With the slight changes in (passive) battle animations, such as speed priority being re-established and switch-outs, it slowly but surely adds up to a daunting waste of time.
The pterosaurs don’t make it any better, what with all the swap-ins (much of the time for zero logical reason), and I find doing their associated strike towers utterly infuriating.
Is Ludia trying to discourage people from doing these things at a single location, thereby “justifying” the -quite frankly- insane amount of strike towers they plaster all over?
I’m stubborn and stick to the single location I do any tower as I never know if I’ll be able to spare any time for them later and going through upwards of 10 battles of easily dispatched “battles” with slower and extended animation sequences is in no way fun.
I like the coins and incubators, for sure, but I feel like I’m playing old-school Pokémon and fighting the dozen wimpy mandatory underlings (forced pathing, I hate you, Koga) before I’m allowed to fight the Gym Leader.
I feel like Ludia should decrease the number of encounters and give a boost to the levels of the dinosaurs we fight. Not so much as to dissuade newer players with lower level resources from doing them but, rather, just cut down on the sheer tedium us others have to endure to get them done.
No one wants to spend 15-20+ minutes and pretty much loiter if the towers are in less than ideal locations.
Breaking our attempts up through several towers at different locations is not necessarily feasible for many so I really hope there can be a compromise of some sort in the making.
((Edit: too many people are misinterpreting my complaints. Perhaps it’d have been easier to suggest speeding up or eliminating excess animations altogether but I didn’t feel that was a reasonable suggestion given the fact I don’t know jack about coding.))