I’m analyzing it based off 1v1 so swap in stun is useless. And, I should have clearafyed that a lot of the counters that I mentioned for it don’t ACTUALLY kill it. Just bring it low enough so that you can kill it with your next dino. And yes, the runaway move complicated things but a lot of its true hard counters still counter it.
Turn 1: Cautious strike. Precise pounce.
Indo G2 hp:2400/ Smilo hp:3600
Turn 2: Definite rampage. Deliberate prowl.
Indo G2 hp:2400/ Smilo hp:600.
Turn 3: Cautious strike. Smilo down.
If it went impact and run t2 then Indo would be left with at most only 150 hp. Not that much. But unless your next creature happens to be DC, Crush, or a ceratopsian then you’re getting a 3000 undefendable definite rampage to the face. I’d consider that a win in a lot of situations