# Stat boost - Attack & Health

#1

The stat boosts on Attack and Health are % wise, say if we apply stat boost to lvl 21 Dino it’s gonna increase Attack by 1000+ 2% = 1020. When I lvl up to 22, the Attack is going to be 1600+ 2% = 1632 or is it going to be 1020 + 600 =1620 ?.

#2

It should be 1071. But your example numbers are wrecked so nothing makes sense.

#3

How is 1000 plus 2 percent is 1071 ?

#4

Plus the 5% going from level 21 to 22

#5

I gave an example of 1000 attack for lvl 21 and 1600 attack for lvl 22. But the question is on application of Stat boost % is one time on the Stat or is it independent of stat

#6

The percentages always confuse me, specifically when it comes to crits

#7

Stat boosts are permanent I think

#8

If it’s permanent then it is advisable to apply stat boost only on lvl 30 Dinos. Any Game Support/Dev can clarify on this question ?

#9
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#10

a level up is roughly 5%. so two hp boosts two damage boosts. the way i will do it is two of each then 1 speed boost and ill call that a level up. then ill monitor my match making. my plan is to try to keep everything team level. so that means boosting the lower ones even more untill everything is caught up. just my idea of how it will work.

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#11

If lvl 21 attack is 1000
after boosted,
the attack will be 1000 *(1+0.02) = 1020

If lvl 22 original attack is 1600
Without further boosting, its attack will be 1020+600=1620

I believe this is wrong.

tier 1 is 2%
tier 2 TOTAL is 5%, so it’s extra 3% increase actually.

At the same level, the attacks after boosting are:

1000*(1+0.02) = 1020
1000*(1+0.05) = 1050
1000*(1+0.1) = 1100
1000*(1+0.18) = 1180
1000*(1+0.3) = 1300
1000*(1+0.38) = 1380
1000*(1+0.43) = 1430
1000*(1+0.46) = 1460
1000*(1+0.48) = 1480
1000*(1+0.5) = 1500

So basically, the max is 50% more than original.

Finally, take Thoradolosaur as an example,

lvl 21 original attack - 1285
max boosted at this level 1285 * (1+0.5)=1928
lvl 30 original attack - 1994
max boosted at this level 1994 * (1+0.5)=2991

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#12

As someone who is none to good with percentages and the like, is it better to increase damage, or would health and speed be more preferable? I ask because it looks like damage will be less useful unless you put a lot into it, than say health or speed which could be a life saver when compared to someone else.

#13

Could you do an example on indoraptor

#14

I’m really curious as to how this will all work out. At the moment I am thinking i will use on Tenotorex (level 23 at the moment) and Utasoniraptor (lol 24 at the moment). My team average is 22.

#15

Indoraptor

original attack tier 1 tier 2 tier 3 tier 4 tier 5 tier 6 tier 7 tier 8 tier 9 tier 10
lvl21 1097 1119 1152 1207 1294 1426 1514 1569 1602 1624 1646
lvl22 1152 1175 1210 1267 1359 1498 1590 1647 1682 1705 1728
lvl23 1210 1234 1271 1331 1428 1573 1670 1730 1767 1791 1815
lvl24 1270 1295 1334 1397 1499 1651 1753 1816 1854 1880 1905
lvl25 1334 1361 1401 1467 1574 1734 1841 1908 1948 1974 2001
lvl26 1400 1428 1470 1540 1652 1820 1932 2002 2044 2072 2100
lvl27 1470 1499 1544 1617 1735 1911 2029 2102 2146 2176 2205
lvl28 1544 1575 1621 1698 1822 2007 2131 2208 2254 2285 2316
lvl29 1621 1653 1702 1783 1913 2107 2237 2318 2367 2399 2432
lvl30 1702 1736 1787 1872 2008 2213 2349 2434 2485 2519 2553
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#16

One more example, Darcoceratops

original attack tier 1 boost tier 2 tier 3 tier 4 tier 5 tier 6 tier 7 tier 8 tier 9 tier 10
lvl21 909 927 954 1000 1073 1182 1254 1300 1327 1345 1364
lvl22 955 974 1003 1051 1127 1242 1318 1366 1394 1413 1433
lvl23 1003 1023 1053 1103 1184 1304 1384 1434 1464 1484 1505
lvl24 1053 1074 1106 1158 1243 1369 1453 1506 1537 1558 1580
lvl25 1105 1127 1160 1216 1304 1437 1525 1580 1613 1635 1658
lvl26 1160 1183 1218 1276 1369 1508 1601 1659 1694 1717 1740
lvl27 1218 1242 1279 1340 1437 1583 1681 1742 1778 1803 1827
lvl28 1279 1305 1343 1407 1509 1663 1765 1829 1867 1893 1919
lvl29 1343 1370 1410 1477 1585 1746 1853 1920 1961 1988 2015
lvl30 1410 1438 1481 1551 1664 1833 1946 2016 2059 2087 2115
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#17

Thanks for the “Alita” and “Remy” Stat boosts

#18

Thank you, now I understand. So the percentage is independent of the stat and we can apply stat boost at any level.