Alright, time for the next one. Won’t be coming up with any new moves this time, the reworks will be the simplest so far.
The reasoning
So first, we have to bring up the elephant in the room: Ready to Crush. I know not everyone likes this move, since it’s a waste of a turn, but on the right creatures, it can work wonders. Tryostronix is the best example.
It’s excellent at handling counter-attackers.
But the move is a lot less impressive on the other creatures that possess it, namely Baryonyx, Baryonyx G2, Irritator and until recently, Irritator G2.
But what about Tryo makes the move work on it, but not on its cousins?
In short, the answer is Immunity. But I’ve picked one Immunity that I think is the most important here, to help the non-immunes use RtC without becoming setup fodder themselves: Immunity to Deceleration.
But obviously, we can’t slap that Immunity on all 4 of the RtC users, and Pyrritator would end up too much like Alloraptor if it had it. The solution? Something interesting that Ludia did.
Ludia recently changed Irritator G2’s moveset to include Ferocious Strike, since being a swap-in attacker, it doesn’t have the bulk necessary to pull of RtC. So I’m going to take it further, and keep the Bary lineages as the primary RtC users, and the Irritator lineages as the users of Ferocious Strike, for variety.
That way, the Irritators become revenge-killers, while the Barys become head-on tank-busters/counter-attacker-counters.
Also Bary G2 is very similar to the Epic moveset-wise (it used to be a Swap-in attacker like Irri G2, but it was changed back) but sacrifices speed and damage for some much-needed bulk, so it’s different enough in my book.
As for RtC Pyrritator, RiP. I couldn’t make it work without sacrificing what Pyrritator is meant to be, so…well, you’ll see.
Firstly, time for a slight but not unimportant move buff:
Ready to Crush: Deal +50% damage for next 3 turns. +70% (formerly 50%) critical chance for next 3 turns.
Delay:0, Cooldown:2.
This makes the payoff even sweeter, and guarantees both Barys a crit on the Rampage, while still leaving Tryostronix with a 10% chance to fail.
I also think Irritator G2 is fine as it is.
1) Baryonyx
~3900 HP
~1270 attack
~124 speed
~30% critical chance
•Defense-shattering Strike
•Ready to Crush
•Defense-shattering Rampage
•Immunity to Deceleration
2) Baryonyx G2
~4650 HP
~1120 attack
~123 speed
~30% critical chance
•Defense-shattering Strike
•Ready to Crush
•Defense-shattering Rampage
•Immunity to Deceleration
3) Irritator
~4800 HP
~1200 HP
~123 speed
~20% critical chance (formerly 5%)
•Defense-shattering Strike
•Ferocious Strike (formerly Ready to Crush)
•Defense-shattering Impact
And that’s it for the lesser Spinosaurs!
Now, on to the big two. I think Spinosaurus G2 is fine as it is.
4) Spinosaurus
~3900 HP
~950 (formerly 850) attack
~122 speed
~5% critical chance
•Strike
•Gashing Wound
•Exploit Wound
•No Escape
Yup, that’s it. However, Exploit Wound is in for a buff:
Exploit Wound: Target is Vulnerable for this turn and the next turn. DoT 0.2x of target’s max HP for 3 turns. Opponent’s damage is reduced by 50% for 2 turns.
Delay:0, Cooldown:2.
I think No Escape makes sense based on how it never stopped pursuing the main characters in JP3, until after it was defeated.
And that’s it for the non-hybrids!
How did I do?
- Thumbs up.
- Thumbs down.
- Neutral.
0 voters
Now, on to the hybrids. Most of these are just simple reworks, but one of them is special. Wait till the end to see which one.
I also think Suchomimus, Magna and Erlikospyx are fine as they are, for now anyway. Yes, Spyx has lower health than both parents, but it also has higher attack than both of them.
1) Tryostronix
~4200 HP
~1300 attack
~124 speed
~20% critical chance
Actually, I’m going to stop there with Tryo. The only change is from Armour-piercing Strike to Defense-shattering Strike, because both ingredients have that move. Apart from the RtC buff of course.
2) Spinonyx
~4350 HP
~1120 attack (formerly 1000)
~123 speed (formerly 124)
~15% critical chance (formerly 5%)
•Minor Rending Attack
•Lethal Wound
•Ready to Crush (formerly Precise Rampage)
•Definite Rampage
•Immunity to Deceleration
3) Spinotahraptor
~3240 HP
~1400 attack
~126 speed
•Strike
•Gashing Wound
•Distracting Rampage
•Critical Impact
•No Escape
You know which hybrid comes next. Now it’s time to look back at the poll I had a while ago regarding the Swoop rework.
The changes involved making Swoop a Priority move, and adding a 1-turn 90% distraction to it. It was later decided that 90% was too much, and 50% was probably better, but even no distraction whatsoever would probably still work.
- Swoop should have 50% distraction.
- Swoop should have no Distraction.
- Neutral.
0 voters
Anyway, onward!
4) Spinotasuchus
~3750 HP
~1380 attack
~129 speed
~20% critical chance
•Distraction (formerly Strike)
•Lethal Wound
•Swoop (reworked)
•Critical Impact
•No Escape
5) Pyrritator
~3300 HP
~1300 attack
~129 speed
~20% critical chance
•Distraction
•Ferocious Impact (formerly Pounce)
•Distracting Impact
•Armour-piercing Impact (formerly Defense-shattering Impact)
(Edit: changed Ferocious Strike to Ferocious Impact, and Distracting Rampage to Distracting Impact.)
Yup, almost back to the glory days of Pyroraptor, hopefully.
6) Spinoconstrictor
~3600 HP
~1200 attack
~122 speed
•Pinning Strike
•Precise Rampage
•Sidestep
•Exploit Wound (reworked)
•Wounding Counter
•On Escape Lockdown Impact
(a more trollish form of No Escape)
And that’s all!
How did you like the reworks?
- Very much.
- Not at all.
- Neutral.
0 voters
The special one
I meant Suchotator. Of course I did. I know, I love it too, but it’s too good for what it is, and needs to be toned down.
Suchotator
~4000 HP (formerly 4500)
~1000 attack (formerly 1070)
~116 speed
~5% critical chance (formerly 20%)
•Superiority Strike
•Gashing Wound (formerly Lethal Wound)
•Nullifying Impact
•Instant Distraction
That’s all I could bring myself to change. What do you think?
Regarding the special one,
- Too harsh.
- Not harsh enough.
0 voters
Remember, you can always ask for the reasoning behind each change.
Happy voting!