart_H , I’ve done a lot of thinking on this topic in the past, and I had some ideas if your interested.
I definitely think that resilient attacks should only bypass dodge, not remove it entirely. However, something needs to remove dodge, and it should be in the resilient class (otherwise the only option would be nullify and definite attacks, neither of which are really common in resilients, the class that should be countering dodge). My idea was to propose a new kind of move to be given to a very limited number of resilient creatures. These moves would decelerate and remove dodge, but would NOT cleanse distraction. Here are my ideas:
These new resilient attacks are so similar to superiority attacks, that the two could probably be combined as “resilient strike/impact/rampage”. As @Funtime_dino says below, superiority attacks are outdated, and could just be replaced by resilient attacks if they didn’t remove dodge entirely. The superiority icons could be used for all “resilient” attacks though, because they better match what they do. As such, these would be the main attacks used by most resilients. Bypassing dodge instead of removing it means that resilients would be forced to use their “resilient” attacks to deal with dodge, and they would no longer prevent cloaked attacks unless they managed to kill the cloak user first (making cloak a lot more viable overall).
These would be the new attacks. Again, the idea is to counter cunnings, but to not counter every cunning option at once: hence why they don’t cleanse distraction. The current resilient icons could be used, since they reference deceleration and dodge removal but not cleansing. Decel duration and cooldowns could be adjusted as needed. These moves would be given to select groups of resilients. One candidate could be the Rhinos: since they have high attack stats for resilients, these moves would still let them decelerate and counter dodge, while allowing them to be fully distracted. Trykosaurus could also receive this kind move instead of resilient impact (and maybe get an attack or hp buff). These attacks could also replace group decelerating attacks on Stegosaurs, to give them a more unique niche as anti-dodge resilients. They could retain their resilient attacks to give them some distraction cleansing options.