So as the name might suggest, this isn’t a nerf or buff thread. Tryko is one of the fan favorites and given its ingredients, it’s fairly hard to make. The current Tryko isn’t unbalanced, but It lost a lot of the flavor It had. 2.0 introduced a perfect ability for it that made It unique and more versatile, medium resilient counter, only to remove It the next update while keeping an ability that is a bit contraditory as It kills distractors under some conditions. I personally don’t think Tryko should be cleansing distraction with the damage output It has, it’s always been a more fierce oriented hybrid. Another point I’d like to address is it’s matchup with the 2 towers. Before the HP nerf, It could reliably kill gemini and had a good chance against maxima, and i think it’s niche as the tower slayer should come back, it’s logical when we consider that by the nature of it’s moves and stats it is supposed to be a resilient-fierce that is more fierce than both maxima and gemini, therefore being their counters(I generally think we still have a problem with many resilient creatures beating fierce dinos and fierce dinos not being well equiped to beat them at the same time, this is just breaking the class system, some exemples are the 2 resilient Apexes that can counter mortem rex when It should be the opposite, or mammolania beating Tenontorex and Thor, gorgosuchus and postimetrodon not being able to counter sarcorixys, etc). While It may counter those two, It won’t cleanse distraction anymore, so the matchups against cunning creatures will change to something similar to what we had before 2.0, but those with many distracting moves will have a good advantage.
TLDR I’m proposing a change to make Tryko a better tank killer with better utility and give back the flavor It lost, here It is:
Raking slowing impact(resilient impact without distraction cleanse)
Instant invincibility taunt
Medium resilient counter
Now It gets its bulk back which makes It possible for It to counter both towers(even If Maxima is more of a 50/50 with the crits). Even with this amount of HP, magna can still counter It as It can survive 2 hits from Tryko. With raking slowing impact It can deal with dodgers without cunning or distracting moves(like It already does now), like Orion, as It should since resilient-fierce–>resilient-cunning(edit: and Orion doesn’t use distraction). The medium resilient counter allows a lot of fun utility without making It oppressive against distractors as It can’t cleanse distraction anymore. As i see It this rework makes Tryko a more fun and reliable creature but at the same time makes It a bit more balanced according to the way classes are supposed to work in the game.
What do you think?