I know pretty clearly that there’re tons of creatures in this game, that need rework (monolometrodon, rhino, sarcorixis, diplodocus etc.), however I decided to post here few ideas about remaking “chomper” family line.
First of all, at this time we have two main families of large theropods commonly described as “chompers”: allosauroids (except concavenator) and tyrannosauroids (except lythronax and proceratosaurus). Both of these families posess very similar movesets and abilities what is pretty much understandable, by looking at their role in the area (destroying high hp resillient), but honestly I find it pretty damn boring.
That’s why I decided to spread them into two different roles that will probably make both more enjoyable: allosauroids would be high hp renders and armor piercers, while tyrannosauroids would be basically high dmg shield destroyers.
Everything is pretty simple right? In fact yes, but the true problems appeared while reworking hybrids, especially Thoradolosaur (hybrid that I used to adore, but after facing 10+ nitro thors in a row day after day, I have enough, as everyone I guess), because is and it’s “parent” possess instant charge, which is the clue if it comes to this creature, and Trykosaurus (I have no idea what to do with it now). They’re not perfect but I felt like overall problem of uselessness of few chompers, compared to other ones in the same rarity (exclusives are meant (allosaurus/tarbosaurus and acro/rex/allog2) deserves to touched in some point. Few of them do not even counter resillients as they were meant to do, but this is not the case here (elasmotherium, diplodocus etc. are overall OP as for their rarity and need to be nerfed in some point).
The problem of imparity between creatures in the same rarity and family appers in few more examples (lythronax/majungasaurus, irritator/baryonyx gen2, Edmontosaurus/Tenontosaurus etc.), so maybe I will try to rework other families too.
So here they are: