Just go with me for a minute. Imagine if there were more incentive to interact with Sanctuary because feeding your dinosaurs strengthened their Health so that the health meter doesn’t fall below your maximum health. Imagine if playing with toys keeps it so the dinosaur stays strong keeping its armor up and not having its armor percentage fall along with its stamina bar that is new. And also imagine if interaction caused it to also poop after an animation it already performs.
Now, first off, yes all dinosaurs would be available in Sanctuary in this idea.
Now you can win a battle if the health bar is depleted, if the opposing dinosaur is beaten until the poop meter runs out and they defecate in the Arena. They lose. Or they lose if they run out of stamina and simply pass out from being too weak.
Lastly, I get that this will not be popular with a lot of people, but it forces you to play to keep every dinosaur on your Strike Team strong.
These bars would not be like you think. After a certain amount of depletions they would hit a scale in Sanctuary that requires so much interaction and you would restrengthen your Strike Team that way. The point is you can go in with less healthy dinosaurs now.
We may can even have Encouragement be a new interaction for them to poop and make the basic Interaction boost their Emotional Stability meter so they feel loved and aren’t depressed. But that may be taking it too far. This idea isn’t among my best. It’s just a thought I thought I’d share.