I mean almost all other counter attackers are aggressive and have attacks to go with their counter yet dilophoboa and constrictor are really passive. I mean they’re some of the only counter attackers that have passive counters. The age of stalling is gone it was gone in 2.0 and constrictor really can’t do much against tanks you know what its supposed to counter when resilient just shuts down all of it survivability. ID, resilient strike; evasive stance, resilient; even if it had sidestep back, resilient. And thats the problem and ik some like @Qiew would argue other wise but I understand where y’all come from but in my opinion a passive bleeder isn’t really a good bleeder. I mean the best bleeders in the game are thyla and spinonyx for a reason and that is they can actually finish off opponents or leave them super low that they can usually guarantee a KO even if their down and they also have the health to take some hits. So i feel for spino to actually be good at its job it need to go more offensive and less defensive now you cant do that with the counter cause double bleed would be super op. Like its got the ingredients to really make it a super good dino/bleeder but its just not being done.
Like for me this should be Spinoconstrictor
(100% speed decrease resistance; 100% stun,100% crit,100% swap prevention)
Constricting impact ( Deal 1.5x damage; swap prevent opponent for 3 turns, vulnerable for this and next turn)
Now its the best bleeder can handle almost anything thats not immune to bleed or vulnerability. So you can go with the slow tick death of LW+FR or go for the more lets say direct combo CI+FR
Now for dilophoboa i thinks fine i guess although replacing SS with ID would be better for chompers and fierce creatures
Ik I went off topic but ludia seriously needs to buff it sorry @SonicNTGD