Start from 0 | Monolorhino | #10 | 《Advance》

  1. Monolometrodon gets 3.9k HP and 1.3k Dmg
  • Yes
  • Mmm…
  • No

0 voters

  1. Woolly Rhino takes 1.15k damage
  • Yes
  • Mmm…
  • No

0 voters

  1. Monolorhino slightly loses its armor at 20%
  • Yes
  • Mm…
  • No

0 voters

  1. Goup shield changes to Taunting Bellow in Monolorhino
  • Yes
  • Mmm…
  • No

0 voters

  1. Monolorhino gains 100% resistance to speed decrease, but loses resistance to rending by 0%
  • Yes
  • Mmmm…
  • No

0 voters

I think there should be at least one relevant creature that can 2-hit KO Monolorhino reliably, on even grounds. Apart from for that I don’t think I’d change anything.

1 Like

Could you make me see your ideal of monolorhino?

I would make rend or distraction resistance go away but not both, and probably the group shield to bellow/instant invincibility as it already has a priority move, and keep the taunting shield as such. Change cunning to nullify strike from its base donor, maybe?

I think stat wise and kit wise it’s perfect as It is, what i think needs change is some resistances. Rend and bleed shouldn’t be that high. I think i would keep them but much, much lower. Or remove rend entirely and keep only 50% bleed? Idk, something along those lines that would allow some stuff to 2 shot It. Since It is a tank It is problematic that It has both those resistances

2 Likes