Good Morning Ludia and Friends,
I have some questions on on what exactly was used to determine speed of a dinosaur and it’s archetypes. I notice a very large varience in speed of a dinosaur in battle versus a dinosaur in the field (during DNA Collection) and I am not entirely sure why.
For example - Two dinosaurs of the same rarity
A muscle heavy theropod like the Tyrannosaurus Rex has a speed of 102. In the Arena, 102 is almost (if not the most) the slowest speed in the game, rendering the Rex very useless. However, when a Tyrannosaurus is met in the field for collection, it is one of the FASTEST creatures to run and has the highest “escape” rate of anything I come across.
Now, on the flip side, a armor plated 4-legged dinosaur like the Ankylosaurus has a speed of 116. In the Arena, that is about average. Again, however, when an Ankylosaurus is come across in the world for DNA collection, it is one of the SLOWEST creatures to run and almost never escapes.
So what I am getting at is this; why are creatures in the field the complete opposite in the Arena when it comes to speed. Also, why is a heavy plated, 4 legged waddle-bound Akylosaurus faster than a muscle mass theropod like the Rex-class dinosaurs?
In my honest opinion and to keep the arena and the field unified, the speed of dinosaurs need to match. If the Rex archtypes are going to remain slow, then make them slow in the field. Same concept of the armor-plate class.
My speed balance changes would be as follows (only 4 affected families):
- Ankylosauride Speed Range: 102 to 108
- Brachiosauridae Speed Range: 107 to 114
- Stegosauridae Speed Range: 112 to 118
- Tyrannosauridae Speed Range: 112 to 118
I want to hear back from the community and the developers.
UPDATE: After Discussing with Rae -
How about if a Dinosaur’s attack speed came from the type of attack itself? For example, an attack that would Stun is slower than an attack that is just a basic strike?
By this logic, if the attack is a basic attack, it might be faster than an attack that makes a dinosaur move around, such as the Ankylo having to turn around and bash its tail vs a basic club swing.
It might limit the need for a faster dinosaur as a whole and will introduce strategies beyond just a simple “I get to attack you first everytime”.