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Bug Description: Group taunting shield and Instant invincibility Taunt don’t act like in-game description
Area is was found in: Arena
How do you reproduce the bug:
Step 1- Maxima vs Dio matchup. Maxima faster.
1-Maxima group decelerating rampage
1-Dio group taunting shield (priority)
So the shield comes up and absorbs GDR. Everything ok.
2- Maxima resilient strike
2- Dio resilient rampage.
Shield still up and absorb resilient strike. Everything ok, resilient rampage + counter kills Maxima.
Shield still up (it shouldn’t since 2 attacks are gone)
Enters opponent Tragodistis (faster). Shield still up
3 - Tragodistis group decel strike
3 - Dio resilient strike
Shield still up and absorbs the third attack in a row, then vanishes.
Step 2 - Later the same matchup
- Miragaia heal itself (priority)
- Dio instant invincibility taunt (priority but performing after Miragaia cause Dio slower)
Shield vanishes right after without absorbing any opponent’s attack (Miragaia was faster). Before 2.0 shield would have been on absorbing next attack.
How often does it happen: step 1 just one time, enough for creating this post
Step 2 more than once
What type of device are you using:
Anything else? (add screenshots or additional information here)
Really, what’s going on with this shield moves? They don’t seem really acting like in game description.
I know that the IIT silent change / fix is really welcome by the community, but there is a huge post about it in the forum without any kind of response or clarification.
Moreover seems that now group taunting shield lasts 3 turns and 3 attacks…
Can we please have some devs clarification about these behaviour especially in relation to how turn works so the community can understand? Thank you