This thread will be about how i suggest the creatures in the game to be
Rules
• I do not go with the intention of provoking and inciting hatred
• You do not necessarily have to share my opinion, I do not want my opinion to be above that of others
• If you have any doubt, opinion, annoyance or whatever, do it with respect
Why start from 0
Mammolania is quite useful at the moment, but there are you who must change and better orient this valuable creature, but for that I, its compinents need to be modified
Before to Start
New Skill to Mammotherium and Mammolania
Elasmotherium
It’s pretty good now, changing it wouldn’t be right
Wooly Mammoth
In 2.0, he was nerfed for being too “OP” for his quality, but it doesn’t justify taking away the ability to do rampage, less speed will not affect his role (I think), but definitely a little more damage would not be bad, but still 1k would not be bad.
Mammotherium
I removed “Dig in” from his skills because none of his skills have it, it was replaced by TR, Damage decreased, HP increased, speed decreased, but more focused on being offensive without neglecting its origin. keep in mind that it is resilient, therefore you must focus on killing the cunnings
Meiolania
I added “dig in” so that she can improve in the pvp and in turn helps Mammolania, she receives resistences that help her and her hybrid to be resilient aggressive, dangerous
Mammolania
gaining direct abilities and resistances from mammotherium and meiolania, (FB + SV + RR becomes dangerous, but not much for a Fierce-Resilient). He retains his HP and Armor, but loses “restence complete to swap prevention” (since it is unfair that he can deal with wounders, If you compare this 100% resilient version and put it against a cunning, you will see that mammolania will easily beat him (With all these abilities, he doesn’t need any more damage)
- Yes
- Probably
- Mm…
- No!
0 voters
I hope you like this reworking of the Mammolania gene tree
Next creature: Monolorhino or Indoraptor