I’m strongly on the side of a full reversion to 1.6. Then, roll-out revised matchmaking & trophy wins/losses on its own, allowing players to adjust and focus their hunting and level-ups accordingly. After we’ve all normalized to the matchmaking, release an overhauled - and hopefully significantly restricted - boost system.
As for the frustration with the people who benefitted from the exploit, I really don’t think it’s the case that everyone knew it was an exploit, then knowingly took advantage. Many people, yeah, but I know this game well and keep up on news and announcements, and I’m not sure I’d have known that the boost purchase thing was a loophole. If the user flow is:
Dinodex–>dino–>apply boost–>use boost–>tap again–>brought to store–> purchase
… then nowhere would I have ever have thought that the unlimited thing was an exploit, even if I’d gone to the store and hit the cap previously. There are enough conditional offers in games and apps that I would have assumed that the condition during the intro period was running out of boosts. I didn’t do that, though, since I decided pretty much immediately that boosts were so OP and ill-conceived in the way they were deployed that it wasn’t worth it to buy boosts, because there would HAVE to be a rollback. Right? Right?! Anyone?! STOP THIS MADNESS!!
Overall, I’m less frustrated with boost exploits than I am about the serious imbalance created by boosts in the first place, esp. with speed boosts. In one fell swoop, Ludia invalidated or severely demoted focused, deliberate hunting, DNA, and level-ups on dinos. All that time spent chasing and darting Tarbo and Kapro, only to be one-shotted on the first two dinos by someone with a Thor three levels below mine, who then follows-up with that Draco parasite on my third dino? Awful.