I guess Speed Ties doesn’t need introduction for most of you, but just to recap: When two opponents use creatures that has the same Speed / Level / Rarity the faster to click move first and recently there is also players who wait on purpose till the last second to make their move after their opponent, and both scenarios can heavily influence the outcome of battle.
Which is absurd because how fast a player can click and how long can he wait out before worrying that the game could automatically select the base move for them is depending on lot of unfair factors; like how fast/stable their internet connection is, and how high their device performance is, and whether they have lag or not, and how far they are from the main servers, so it is not just about who can click first or who can click last.
Speed ties shouldn’t influence the outcome of the battle. Seriously enough is enough! This have frustrated many players including myself, especially in Championships skilled tournaments where everyone are using the same creatures that are known to be dominant and Speed ties becomes constant occurrence. It’s literally an exploit that you allowed players with more favorable conditions to abuse for so long.
Well, I can’t call for dismantling a system without suggesting an alternative, so here is my idea…
-When two players have the same Speed / Level / Rarity, they act exactly at the same time.
- Moves conditions will be followed step by step for both opponents.
- In case of different moves, effects first then damage last! (doesn’t apply to effects that are written after damage)
Not clear enough? Here is couple examples…
Troodoboa VS Troodoboa:
First both will get the shields up, then both will be slowed down, then both will inflict damage at the same time, even if means both will be defeated.
Parasaurthops VS Parasaurthops. (Tough Group Cunning Strike VS Resilient Rampage Revenge)
First step, Self: the first para will cleanse DoT and the second will cleanse Damage reduction.
Second step, Target: The first para will distract the second.
Third step, damage: Both will attack each other at the same time, even if means both will be defeated.
Fourth step, Second Para will make the first Vulnerable. (After damage effect)
There might be more complications since I haven’t explored all moves & all possibilities, but if you know an example, feel free to share it and maybe we can add new rules to the system based on it.