Is annoying. It’s frustrating.
The team selection RNG definitely forces the player to make the most of what they have, and there’s an element of skill to that, but I fail to see how the failed stuns, obnoxious consecutive crits and failed dodges add anything to skill tournaments.
I know there’s a reason behind the RNG being there—it isn’t just confined to this game after all—but maybe it would be for the best if we eliminated the random element from skill tournaments, so that what really matters—the player’s skills—have more weight.
So for instance, all stun chances would be 100%, all dodge chances would be 100%, and all critical chances would be 0%. The critical chance after using Prowl, Deliberate Prowl or Ready to Crush would be 100%.
I can see one immediate issue with this idea, being that it would be an indirect nerf to creatures like Thor, with high critical chances. So perhaps for skill tournaments exclusively, all creatures could have their attack stats buffed in proportion to their critical hit chance.
Anyway, what do y’all think?