The entire game is based on a ‘pay to progress’ model. If you think you reached the max they increase the levels and it starts all over again.
2 weeks ago a few players had indoms. They sold the exact same rex incub for 70€ a while back. Now they sold it again for 50€; guess how many indoms you see now… It is no coincidence. I have been catching rexes for a long time and only due to the event i could get the indom running; bad luck with fusing.
Unfortunately that is the reality of the marshes. Either spoofers or p2p players. Even fighting 10+ level bots isn’t funny anymore while players clearly max level at 20-22. Oh hi there level 27 epics. There is no point in creating legendaries while all the others have level 20+ legendaries already. Regular players are running behind so badly due to gold limitations and the constant influx of fresh incubators, each week almost 3 lol. I dont want to be top 500 as a regular, it is no fun because of constant losses due to superior and overlevelled dinosaurs. I’d love to go back to 3100~ trophies just to have more fun (hopefully).
Uniques aren’t unique, look at the top 100. The game is out for a month-ish maybe? If you expect to have a fun time in the marshes forget it lol. It is all about becoming #1 the fastest; the more you pay the better. The entire game is already severely limited; gold income, darts, dino leveling,… They should just lift all the limitations instead of creating more. Matchmaking should be adjusted better according to levels and even rarity so legendaries are fighting legendaries, not puppies.
They should have an ‘epic’ league, ‘legendary’ league,… to let players fight the same rarities. Similar like games such as WOT which put same tier tanks together. Legendaries win because their skill set is so versatile, not levels (look at indom level 16; cloak + rampage hurts like a truck and it can even tank); commons win because they are overlevelled and have decent overall stats, not skills.
Rare league can be entered with 2 epics, 4 rares and 2 commons.
Epic league can be entered with max 1 legendary, 3 epics, all commons and rares.
Legendary league can be entered with 1 unique and 3 legendaries or 4 due to unique rarity, all epics commons and rares.
Unique league can be entered with everything.
Just an example of what i kind of had in mind; this will allow for players to create and utilise versatile decks where even rares and commons can still used and won’t be ‘lost’ content for fusing or nothing at all (loads of them; esp’ gen 2 dont have hybrids. At some point nobody will use it = lost content.
Maybe even awards can be attached to discourage strong players entering low leagues; common league only common and rare;… And scale dna accordingly. Legendary+ just gets more epic+ DNA. You get the idea really. Everyone can still use whatever they want; if you have something special… An additional legendary or epic you can go into a better league. Opponents get tougher but so do you. Now it is just a massive free for all; whoever has the best levels and rarity wins… Or levels lol.