Shevarith’s legendary trinket that deals damage upon death consistently bugs out deathward and glitches the session. I think it just takes too long to to complete. I kill Shev it has roll for % chance that damage happens. Damage animation happens and game has already progressed to the next toons turn as deathward animation tries to resolve and the Deathwarded toon or other players turn timer disappears and glitches out session. They need to increase the time by like a second or 2 that it takes to switch to the other persons turn. So any upon death animations can fully complete.