Hello Ludia and fellow players, thank you for a great game experience this far!
I dont like that the player that makes the first input goes first if you have the same speed and level. The UI is sometimes delaying the attack buttons, making it impossible to be first. I would suggest these optional tiebreakers:
- Longest time on the battlefield (most attacks made) goes first.
- Most % left of maximum health goes first. (Low health = weakened = slower)
- Coin toss (or rock, scissors, paper? )
Anything is better compared to the buttonmashing we have to deal with now.