The title says pretty much everything.
The list:
Note: If the dodge nerf wasnt implemented, the tanks couldve been used as a counter for these dodge-dependent dinos by giving them precise/definite rampages. In this way, dodge-mechanics would stay the same, and this would entice players to use tanks again (Ex: Alanky, Stegod, Tragod, etc…) @Ned, @J.C, @Jason, @Jorge, and other mods, it would be nice if this suggestion was passed on to the devs, @Ludia_Developers, so they take it into consideration for the 1.9 update.
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Alankylosaurus needs its speed changed to 125 ATLEAST, have long protection instead of invincibility, and instant invincibility instead of short defense
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Stegodeus - needs Decelerating Rampage
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Tragodistis - buff its HP to 4000, and its counter attack to 0.5
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Monomimus - buff its HP to 3000, damage to 1400, speed to 131, and lastly, change its nully impact to impact & run
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Pterovexus - buff its health to 3900, damage to 1150, speed to 130, and its new moveset:
Nullifying Strike
Distracting Impact
Lethal Wound
Cleansing Swoop
Ability: Immunity
SIA: Swap-In Cripple (New SIA: 50% Distraction and Opponent 1/4 DoT for 2 turns; Bound for 2 turns) -
Darwezopteryx- buff its damage to 1100 and speed to 130, and its new moveset:
Superiority Strike
Definite Impact
Cleansing Swoop
Short Defense
SIA: Swap-In Cripple (New SIA: 50% Distraction and Opponent 1/4 DoT for 2 turns; Bound for 2 turns) -
Stygidaryx- buffs its damage to 1200, speed to 130, and its new moveset:
Cleansing Swoop
Long Protection
Superiority Strike
Definite Rampage
SIA: Swap-In Advantage (New SIA: 100% Shield; Oppponent 1/4 DoT for 2 turns; Bound for 2 turns) -
Indoraptor - buff its damage to 1500 or 1600 even, give it Immunity, give it a pounce since it doesn’t need that cleansing impact anymore, and until the dodge nerf is fully fixed, replace evasive stance with something useful
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Ardentismaxima - buff its HP to 5500, damage to 1100, crit to 30% (from bachi), armour to 10% (again from brachi), speed to 111 (brachi.) its new moveset:
Shielded Decel Strike
Definite Rampage
Distracting Impact
Instant Distract
Ability: Immunity
Counter-Attack: Slowing Counter -
Technically this a buff: Give Alankylo Unique Hybrid: Alankylo + Sarcosuchus, its Stats:
3900 HP
1200 Damage
Speed: 117
Armour: 40% (Alankylo’s armor plus sarco’s)
Moveset:
Shield Pinning Strike
Instant Invincibility
Defense Rampage
Lethal Wound
Ability: Defense Shattering Counter Attack
SIA: SI- Invincibility -
Ill edit if I have more suggestions