Every tournament you see an average of ~1300 to be in the Top500
Every tournament to be at the top you need to average 2200+
The number of teams reaching T9, let alone T10, after 1 year has not increased significantly
There is an apparent bottleneck, intentional?
Lastly, no one likes to fall below their entry medals scores - leads to more rage quits after takedowns are done
Limited number of floating medals; those that battle in tournaments can add medals to the pool via losses. However, anyone that drops below their entry medals has a higher likelihood to discontinue with the tournament which then limits how many floating medals are introduced to the system. This leaves the remaining tournament players with a finite pool of floating medals to battle/shuffle around with. This will impact how much the team can accumulate in medals as a result.
You cannot lose medals below your entry level so locking down the entry medal as your lowest score you can have for tournaments will add in more floating medals to the system. No other changes are needed quite frankly.
More medals are added to the pool from ALL players
Players may be less likely to rage quit if they do not dip below their entry medals
The system will have less stress and an increased capacity of medals
This will allow for wider ranges in medals on the leaderboard and increase the number of teams reaching the higher tier rewards at the end of the season
Sample of what adding medals to the pool can do when applied to a player who is in Aviary with starting entry medals of 700:
As you increase the floating medals available to the players in the tournament, the average score has the potential to increase because of the higher probability with more medals being added/available in the pool. Simply put, a floating pool of medals at 30% means the general population playing in the tournament would have an easier time reaching 1000 medals and Tier 9 rewards for the team.
Hope you consider the change!