I was looking over the weekend at the snake hybrids, and noticed a few odd things. One, their damage is really low. While they all have counters, only one deals physical damage, the other is a damaging affect and one doesn’t even deal damage! Second thing is that their health is all 3600, which is a bit ridiculous. So here are some changes I think would be good.
I will include a change to Ferocious Defense. It’s been discussed and while it’s not my idea, it’s a good one.
While it doesn’t need too many changes, a stat increase, swap in, and move change will certainly help this Superhybrid be much better.
Mainly just needs a stat change, with swap in Distraction added for an option to fully distract turn 1.
And finally Spinoconstrictor:
A lot of changes happened here! First the basic strike was improved to Cunning Strike. Then you have the rampage. The revenge was a trade off for a swap in option, and allows more fierce in Spinoconstrictor. Sidestep was changed out with Evasive Stance, and Wounding Distraction is Instant Distraction that now has 10% bleed tacked on. While it loses some resistances from its parent Dilophoboa, it gains full stun and deceleration immunity. Also stat increases as well, gaining 450 more hp, 200 more damage, and 1 speed above its current form.
@Snake_Dude what do you think?