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Bug Description: Speed calculated incorrectly when both a speed decreasing ability and a speed increasing ability are used in the same tur
Area is was found in: PvP
How do you reproduce the bug:
Step 1 - Player 1 (Erlidominus) has priority and uses an ability that does not change either players speed (Rampage)
Step 2 - Player 2 (Sarcorixis) uses speed decreasing ability covering 1 turn (Resilient Strike - opponents speed reduced by 25% (50% reduction x 50% resistance)). Player 2 has priority for the next turn.
Step 3 - Player 2 (Sarcorixis) uses speed decreasing ability covering one turn again (Resilient Strike - opponents speed reduced by 25% (50% reduction x 50% resistance)).
Step 4 - Player 1 (Erlidominus) uses speed increasing ability that has a smaller impact than the decrease previously applied (Minimal Speedup Strike - 10% increase)
Step 5 - Review speed value at the start of the next turn. Speed rating for Player 1 shows red, indicating an overall decrease, however the value displayed is greater than the base value. Also appears that two different speed increases are applied, as opposed to one increase and one decrease (see image below). Player 1 has priority instead of Player 2.
How often does it happen: Unknown
What type of device are you using: Samsung S10
Anything else? (add screenshots or additional information here)