I won’t get into a back and forth on this though, so I’ll say my peace then leave this thread.
The problem here are that the two present options are both bad.
First, should you get back 100%?
You bought a product and got use out of it. Its value at time of purchase was set and you agreed to it. You got the value you paid for. If this was allowed, boosts would very quickly become irrelevant- just something you grind 30 of for 8 dinos and you’re set.
That’s not a sustainable business model. Plus its not fair it those that remind after realizing their boosts didn’t have the desired effect. How come one set of players gets a free pass and others don’t?
So no, you should not get a 100% refund.
However, you should get more than 50% back at refund. It should be more like 90%. That still drains it (there needs to be a drain or the economy breaks) but makes it a lot more fair. Take my own example of rinex. I boosted it, then unboosted it. Realized I liked it better boosted and reboosted it for half. Realized half wasnt enough and refunded again.
That was a lot of boosts I lost. Its discouraged me from grinding boosts at all. This is not a sustainable business model and needs to change.
So no, you should not get 50% back.
But heres the 3rd problem you didnt touch on - boosts ate too hard to acquire as is. We need a better way to add more boosts to our dinos. Its tragic that we can only have 8 (realistically 3 or 4) boosted dinos - and to heck with the others. Why do we have over 100 dinos but most are irrelevant? You want greater diversity? Give us more reasonable ways to get boosts - especially active players.
These are my concerns with boosts as they stand right now.