Sanctuaries should not reset after 14 days

It makes no sense.Let them stay alive as long as they are active and when they aren’t active any more (empty) let them deteriorate by losing a level per day.


It encourages cooperation, communication and a whole lot of planning, so I wouldn’t say it makes no sense, since like any other part of the game you have to work for what you want to get.


Yes it encourages a complicated scheme where people swap alliances every 14 days to rebuild shared sanctuaries. This is basically a way to work around the reset mechanic. I highly doubt that this is what Ludia intended.

1 Like

They haven’t changed it or ever brought it up though, so either they like how it turned out or don’t really care.